TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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Texus Mar 6, 2020 @ 11:58am
End classes
Can someone tell me for what classes you guys decited to go with everyone?
I'm to curious and want to read some opinions to decite.

Great Swordman Albus seems obvious for now.

I'm also happy with Martial Artist Irene.

I'm still farming the class skills, but I mostly go back to the first class which more or less looks like level 2 for the starting class of most characters.

Anne I choose whitemage for now and are more or less happy with that, but with Heixing I got unsure again. He did well enough as a Ranger as far as I can tell but I haven't seriously tried to reskill him from sratch, I only decited to work with what I have and adjust his masterys here and there a bit.

Now I made him a sweeper again but I'm slightly unsure of what to make him.

I took Albus second Heart away and gave him one or two more mastery sets.
I mean while it was fun I don't think I should continue to make him run into the middle of 20 enemies or whatever on hard to block and counter them.

Not without having 100% from most enemies I guess. It still happens here and there that some enemies do weirdly much damage to him when he has probably one of the best stats out of my team armor and whatever. I think once he got one-shotet from a thunder tima.

I'm unsure, I looked away for a second.

I mean he can take more or less the aggro, but I believe he shouldn't be the only one and I should let him have some backup :emilieDare:
Last edited by Texus; Mar 6, 2020 @ 11:59am
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Showing 1-12 of 12 comments
Trolleur_Durden Mar 6, 2020 @ 6:31pm 
You can try all classes for all characters, you don't really have to choose. Once unlocked, an advanced class is always available to you, and you can switch classes between missions to suit your needs. You will need another mastery board though, because of class masteries that are automatically discarded.

When it comes to preferences regarding classes, I'm sure you will have a lot of different advices, and overall I think it shows that it's well balanced overall. Here's mine :

Albus: I prefer Great swordsman for all the class masteries related to counterattack, allowing him to reduce his AT everytime he blocks, which happens quite often at >100% block. Magic knight has it's use too, especially for solo farming with his cumulative buff.

Sion: Black mage improves his offensive potential at tremendous levels, some would say too much. Battle mage makes him much more resilient without sacrificing too much when it comes to offense. I prefer Black mage because I use other means to manage defense (Impulse fields and Fancy draki scale), but Battle mage is very interesting too, because Sion has an average range and often needs to come quite close to the danger to use his abilites. I advise you to try both and pick the one you prefer.

Irene: I'm not sure there's a big difference between Battle mage and Martial artist for her, because both classes enhance her resilience, which is probably the best one among all main characters. I use Martial artist for convenience and simplicity.

Anne: White mage seems to be quite popular, but I read that some had quite some success with the Witch. I use White mage because I find the healing she provides invaluable, but keep in mind that she can still heal as a Witch, just not as good. If you're not playing at the highest difficulty, Witch is probably enough, but otherwise, you will find her various healing enhancements mandatory.

Heixing: I prefer Ranger, but I use Sweeper exclusively, because my team strategy revolves around Mutant and throwing various clouds everywhere with Ray, and Ranger's special feature makes him immune to that. Both classes are good. Sweeper is better against beasts and machines that doesn't use cover, whom are easy prey to his infamous sweeping cone attack that reaps everything, rinse and repeat. Ranger seems more suited for gunfights against other humans, and sounds more defensive overall.

Ray: I prefer Grenadier, because Ray is extremely powerful and can attack without direct line of sight, by throwing her sprays over obstacles. But again, I use Alchemist, because it provides her with one more could attack.

Giselle: I use Hunter in order to get beasts, and some beasts are so powerful that I can't imagine playing without them. Also, spamming traps close to your team has a great synergy with Mutant too. So I haven't tried Sniper very much.

Kylie: I haven't used her from the moment I got Leton, because her drones doesn't synergise well with the clouds. Both classes are good, especially if you have the resources and patience to build some good drones.

Leton: I don't like the class mechanics of Superstar, so I use Martial artist. I haven't used the dance stuff much, so I can't really comment on it.
Ordering Mar 6, 2020 @ 9:38pm 
Well, the choice of classes are dependent on stages of games. For example, battle mage is considered as god(or demigod), but it requires so many specific mastery that its proper build can only be completed in late levels. Thus, I don't think knowing endgame build is not particularly helpful since you don't seem to unlock members post Heixing yet. Regardless, I'll list my build for an inspiration.

1. Albus : He is actually one of least useful members in my team - Bicrons that start to appear in late stages are pain for him since they have an immunity to bleed and take wind damage by half in default(not even counting its wind resistance). Regardless, I use him as magical swordsman since I don't like melee strategy in general(because it isn't easy to keep covered after slashing).

2. Sion : I prefer Black Mage, not because it is better than Battle Mage but because I don't like having same classes in a party and I prefer Irene as Battle Mage. Anyway, Black Mage is all about dealing damage and he does good job in that regard. Here's one tip - the mastery that deals lightning 100 damage after attack will be helpful to avoiding machines to go berserk.

3. Irene : Battle Mage. Since it gives an access to "Magical Armor" mastery which get rid of covering problem which is one of main problems in melee builds. On top of that, Battle Mage has an access to self-healing mastery set which lessen the burden of healers.

4. Anne : Witch. Witch is one of few classes that can easily remove buffs on enemy. Other ways usually require critical hit or actual damage instead of just hitting.
.
5. Heixing : Ranger, since its "Cover Move" is particularly useful in latest violent cases. However, I think Sweeper is generally better than Ranger since most of Ranger mastery set seem to focus on dealing with specific kind of enemies(Machines, ESP users, etc). Ranger seem to focus on dealing with small number of powerful foes while Sweeper "sweeps" weak mobs.

6. Ray : I currently use grenadier, but alchemist is better early on since grenadier can't catch up in regard of damage until you can one specific mastery(I don't remember name, but it is fighter ability mastery that reinforce base damage of attack ability) from the latest violent case. If you get that, grenadier is better since it has more utility.

7. Giselle : I use Sniper since trap seem to be just mediocre(there is not many ways to increase her ESP). Besides, there are still useful beasts even if you are not Hunter.

8. Kylie : Hacker. Drones are still good without being Engineer, while the combat effectiveness of Kylie vastly differs between Engineer and Hacker.

9. Leton : Martial Artist mainly because of ability slots(having 2 ice ranged attack and 2 support abilities is only available to Martial Artist) . I didn't think difference in masteries is particular important since I relied more on ice masteries.
Texus Mar 7, 2020 @ 1:35am 
Originally posted by Trolleur_Durden:
You can try all classes for all characters, you don't really have to choose. Once unlocked, an advanced class is always available to you, and you can switch classes between missions to suit your needs. You will need another mastery board though, because of class masteries that are automatically discarded.

When it comes to preferences regarding classes, I'm sure you will have a lot of different advices, and overall I think it shows that it's well balanced overall. Here's mine :


Leton: I don't like the class mechanics of Superstar, so I use Martial artist. I haven't used the dance stuff much, so I can't really comment on it.
I'm just not sure what you mean with Mutant

For Giselle I just swapped classes once to get the beast skill and have used it on sniper for a while.

Irene, well I had one or two attacks that I liked to use and it looked to me as if she didn't had the same range with that attack when being a battlemage.

Anne : Well I play on hard mode.

I thouhgt I only have Kylie left, but I get Leton too? Hhhmmm nice I guess.

I don't have the patience yet to farm level for every beast and try to let them grow stronger during the missions at the moment. It's not the best but I started with a normal Tima.





Originally posted by Ordering:
Well, the choice of classes are dependent on stages of games. For example, battle mage is considered as god(or demigod), but it requires so many specific mastery that its proper build can only be completed in late levels. Thus, I don't think knowing endgame build is not particularly helpful since you don't seem to unlock members post Heixing yet. Regardless, I'll list my build for an inspiration.


9. Leton : Martial Artist mainly because of ability slots(having 2 ice ranged attack and 2 support abilities is only available to Martial Artist) . I didn't think difference in masteries is particular important since I relied more on ice masteries.

Okay thank you both already.

I think I will try my luck with Sweeper Heixing now that I got his Hitchance up a bit and let Anne stay on white mage.
It annoyed me a bit at first once her damage was gone, but right now she keeps Sion alive or anyone that I believe will most likely be the target.

Haven't fully figured out yet why Sion sometimes get's much and then not so much damage.
In the last challange? mission where I suddenly had to fight against 40 Black Tigers at once and 4 Bosses + Twinkle guy and the other hitman, well there Sion didn't died to easily, maybe the enemies were weaker.


My weakest characters saved me in that mission:ctronAwesome:

I gave Albus different masterys for now, something that maybe helps him out of a situation in which I suddenly have most of the enemies on the map against Albus.
No matter how good he seems at the moment, he get's killed after 60 attacks or whatever.:lukasLaugh:


edit: still have to see how well Rays second class and Giselles Hunter class do.
Last edited by Texus; Mar 7, 2020 @ 1:37am
Opera Mar 7, 2020 @ 3:49am 
I agree with most of what has been said, except for Giselle that I use as a Sniper : she has some serious control capacity with this class if she's far enough (zone fear) which is really really powerfull. And you still get to summon your beast. I could not go back to Hunter, except for farm
Trolleur_Durden Mar 7, 2020 @ 7:32am 
By Mutant, I mean the support mastery Mutant, a mastery that converts all debuffs into buffs at the end of a turn. Once you've stacked two or three debuffing clouds with Ray and ground effects with Giselle's traps, you can easily gain 4/5 buffs/round. And since you can't gain a buff you already have, you end up having almost all of them, which includes the Immortality buff, making you stay at 1 life as long as it's active. When it happens, it's extremely satisfying to go all in with characters like Sion or Heixing, see them tank 30 attacks at 1hp and then heal them with Anne.

When it comes to Giselle, I'm a big fan of Pincer attack with beast + support fire on Hunter. With the latest masteries giving her more than 1 support fire per turn, it leads to some very broken combos, like another character attacks => support fire => the beast (here a storm baron draki) pincer attacks => another support fire. Very good against bosses to chain kill them in one turn. Also, the traps are interesting in the sense that you can throw 2/turn. They aren't here for damage, but to spread confusion on AoE when an enemy triggers it. And since I already need them for Mutant, well, it's more like an icing on the cake rather than something really powerful.

@Ordering: have you tried melee with characters having high block? When you are not in cover, ranged enemies have +50% chance to get a critical strike against you, but a blocked attack can never be a critical strike. So once you're above 100% block, it becomes much safer to go outside of cover. It's not 100% safe in all circumstances, because some enemies like the snipers in the latest violent case reduce a little bit the block chance of their targets, but with Impulse fields, you can be very resilient even without the help of a cover.

I'm interested in trying Battle mage, can anyone share his or her build with me please? Especially for Sion, if possible. Thanks in advance!

Daraster Mar 7, 2020 @ 8:06am 
Albus: Great swordman, other one is specific and not worth imho

Sion: Battle mage, both deal insane amount of damages, only one is invincible

Irene: Battle mage, invincible, enough said

Anne: White mage, still wondering which one will be my end pick, I like both

Giselle: Hunter, legendary beasts are fun

Kylie: Hacker, messing with robots opponent is fun

Heixing: Sweeper, the best one to sweep the map

Ray: Grenadier, I may be switching one day but currently happy with this one

Leton: Superstar, 100+% dodge and not really using ice so natural choice
Texus Mar 7, 2020 @ 9:42am 
What am I supposed to do with Giselles comfirm target ability? The way I play I don't think i will use it very much.

Maybe I remember it wrong but after reading about the "support fire" from Giselle I believed I had such a mastery, I just forgot how it was named if I have it.
Last edited by Texus; Mar 7, 2020 @ 9:47am
Ordering Mar 7, 2020 @ 10:28am 
Originally posted by SegaSega2:
What am I supposed to do with Giselles comfirm target ability? The way I play I don't think i will use it very much.

Maybe I remember it wrong but after reading about the "support fire" from Giselle I believed I had such a mastery, I just forgot how it was named if I have it.

I also don't think it is particularly useful, just use other abilities instead of that.
RexEviL Mar 8, 2020 @ 6:32am 
Originally posted by SegaSega2:
What am I supposed to do with Giselles comfirm target ability? The way I play I don't think i will use it very much.

Maybe I remember it wrong but after reading about the "support fire" from Giselle I believed I had such a mastery, I just forgot how it was named if I have it.
Both useless,
KratosGodofWar Mar 8, 2020 @ 8:20am 
Do people use Giselles's trap skill? I think it's weak.
Ordering Mar 8, 2020 @ 9:00am 
Originally posted by Trolleur_Durden:
@Ordering: have you tried melee with characters having high block? When you are not in cover, ranged enemies have +50% chance to get a critical strike against you, but a blocked attack can never be a critical strike. So once you're above 100% block, it becomes much safer to go outside of cover. It's not 100% safe in all circumstances, because some enemies like the snipers in the latest violent case reduce a little bit the block chance of their targets, but with Impulse fields, you can be very resilient even without the help of a cover.

Yeah, that's why I only use melee characters with armor masteries(such as Magical Armor). Otherwise, I don't bother because having high block rate usually requires specific item or specific masteries. I don't think the melee build generally outweighs risks, unless there is a cheesy way to get +100% block rate boost.
Last edited by Ordering; Mar 8, 2020 @ 9:00am
Trolleur_Durden Mar 8, 2020 @ 5:07pm 
Originally posted by thanhau123:
Do people use Giselles's trap skill? I think it's weak.

I use them a lot, but not for the damage. The various ground effects are very useful to my team thanks to Mutant mastery, and it helps deny enemies some paths (enemy AI is reluctant to go into ground effects and will often circle around if possible). Also, if you throw a trap in the middle of enemies and an enemy outside of the radius walks in, the trap trigger will confuse everyone, inducing a lot of chaos. It's not always reliable, but definitely funny when enemies bash themselves with attacks and counterattacks.
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Date Posted: Mar 6, 2020 @ 11:58am
Posts: 12