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Also I like one shotting whole groups of ennemies :-) I think black mage Sion is the biggest damage output in the game for now
Thank you, I think I will do that too, just because I had no real plan for Sion yet.
I guess there is more than one right option for several characters, but sometimes it feels odd when I get the feeling I can't really get some distance from my usually playstyle to try something new.
I haven't brought a second mastery board yet since I don't know what we will get if the game is closer to being finished, but I see that I have at least two sets activated on a character at the moment.
I think even if Albus sometimes can't take certain damage, he is more for running in front and tanking/counterattack enemies. That's at least how I play him at the moment.
I have those masterys activated that have him crit and maybe attack a second time I believe.
Probably serve bleeding too.
Just did another mission in which everything went perfect at first but then I got surrounded by enemies and nearly everyone died.
The second time I believe nearly no one died. I always feel stupid at first, but I guess it's normal to get to know the map first and maybe have some less luck especially on hard or cruel.
Uhhhmmm...the mission isn't counting as lost, if you use up some more ambition points right?
Seems to work like that at least. It happened a few times with a quest where some enemies just went straight to the escape route in one turn and it slightly ruined my rating.
Also with mission rating it doesn't effect your ambition only the amount of damage a character sustained in the mission effect their ambition lost. Not 100% because I never bothered to monitor the increase but your mission rating I think only effects your reputation in that missions district, so unless your trying to transfer to that district or want to increase the reputation then your shouldn't worry to much about your rating in the end.
(with the secondary question being "do you want to be invincible?")
If 10 000 damages is enough for you and you answered yes to the second question you can take the Battle mage path, if you really want to do pointless amount of damages before you die you can take the black mage path.
It's hard to believe the invincible part for me at the moment, he might be able to endure a second or third hit depending on who attacked him when I had him as a battle mage.
Oh and could it be that if Irene is battle mage, that flying kick ability isn't able to do the....welll flying towards the enemy?
I got the feeling the range changed because it worked again when I changed back.
I have Ray now, I still should get one or two guys for the group right?
For him being resistant, I don't really think about that since I got to learn (after too long, I confess) how to position him. Unless my whole team gets killed or it's a new mission, he ends the battles with 0 hit received, so I could rephrase your description, Daraster, as 'do you want to resist very well 0 damage or to resist not so well 0 damage' ^^ I think , as for every specialisation , it's about trying and finding what you enjoy the most.
Ray <3 is the .. 6th character ? Iirc. As of now, there are still 3 more characters in the team (but more coming, from what the dev said :-) )
Just managed to figure out
Magic Control
Magic Penetration
Magic Training
Nerve Stimulation
and the
Soul Stealer Abilitie. I have those at the same time activated not. I take another look but I think they just do good for him.
For now I'm happy with him, but let's see how he does in a match.
I admit I position them most of the time rather close together I assume and try to get into the enemies range to hit them.
However Is started to get the feeling that is exactly why I get Sion killed so often 10 times now?
Maybe I should try to bait them or not let him act so close to them if I know 8 of them can try and attack him next turn
He's definitely lacking when it comes to survivability, but that's more an issue of the global balance of the game rather than a specific shortcoming of him. For me, his biggest weakness is actually the range of his attacks. While other fragile characters like Heixing or Giselle can stay far away from trouble and shoot, Sion must come closer in order to use his abilities.
Currently, I'm having a lot of success with a build combining high speed (113), Impulse fields and Draki fancy scale. The way it works is that whenever he takes a big hit, the damage is capped at half his max HP thanks to Impulse fields, and because he took more than 33% of his HP as damage, Draki fancy scale triggers, giving him his turn back immediately, allowing him to instantly flee far away from trouble or take a potion. There's still some dangerous situations, like mercenary snipers chaining Fire support at him, but with a little bit of caution and use of high covers, it's totally manageable.
He's also the prime candidate in my team to benefit from Anne's Starlight shield as often as possible.
No.
If an opponent has 2000 hp all damage past 4000 (overkill from 100% life) is wasted. Battlemage already do enough damage to overkill from 100% life almost everything (and Blackmage doesn't kill anything Battlemage can't, since these missed one shots come from revive masteries or impulse fields and things like that).
Maybe you should rework your mastery sets, even on the last map Anne can one shots most of the opponents.
This is the last violent case, all snipers do that to him:
https://ibb.co/KxRMzM5
Though I switched him back to battle mage due to the new human mastery sets they added. I was able to finally make my bloodwalker thunder sion, he does about 3k with his melee basic attack and i'm still using bracelets so I can still kill with his esp range attacks if need be, and I gave him shedding and a few other neat things that makes him very deadly in melee fights. Though since i'm not using magic armor I have to use cover when moving because you know...snipers suck...man I hate them...and I've said this before but Mutant is one hell of a drug.