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Yet some of the outcomes lead to guaranteed fights and the player could not have known the outcomes of sending which character to which area.
My main issue is that it's yet another forced mission/story transition with no break; on top of that, it immediately follows a frustrating mission where the optimal tactic is to gimp your entire team, so a player will likely still be upset following that mission. It doesn't make for a good experience.
also for the giselle vs all yes the easy way is to unequip your character but it is NOT the intented way, especially if you didnt farm a lot at this point your char should not be able to survive giselle shot and even if you did it is still possible to do it
Ah yes, mock someone for needing a clever solution to beating a rolling murdersquad of their own making, rather than staying on topic and looking at the possible design flaws that led to the situation. Brilliant! Very constructive!
My squad was so powerful that there was no feasible way for me to take them out with just 2.5 team members and fodder NPCs without taking off the equipment or ripping out everyone's Masteries.
Than apparently your Giselle and whoever you paired with her weren´t powerful enough. Had no problem in beating the rest of my team and my team was able to clear the last violent mission already under 30 mins on Cruel/Challenge when i decided to finish part 1.
It´s not like the AI is capable of controlling the teammember like we could.
No way my Gisele and another from my team could take the remaining 6
Tried 4 times the 'normal' way
If the whole team is build tanky with the mindset to 'never' die...none of them will die from one or even a few sniper shots...that just wont happen
And 6 have around 3 times more playtime than Gisele + 1, even if played by the AI
Happily for me, not a single fight in the following mission with Anne and Luna
Guess i made the right dialogues choices (pure hasard)
The AI doesn't know how to use your own characters. They often suicide people like Anne by charging right at you. Giselle should be able to one or two-tap anyone that isn't a tank or Heixing with cover-move. Your police henchman can basically permaslow a whole group of enemies with their ice grenade. I personally used Ray as my 2nd character as she can also permaslow the entire battlefield with Shockwave and make the fight trivial.
It's still not easy but it's not impossible and it is definetely not a design flaw.
How do you expect a 6-player team NOT to beat a 2-player team without even speaking about the fact that it IS using your own design to beat you. The fact that this annoying mission is IMMEDIATELY followed by another, without time to set up back the f*** characters you HAD to gimp to pass a mandatory stupid mission makes it totally insufferable and annoying.
The defense training mission got me so annoyed that I did everything I could NOT to play it, with 4 characters reaching level 49 before trying again and deciding to simply remove all gear and masteries from the complete team but the 2 that were to defend. And then, let the game in Cruel difficulty and almost lost to the Defenders :)
I like the game, coming from ANY other game, I would have simply quit and uninstalled... While raging on the forum like I'm doing right now.
And yeah, got frozen to death multiple times, and well, no masteries / no gear almost made it easy...
Funnily enough, when I nerfed my entire team, the VHPD seemed much less of a problem too, for some reason.
Back to the topic, yeah, having a mission forced on you right after that really wasn´t ideal. I don´t have a problem with the mission itself, or chained missions in general, IF they make sense story-wise. But there was no need to have that mission play right after.
(I lucked out and avoided both combats.) Than I went back prepared and got all 4 achievements.
You don’t have to win though. The objective is defense, not victory. I personally got through by one-shotting Sion twice at the start to get past snack revival and then throwing out a lunatic berserker counter build tank albino negoori that delayed/killed everyone passively. Then when it died Giselle threw out the next animal. And then the next. Giselle can technically be up to 21 characters if you have all of your slots filled, many of which are *much* stronger when optimally built than most of the actual characters - Leton will never be as good as a frost Tima or Draki. Ray’s mediocre output can’t compare to the draki builds. Alisa will never compare to lunatic beast counter Negooris, with their ranged counter and chase potentials. Albus needs lots of stacks to compare to timas. Even black mage Sion just barely keeps up with the damage output of lightning Beasts.
Irene’s battlemage build is the only thing that’s done better than her animal counter parts can do, and that’s mostly due to iron heart