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I'm not at a point you are, but...
1. A higher chance to hit is the #1 reason to equip an item that has some other stats lower. If you can't hit hostiles, well... What's the point of 78634578635786 attack power?
Healer Anne for sure doesn't need it, but witch Anne that can get rid of John's unkillable buff and stuff does need it so you still want it on her.
2. Absolutely agree. No reason to pile up thousands, just spend it on anything that feels useful at the moment.
3. Eh? Actually you should say do not lose Sion if there are robots on the map. His electricity fries them while swords and bullets barely chip their HP. Luckily, earlygame there are no robots. ;)
4. Catharsis mastery doesn't drop earlygame. The first boss that drops it appears post level 30 on one purple map (IIRC Darius). While some said it's obtainable early, I cannot confirm repeating a certain story numerous times works as I don't want to waste time on that when I can get it by "legal" means. Besides you need to kill two level 22 opponents by Albus alone, good luck doing that on level 1.
Everyone's mastery board needs Shukuchi (mastery set) so your heroes can zoom all over the map and it has to be the first thing to put on a board even if it means removing some default masteries a character has when recruited.
One shot One Kill mastery is also a must for everyone except Anne, but there is no need to rush it.
You can and you'll have enough points with counterattack on both Albus and Irene. In fact, do also add Forestallment on Albus. As early as possible. No need to rush. Later in the game when you get past level 30, sure, you can go other routes, but earlygamethese things are husthaves.
5. All of that is true, and additionally Phoenix Heart mastery on Irene is a must! You'll loot it pretty early so don't worry.
6. You should say it this way - do not switch class until it's maxed (lv 16 of class, not of the character!). You can switch, true, but you want to gather all researchable masteries for all classes.
A player can always prepare a separate mastery board for each class so the rest of what you wrote, which class is better, I cannot comment. It's kinda not helpful for game starters except what you said about Anne. As a witch she can still pull out enough of heals and can emit area vigor regeneration aura so basically depends what the player wants to do with her.
7. There are three such story missions. All three happen only after you recruit Ray which is not earlygame and you'll probaby be around level 30 or higher. These are:
Chapter 4, 4th mission - Scent of the Past
Chapter 4, 5th mission - Astonishing Reunion
Chapter 5, 2nd mission - Taking a Step Back
8. That is irrelevant for earlygame. ATK on melee, ESP on spellcasters unless you want to try some trolling builds. Maybe those could work? Late game, sure, try to have both as high as possible. But noone has Leton earlygame so you could have explained why ESP ring can still be very useful on Irene instead of knuckles.
9. Revisiting is useless if you have no plan what to do. To have a plan you need to know some stuff about each character. For example Albus will later unlock a mastery that heals him if he hits an enemy who's bleeding. Means what? Make sure Albus can "inflict" bleeding on trashmobs so you don't need Anne nearby.
10. Massiveness, so far in my game (I don't have Leton yet) is utterly useless.
Veteran is a must as early as possible, yes - till you get Anne's aoe remove debuffs skill and upgrade her heal to remove debuffs too (both work regardless if she's healer or witch). Irene has a specific mastery (IIRC Cauterize) to automatically remove debuffs so she doesn't need Veteran, definetly not earlygame.
11. Both block and dodge are equally important. Albus won't survive an electric critical hit if he doesn't dodge it. Unless you equipped him with high el. resistance, but then you're risking other elements damage. When equipping/buying something, try to get stuff with both block and dodge +%.
12. Yes, but that's not a proper hint. A proper hint is - play offline. When you want to test a build, make a backup of your savegame(s) then experiment - you can always return the old save if things backfire. And you won't lose any training manuals and other stuff you grinded for months.
13. Cmon. Second jurisdiction needs to be Blue Fog (you get random 4 blue+ items after 5 missions). It'll take a while to unlock more jurisdictions and these need to be Wall District (Shadow Fog, Magenta Street, Shadow Wall) as all 3 get you +100% information bonus plus you get 30 manuals after 5 missions thanks to Shadow Wall).
If you want to grind unique boss drops then switch Blue Fog to Metrodium (so you don't lose drops upon continuing from checkpoints plus chests are visible on maps - unless you have so many cash to buy those from traders).
The Oliver abuse is required only when you're done with all other grinding - no reason to complete a boss that way when you'll complete him in the next scenario because he appears there.
14. I'm 100 hours in the game. Who's Ryo?
No fight is frustrating. If you lose, try to approach the mission another way. I've mentioned John above. You'll encounter him on a bridge when you still don't have Ray to debuff him and if your Anne isn't a witch, simply end the mission after rescuing all civillians and replay that mission later (if you want to kill him).
And a question as you probably finished the game. There are 9 members total and you can take 8 on missions. Which one you decided to leave out of future ventures?
Who's the weakest link? :)
Regarding Shukuchi: Accidently, I don't have it equipped with any character and I don't miss it. I'm playing on Hard Difficulty with Challenge mode always on. I think it depends on how you approach a map and what your playstyle is.
It is a useful mastery set, of course. If you can equip it, do it. But I don't think it is "must have".
Once I finish the game I might go replaying missions on baby or nightmare modes for some more fun, but the game is IMO challenging enough on normal - there is no way your companions won't ever "die" on normal difficulty.
Lol, am very happy to disagree. I think i was quite tired when i wrote this, reading back, some lines are even disjointed. But it's interesting to see what i didn't mention and what i agreed/disagreed with. I just wrote out some points for new players because i realize there are alot of them, and it's actually quite a high learning curve.
1. Agreed. yup
2. yup
3. Um, all characters are strong enough, even my melee and ranged ones. Use Breakthrough mastery if the enemy blocks too much. Sion's definitely got big numbers, but so do the rest. My Anne's numbers are actually higher than Sion, and i don't know why. The first robot you'll fight are the small ones, Heixing wrecks them. The first bicron you meet is a monster, but all can damage it well enough, Sion's esp does make it easier. Sion died in one hit to the robot as a black mage even when he was in cover. So, yeah, i'd recommend battlemage.
4. Catharsis drops off Bianca in that early Ramji plaza mission. I got it on my 2nd try. If it doesn't drop, just redo the mission. It takes so little time, and i don't know why you would otherwise wait til you can kill Darius (I hate him so much when i first fought him). And no, it's not cheating. If it was, the developers wouldn't have put it in there. Bianca, Alisa and Leton drop masteries in that map that you can't get til later. I would equip the Informant mastery then farm til you get it. (Informant mastery increases mastery drop by 50%) Also, your company mastery should be Expertise (is that the name? for 50% more mastery drop rate)
5. I don't necessarily recommend phoenix anymore. It costs 3 points, and only works if you have fire sp. I've tried stages on hard, had her go down, revive, then die again. Better if you can just not die in the first place.
6. It's a given that you have to max out both classes, for the masteries and skills. The reason you don't need to state it usually is because the masteries you unlock as a Witch, for example, are only equipable as a witch. You won't be able to use them as a White Mage. However, the skills that you unlock are readily sharable across both classes. Do note, please finish your basic first class to 16 before class changing. I had to swap my Irene back because I needed her class lvl 16 Martial Arts manual due to swapping too early.
7.Yup
8. No, you should read the skills. For example as a GS Albus, you have tons of ATK and almost no ESP. That means your ranged wind skill that only does +esp damage is not going to hit hard at all. So check with your skill descriptions to see is it (+75% attack power)+(25%esp power) etc... and figure out what works best for your character. Some characters have a good balance of the two, some do not. There is a mastery under Abilities that later can up your damage by equalizing the two, but i rarely use it. Please don't pump up your esp attack on Albus or Irene if most of your attack is physical and viceversa. You will only pull down your damage potential by splitting your attack power up. This applies also to Ray, Kylie and Leton. Heixing and Gisele are purely ATK, and Sion and Anne are purely ESP
9. Revisit la.
10. Massiveness is fine. It costs only 1 point and prevents you from getting stunned due to those stupid explosions or being pushed into a wall. You can still get stunned from stun specific skill, but that's the price of 1 point. The nice thing is that you can't be pushed back from Clenched Fist and can get your counterattack. Do not depend on cauterize for Irene. What happens when you're stunned on Irene is that you'll probably die in a few attacks after that. Stunned irene will melt completely, forget blocking or dodging when you're stunned, and because she's a Lonely Hero, and all alone, she's probably not going to be saved. Always, use Veteran on Irene. Cauterize will not save you when stunned.
11. I'd suggest Blocking damage instead on Albus, as with his proper mastery sets, he gets -30AT for blocking anything which makes his turn come faster. You'll naturally have a high dodge on Albus already, do not add to it, just go for block. If you get attacked 3 times and dodge+counterattack with albus, you'll have your turn come 90AT later for every single counterattack. Stick with blocking, and 3 blocks later, his AT is completely unchanged. Block is the way to go in my opinion.
12. You could play offline, but i'd suggest just sticking to online. You can always swap your masteries with training manuals easily, also because any progress you make offline doesn't count any more. Stick to online play if that's what you enjoy, and even your failed builds still get your money, exp, and gear.
13. The gear you collect from the randomly pile isn't very important early game. I'd recommend the magenta one anyway, because that's how to easily hit 100% information on some bosses that are painful to kill over and over again.
The way the gear works is related to your crafting. So only when you've unlocked the top crafting possible, the gear will go up from lvl 30 to 45 blue/red gear in the randomly pile. Since you know you're gonna be lvl 50 in no time, focus instead on masteries (these never go out of fashion), enemy info due to unlocking the masteries you need, and getting your crafting maxed out. Crafting is annoying, so you'll want to have lots of parts and gear available to you to get it. I would suggest trying to get Leton before investing too hard into Jurisdictions. Why? Because when you get him you'll have 5/5 Jurisdictions, and you'll be able to set up your jurisdictions in a way that your reputation never drops with the maps you play, you get tons of money and free items for all your missions (regardless of even lvl 6 or 7 missions), and the most bang for your buck. You can definitely grind earlier, but you'll get less drops from jurisdictions, less money, and less impact. Follow the guide for where to grind and how to grind.
14. I won't spoil it for you. Just keep playing. John is killable, you might lose a member or two, but just kill him after that.
Right now, my Irene is on the shelf. Unfortunately, everyone else is just too good, and her biggest problem is the need to be alone.
Albus is solid, and with his 100% block, he does not go down easy. His critical strike counterattacks that 100% land, are exactly why you want to build block and not dodge.
Sion, 100% block, can chain kill easily with 3-4 AOE skills. DO NOT put counterattack on this guy. Have his turn come as usual and kill them with much harder hitting skills.
Anne. Super healer and super high damage that's so scary even though i didn't build her up to be dps. Witch ftw. That's not even including all her buffs from dead spirits.
Heixing. Best aoe in the game. Keep him alive, his overcharge skill that shoots nonstop is incredible and only a few bosses are resistant to it.
Ray. Wow. How can i drop her? So much ranged aoe damage that i can chain if i link it carefully, and her ability to put down AOE healing cloud that counts as a smokescreen? Overcharge at will? Wow.
Gisele. She summons the Ice Albino Frog. 6 range instant aoe freeze. Makes all those terrifying bosses in the hardest lvl 46 map seem so damn easy.
Kylie. She can hack robot bosses, and summon drones that can't die with special armor. Drones are the best tank in the game. You can set it up so they autofire support webs or ice cannons at everyone you attack. Also, she can speed up (Awaken) everyone. With one char, you can get 3 controllables (Kylie+Drone1+Drone2)
Leton. Freezes everything. Scary robot is frozen. Immune to physical debuffs. Gets extra turns, and with 1S1K and his aoe skills, my turns never stop coming. He dodges all the attacks, which makes his turn come -10AT for every single dodge. Autoheal and vigor per his attack with his builds. I love this man.
So yeah, i had to drop irene. She's strong, but needs to be alone for Hero to work. Robots are immune to fire. I even tried the Spotted Negoori for instant Hero buffs, but that only lasts 3 turns. I can't trigger Hero easily with a team, even at end game, so I'm afraid I haven't found a way to make her work that i enjoy beyond the other 8. I do have a build on her that's quite special though, that involves getting her CMP charges that auto heal her, which makes her turns come faster with Enough Rest, and this CMP charge is happening nonstop, with every single attack on her. I think maybe i could build something there that doesn't rely on Hero.
Oh yeah, Irene is fire and fire removes my Freezing effect. So... no.
Devs, could we please have all 9 characters on a map? Pleaaaaase?
And thanks Jox for the comments. Hard upwards is a different ballgame because of all the random masteries on the enemies, even Albus etc can get oneshotted very easily. Skull Slasher vs Albus, Albus always loses (for now). Its quite sad, but just makes you want to find a build to overcome such problems. Lvl 46 Magenta Street is a completely different beast where I've died just moving. You move, someone shoots you from overwatch, then instantly, 4 other snipers with Fire Support skill attack you by "supporting" that overwatch. Instant death. Very dangerous without the tankiest tank.
And thank you devs for this game. Everyday i try something new with my characters, not necessarily better, but very fun! Today i'm planning to try get 25 info on Tyron and Hellfire for their 2 Ability Masteries. Also just got my Ice Tima so gonna see if i can build a Sniper Gisele that doesn't need a legendary Freezing Beast =) Everyday, you give me something new, and I'm very grateful!
Will try out the Batlle mage 100% block sion, I can´t kill machine before he dies at endgame so this may be the solution
These are my current builds, i'm still working on them, am missing 2 masteries that i need from Tyron and Hellfire. After i get those, maybe can improve these even more.
Please note that many builds are item dependant, like how i remove shukuchi on some because i've gotten the 3 piece set to give 25 speed to them, or if the tanks like sion are vulnerable to ice, i'm using an anti-ice Tool so he can't get frozen.
Great Sword Albus
https://steamcommunity.com/sharedfiles/filedetails/?id=2086490114
Battle Mage Sion Tank
https://steamcommunity.com/sharedfiles/filedetails/?id=2086490136
This Sion is missing the mastery i need to include Sage into this build. I like Sage because when i put it on, i get SO much from it.
However, if u try this build, you might be surprised by how insanely tanky it is. This build is not immune to freezing so you'll need anti ice gear if fighting a freezer.
Today, i gotta get the mastery from Tyron or Hellfire, can't remember which.
Dancer Irene
https://steamcommunity.com/sharedfiles/filedetails/?id=2086490168
Not done with irene, but this is working for now
Witch Anne
https://steamcommunity.com/sharedfiles/filedetails/?id=2086490195
My Anne does not have veteran (u can take off Prosperity and put Veteran in instead). The reason being in all my maps, she's never in danger, and not possibly stunned. I put massiveness on her instead. Super high damage. Once you try her, you'll notice dead spirits... and how insane they are.
Sweeper Heixing
https://steamcommunity.com/sharedfiles/filedetails/?id=2086490216
I'm not sure how good his Heixing build is, I possibly should include breakthrough, but it's working fine for now.
Alchemist Ray
https://steamcommunity.com/sharedfiles/filedetails/?id=2086490254
My killer Ray, very proud of this one. Make sure you use Creating Chemical Compound
Hunter X Hunter Gisele
https://steamcommunity.com/sharedfiles/filedetails/?id=2086490291
This Gisele is meant to be played with a pet that has huge range like the frog (6 range), or the draki (8 squares). Your pets will follow up your attack and thanks to Altruist, your turns are faster than ever. The reason i didn't bother with some mastery sets, is because some are redundant, and my pet is rarely 2 tiles away from me (so no -10AT). I think this build could be even better, but it's fine for now. My next goal is to make a Sniper build with an Ice Tima (non legendary pet that cannot die). Works very well for now.
If i weave in serial shot, i can freeze two bosses that i've thrown my pet next to, so damn easily with this build. (Shoot boss, pincer attack will make ice frog freeze bosses, note that tongue is aoe in a line.)
Oh and the pet has the Draki tool that give it instantly his turn when he takes 33% damage. With predator, he's back to full health again, and again, and again.
Engineer Robot Farming Kylie
https://steamcommunity.com/sharedfiles/filedetails/?id=2086490324
This is meant to farm the robots for the multi processor unit. I still haven't gotten a single one, i need 2 of them to make the Tool to enable Kylie summon 2 drones.
Superstar Leton
https://steamcommunity.com/sharedfiles/filedetails/?id=2086490363
My special Leton build. So proud of it. No veteran, so you'll need to be careful in making sure your Physical Immune buff is always always up. I wish there was a way to include Endless Training in here, but I've played for a while carefully, and for me, it's more important to have super high chance to freeze instead. May analyze this further, but for now, my Leton is my best tank that has the most turns. Every single boss frightens me on my other characters, except Leton. He just dodges and freezes everything, nullifying the fear factor. Oh, and lets not forget his dances, which can fear them, reduce ALL enemy AT by 20, or give him extra turns etc.
Oh, and freeze lasts for 3 turns. How amazing is that? How does poison or fire or electric compare to that?
My leton does get hit though, so every single time he casts an ice skill, he gets 10% hp etc.
Make sure the skills you pick have Absolute Zero on them. I ignore all the other skills that don't.
Oh if you notice, i took off counterattack. Instead, i'll kill them during my turn, on my terms. With counter attack, he'll have -30AT, and you will be attacking with ur first skill, which is your weakest skill. Why not just dodge the attack, let ur turn come faster, have the enemies still at full HP, and use ur other skills to 1S1K+catharsis away? I use his aoe skills always to kill off bosses + full health minions, so i get another free attack after. If you have used counterattack, his minions should be dead, and you'll only get 1 attack on the boss. Leave them alive instead and aoe 1S1K the bosses down in one go. With this build i've gone from 50% hp to full health in one turn, cos every ice skill heals him 10%hp and 10% vigor. Oh and you do realize with Enough rest, you also get -10AT and 10 vigor for everytime you're healed No Anne for him, I don't know why you'd place Anne close to the front lines to heal him.
So those are my builds. They're obviously not perfect yet, I've not finished the game yet haha. I also have every single build be different to the guide's builds. I'm sure theirs are probably better researched, but this is so far working well for me.
Do ask any questions if anything's unclear.
For Leton, I think it would be better to prioritize Endless Training over Superstar masteries since you can't make Freezing Chance 100% without it. Also, he has nice synergy with ice grenades which'll give him freezing AOE.
I used Anne as witch when I first got her.. I only noticed her being "decent" nothing special, I found Sion as a better mage. But I kept her as witch, until I got Griselle, who is insanly the best DPS on my team as a sniper. I know you lot are saving shes best as hunter.. But from my experience, the more shes kills a sniper, the more she keeps on giving (enemies with impulse fields are her bane tho). So had Anne changed into the white mage support/team buffing role. Which pretty much is her story character anyway.
Sion is probably the best burst damage DPS, but I had him Black Mage until I could craft Iron wall for Magic armour, then I changed him to battle mage and acts as a front liner.
This is my team I settle on
Albus- Great Swordsmen
Sion - Battle Mage
Irene- Martial Artist
Anne - White Mage
Hexing Bro - Ranger
Griselle - Sniper
Ray - Achelmist
Kylie- Engineer
Leton - Superstar (my bench warmer)
As for Tamed Beast. Been using a Magna Tima whos like a sturdy Tank and attacker (alrounder I guess) with Forstallment and punishment. Good guard dog :p.... Also use Adventurer Dororie with the "I like Anne". So amusing and cute.
Just asking, how high is your block and dodge on your Leton? I don't know why he would die easily. Easily the only character i have that can solo the whole map without problems. Every other character i have can die to say, Red-Eye or one of the big bosses in the Magenta Violent Map.
One thing Leton doesn't do, is hit that hard compared to the others. So once you freeze up the enemies, it's good to have someone clean up, like Heixing. I tend to chain freeze the enemies nonstop and let someone else clean up. If you're trying to focus down one enemy with Leton, that means you're not freezing someone else. Focus on freezing, unless you have a combo for the extra turn. If you're doing it right, you should be overcharging nonstop.
Is there a way i can link a video of how Leton cleans up? Not too sure how to upload videos here
But that's why you add her phoenix (and whatever related masteries for mastery set with cauterize and phoenix) after what she can escape somewhere safe - thanks to shukichi.
We'll all disagree on something because there are so many build possibilities. But that's the beauty of this game. :)
I suspected she's the one to drop after getting all 9. Practically no cc, no tankyness, others' damage outshine her, no wide AoE skill, fire stays on the ground (and causes friendly fire) - and she needs to solo.
When I get to end game, I'll see if she's still as good.
I do agree, she's actually one of my strongest heroes... until you get to endgame. I think the problem with having her run off alone, is that at endgame, she can run into bad luck and die quickly. Enemies are able to get lucky shots in or almost kill her off. Sometimes they counterattack and crit, just like Albus, and it's devastatingly painful. With most of her builds, there's not enough room for a solid defence like Impulse Fields and so forth. Basically, you'd want someone there with her, which makes activating her Hero buff a pain.
Towards endgame, alot of enemies do not go down in one hit, so it does mean that her counterattacking just keeps pushing up her AT (she'll not get her turn). When you compare her to two drones that have 5k+ hp that take zero damage from attacks due to Special Armor, it's just smarter to have those drones tank in front and everyone else blast the enemies from behind them.
Also, amongst the 9 of the characters endgame, she doesn't stand out towards the end as well as some of the others. I definitely agree in using her on any team, but i just find the other 8 more useful in general. Right now, i'm actually having a little trouble with my Sion because for some reason, he's just so slow. Sure he can hit hard, but so can everyone else.
Oh, i just finished the game.
Congrats Devs, that was some ride.
I do wish the english translation was better, especially for stuff like 1st spoon or 2nd spoon etc... so much of it i couldn't understand.
I really really am looking forward to Episode 2. Please please give me Ryoooo (^o^)
equip those masteries, and you will get the Shukuchi mastery set.
I'm still fairly new to the game too, there is a lot to learn.
There this is a good guide for mastery sets
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
really useful info there.
If you check out the Guides section you'll find some great guides, but you'll need more than one. the one above shows you what mastery sets are, and great tips as well as sample builds. There's another guide that shows you where every single mastery drops so you know who to look for, as well as which stage every mob appears.
There's also another guide that has pictures of every single mastery in the game in case you want to read up on what each mastery can do.
Takes a bit of time to figure out which masteries work best for your characters but following the guides can't lead you wrong. Shukuchi is so recommended because the increase of 20 speed and movement distance is so valuable, and it only costs 6 mastery points to make. Early on where speed gear is more rare, it's really a great mastery set for every character you have. Without it, turns come so much more slowly, and you'll wish you could move further.