TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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Mikali Jun 9, 2020 @ 1:00am
Mission rating
What determines the difficulty rating of a mission? Some are hard, some are very hard, some are extremely hard, etc.
Last edited by Mikali; Jun 9, 2020 @ 1:01am
Originally posted by OG.UA SAPUTRA:
Originally posted by Mikali:
Originally posted by Dandylion:
We decided on the difficulty assuming that the user's team level is the same as the recommended level. :)
The average level of the team or the max level of the team or just the leader?

How do I find out what my "team level" is?

Originally posted by OG.UA SAPUTRA:
51-70 enemies + 10 gangsta toad : extremely hard
Do I need extra RAM to play missions with that many enemies?

1. Well the game intends for your members to be on the same level, thats why they give a lot of +EXP masteries to make them all even

2. Im using GTX 1060 6GB with 16 GB RAM and when im playing a huge map with smokes everywhere i get a stable 90 fps, but that stable 90FPS is the same on almost every map and every video setting. So i kinda suspect this game is not quite optimized

And yeah the first time i play huge missions without knowing the map layout and enemy placements it took 90 minutes. And if i screw up or caught off-guard i may just restart it

btw you should play on hard+ if you havent because hard is the normal in this game and some content are locked below hard+
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Showing 1-14 of 14 comments
Dandylion  [developer] Jun 9, 2020 @ 1:20am 
We decided on the difficulty assuming that the user's team level is the same as the recommended level. :)
OG.UA SAPUTRA Jun 9, 2020 @ 1:30am 
from what i have seen

1-20 enemies : normal
21-30 enemis : hard
31-40 enemies : very hard
41-50 enemies : super hard
51-70 enemies + 10 gangsta toad : extremely hard

Thats why every single mission beside the very first one is hard or higher lol


And because you initally asked about rating

90 minute game with 4 dead and 5 serious injury : Perfect
10 second mission against roberto : Good


I know it affects nothing to the gameplay but its some of the rough edges that needs to be adjusted tbh, for more immersion
Mikali Jun 9, 2020 @ 1:49am 
Originally posted by Dandylion:
We decided on the difficulty assuming that the user's team level is the same as the recommended level. :)
The average level of the team or the max level of the team or just the leader?

How do I find out what my "team level" is?

Originally posted by OG.UA SAPUTRA:
51-70 enemies + 10 gangsta toad : extremely hard
Does my PC need extra RAM to play a mission with that many enemies? I imagine turns must take a very very long time too.
Last edited by Mikali; Jun 9, 2020 @ 3:58am
A developer of this app has indicated that this post answers the original topic.
OG.UA SAPUTRA Jun 9, 2020 @ 1:57am 
Originally posted by Mikali:
Originally posted by Dandylion:
We decided on the difficulty assuming that the user's team level is the same as the recommended level. :)
The average level of the team or the max level of the team or just the leader?

How do I find out what my "team level" is?

Originally posted by OG.UA SAPUTRA:
51-70 enemies + 10 gangsta toad : extremely hard
Do I need extra RAM to play missions with that many enemies?

1. Well the game intends for your members to be on the same level, thats why they give a lot of +EXP masteries to make them all even

2. Im using GTX 1060 6GB with 16 GB RAM and when im playing a huge map with smokes everywhere i get a stable 90 fps, but that stable 90FPS is the same on almost every map and every video setting. So i kinda suspect this game is not quite optimized

And yeah the first time i play huge missions without knowing the map layout and enemy placements it took 90 minutes. And if i screw up or caught off-guard i may just restart it

btw you should play on hard+ if you havent because hard is the normal in this game and some content are locked below hard+
Last edited by OG.UA SAPUTRA; Jun 9, 2020 @ 1:59am
Dandylion  [developer] Jun 9, 2020 @ 2:07am 
Originally posted by Mikali:
Originally posted by Dandylion:
We decided on the difficulty assuming that the user's team level is the same as the recommended level. :)
The average level of the team or the max level of the team or just the leader?

How do I find out what my "team level" is?

Originally posted by OG.UA SAPUTRA:
51-70 enemies + 10 gangsta toad : extremely hard
Does my PC need extra RAM to play a mission with that many enemies? I imagine turns must take a very very long time with that many enemies.

We set the mission's difficulty by the team level. It based on the average level of the team that we assume all member same level. It's a not relative difficulty rank but fixed difficulty rank. We think that it helps the supposition of the mission difficulty.

So the more recommended level is higher, the more the mission is harder. At the same point, if recommended level is same, the more difficulty is harder, he more the mission is harder.

And in game option, you can use more option to reduce the game delay such as "Quickly display ally actions"/"Quickly display non-ally actions" and etc.

And your PC won't slow down much if it's the recommended specification. The frame can be dropped if it's close to the minimum specification.
Mikali Jun 9, 2020 @ 4:01am 
Originally posted by Dandylion:
So the more recommended level is higher, the more the mission is harder. At the same point, if recommended level is same, the more difficulty is harder, he more the mission is harder.

Does more difficulty simply mean more enemies, or are other stuff involved as well? Do you use a formula?
Last edited by Mikali; Jun 9, 2020 @ 4:01am
Dandylion  [developer] Jun 9, 2020 @ 4:01am 
Originally posted by Mikali:
Which case is harder:

1. Mission level = 20; Mission difficulty = hard
2. Mission level = 15; Mission difficulty = extremely hard

Is there a formula for this? Thanks.

There is no formula because it is the level of difficulty that we decided by playing it ourselves. But when we set that criterion, we set even the most difficult missions on the basis that it should be easier if the team level is a certain level higher than the recommended level.

If this mission's difficulty rank is confusing, we'll do our best to look for a better way to express it.
Mikali Jun 9, 2020 @ 4:03am 
It may be less confusing if you simply state the number of enemies versus using a text label. For instance "21-30 enemies" instead of "hard". (Or do both maybe.)
Last edited by Mikali; Jun 9, 2020 @ 4:06am
TheGrouch Jun 9, 2020 @ 9:38am 
Originally posted by Mikali:
It may be less confusing if you simply state the number of enemies versus using a text label. For instance "21-30 enemies" instead of "hard". (Or do both maybe.)
That doesn't really work as the number of enemies alone isn't enough of a factor to determine the difficulty of a mission. It depends on what type of enemies and also what kind of terrain they're in. Fighting a squad of Snipers holed up in their sniper nests is much more difficult than fighting a bunch of goons in open field.
Mikali Jun 10, 2020 @ 6:53am 
According to @OG.UA SAPUTRA post

21-30 enemies = hard

There is no interpretation. There is no "depends on what type of enemies".
Last edited by Mikali; Jun 10, 2020 @ 6:56am
TheGrouch Jun 10, 2020 @ 10:00am 
Originally posted by Mikali:
According to @OG.UA SAPUTRA post

21-30 enemies = hard

There is no interpretation. There is no "depends on what type of enemies".
Which is wrong in my opinion, hence my comment.
OG.UA SAPUTRA Jun 10, 2020 @ 10:11am 
Originally posted by TheGrouch91:
Originally posted by Mikali:
According to @OG.UA SAPUTRA post

21-30 enemies = hard

There is no interpretation. There is no "depends on what type of enemies".
Which is wrong in my opinion, hence my comment.
just to be clear, i agree with your "quality over quantity" sentiment. Its just that wasnt reflected ingame as there are harder mission vs several named elite where the listed difficulity is below the extremely hard difficulity mission where you fight vs 70+ animals

And the difficulity rating doesnt scale real-time with your average squad level because its relative to the mission's level

So again im answering OP's question about how the game decided the difficulity rating from my observation
Mikali Jun 10, 2020 @ 10:41am 
Originally posted by OG.UA SAPUTRA:
So again im answering OP's question about how the game decided the difficulity rating from my observation
According to Dandylion, the game does not decide the difficulty rating. The developers decide this. (Unless you are talking about some other stats?)
Last edited by Mikali; Jun 10, 2020 @ 10:43am
TheGrouch Jun 10, 2020 @ 9:34pm 
Originally posted by OG.UA SAPUTRA:
Originally posted by TheGrouch91:
Which is wrong in my opinion, hence my comment.
just to be clear, i agree with your "quality over quantity" sentiment. Its just that wasnt reflected ingame as there are harder mission vs several named elite where the listed difficulity is below the extremely hard difficulity mission where you fight vs 70+ animals

And the difficulity rating doesnt scale real-time with your average squad level because its relative to the mission's level

So again im answering OP's question about how the game decided the difficulity rating from my observation
I was just giving my opinion on how difficulty should be handled and that just pure numbers aren't enough. I didn't mean your observation is wrong.

Also I don't quite understand the initial question. The devs gave the mission a recommended level, then looked at the mission and decided to slap a rating on it based on how difficult it would be to beat the mission at said level. I would hope that there were a multitude of factors that went into that rating but who knows.

In the end all this is meaningless anyway as most of the missions are labled hard or above. So I wouldn't really pay any attention to it (and I personally didn't). Just start the mission and experience it yourself. Most of the difficulty of a mission comes from very specific things anyway that can't be reflected in a simple rating.
Last edited by TheGrouch; Jun 10, 2020 @ 9:35pm
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Date Posted: Jun 9, 2020 @ 1:00am
Posts: 14