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for example you unlocked "body training" but you can't put it on your char because you have 0 of them
in mastery research you can make body training by using another mastery you already have
It's a crafting system. Essentially, if you've unlocked a mastery elsewhere (through leveling up a class, gotten it from an enemy, etc), you can craft more copies of it. Some require specific masteries as an ingredient, while others just need X total points worth of other various masteries combined as ingredients. Usually it will specify a type needed as an ingredient: Basic, Attack, etc.
They do. They even included a tool to help them with that. You can't use it directly for typos or errors in masteries and whatnot, but you can make suggestions for dialogues as you read them. just add "--translation volunteer" as a launch parameter and there you go :)
It's not exactly duplication because the masteries you use to research get used up. Basically it is a rarity system so that advanced masteries that never or rarely drop from enemies can be crafted and are made of many lower tier masteries that you can easily acquire from drops.
It's so that you can swap between different boards. Otherwise you'd have to unequip masteries over and over if you wanted to play something different.
You can make a different build for each of their classes or two different builds for one class centered around very different masteries / gear. For example, you can build a melee class around reactive counterattacks or built around aggressive one-hit-one-kill chains. Many of the characters have classes that focus either / or on physical or magical damage output for instance, which means different gear is better for each.
Thanks for the explanation. I spent 10 minutes trying to understand what it was exactly, while not wanting to try asap as i am on online mode and cannot "load again" after trying what it did (i had guess some components were lost when 'researching')