TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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Texus Feb 22, 2020 @ 1:45am
Sion prefered class?
What class should I use? that he dies pretty fast if I'm not carefull is nothing new but after finally farming his two classes aviable at the moment, I noticed that his stats reduced on many stats when I wanted to go back to black mage.

edit: I'm also not sure if i understand how Supporting Magic Circuit is supposed to work.
Last edited by Texus; Feb 22, 2020 @ 1:51am
Originally posted by Opera:
I use him as black mage, as I have enough frontmen between albus, pets, drones, etc.

Also I like one shotting whole groups of ennemies :-) I think black mage Sion is the biggest damage output in the game for now
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Opera Feb 22, 2020 @ 3:28am 
I use him as black mage, as I have enough frontmen between albus, pets, drones, etc.

Also I like one shotting whole groups of ennemies :-) I think black mage Sion is the biggest damage output in the game for now
Texus Feb 22, 2020 @ 3:55am 
Originally posted by Opera:
I use him as black mage, as I have enough frontmen between albus, pets, drones, etc.

Also I like one shotting whole groups of ennemies :-) I think black mage Sion is the biggest damage output in the game for now
Hhhhmmm alright I think I will try that again. Albus and Irene were supposed to be my frontmen already like you called it. So I suppose the others can attack from the backline.

Thank you, I think I will do that too, just because I had no real plan for Sion yet.
Xaxil Nightsun Feb 22, 2020 @ 7:36am 
Originally posted by SegaSega2:
Originally posted by Opera:
I use him as black mage, as I have enough frontmen between albus, pets, drones, etc.

Also I like one shotting whole groups of ennemies :-) I think black mage Sion is the biggest damage output in the game for now
Hhhhmmm alright I think I will try that again. Albus and Irene were supposed to be my frontmen already like you called it. So I suppose the others can attack from the backline.

Thank you, I think I will do that too, just because I had no real plan for Sion yet.
Yeah Sion's skill kit and mastery board are more suited for black mage, he can serve as a mix tank/mage as a battle mage but he is at his strongest when he is a black mage, the mastery set "forbidden library" will help with Sion's durability, so long as you use mostly common masteries on your board over his class and element ones.
Texus Feb 22, 2020 @ 9:17am 
Originally posted by Xaxil Nightsun:
Originally posted by SegaSega2:
Hhhhmmm alright I think I will try that again. Albus and Irene were supposed to be my frontmen already like you called it. So I suppose the others can attack from the backline.

Thank you, I think I will do that too, just because I had no real plan for Sion yet.
Yeah Sion's skill kit and mastery board are more suited for black mage, he can serve as a mix tank/mage as a battle mage but he is at his strongest when he is a black mage, the mastery set "forbidden library" will help with Sion's durability, so long as you use mostly common masteries on your board over his class and element ones.
Good I will try that now, I wanted to have him as a black mage to , but was irritated when it looked like he lost some stats from changing back (even if it was maybe not that much).

I guess there is more than one right option for several characters, but sometimes it feels odd when I get the feeling I can't really get some distance from my usually playstyle to try something new.

I haven't brought a second mastery board yet since I don't know what we will get if the game is closer to being finished, but I see that I have at least two sets activated on a character at the moment.

I think even if Albus sometimes can't take certain damage, he is more for running in front and tanking/counterattack enemies. That's at least how I play him at the moment.

I have those masterys activated that have him crit and maybe attack a second time I believe.
Probably serve bleeding too.

Just did another mission in which everything went perfect at first but then I got surrounded by enemies and nearly everyone died.

The second time I believe nearly no one died. I always feel stupid at first, but I guess it's normal to get to know the map first and maybe have some less luck especially on hard or cruel.

Uhhhmmm...the mission isn't counting as lost, if you use up some more ambition points right?

Seems to work like that at least. It happened a few times with a quest where some enemies just went straight to the escape route in one turn and it slightly ruined my rating.
Xaxil Nightsun Feb 22, 2020 @ 9:35am 
With having an issue with enemies overwhelming you, it mostly comes down to just adjusting your tactics, enemies tend to follow certain behavior patterns and when playing a new map it's a good idea to have your VHPD lemmings take point and use them as meat shields till you get used to the map, the enemies abilities and masteries and tactics, then just adjust your plan of attack. When you can tame beast invest in raising an Ice Tima, they are one of the Best tank beast in the game and being ice they virtually take no damage when using the defensive ice masteries and sets like Final resistance.

Also with mission rating it doesn't effect your ambition only the amount of damage a character sustained in the mission effect their ambition lost. Not 100% because I never bothered to monitor the increase but your mission rating I think only effects your reputation in that missions district, so unless your trying to transfer to that district or want to increase the reputation then your shouldn't worry to much about your rating in the end.
Daraster Feb 23, 2020 @ 8:16pm 
The main question to pick your class for Sion is "do you want to deal 10 000 or 60 000 damages to opponents who have 2000 hp?".

(with the secondary question being "do you want to be invincible?")

If 10 000 damages is enough for you and you answered yes to the second question you can take the Battle mage path, if you really want to do pointless amount of damages before you die you can take the black mage path.
Texus Feb 23, 2020 @ 11:03pm 
Originally posted by Daraster:
The main question to pick your class for Sion is "do you want to deal 10 000 or 60 000 damages to opponents who have 2000 hp?".

(with the secondary question being "do you want to be invincible?")

If 10 000 damages is enough for you and you answered yes to the second question you can take the Battle mage path, if you really want to do pointless amount of damages before you die you can take the black mage path.
Sounds a bit much, but I suppose that is when you max everything out?
It's hard to believe the invincible part for me at the moment, he might be able to endure a second or third hit depending on who attacked him when I had him as a battle mage.


Oh and could it be that if Irene is battle mage, that flying kick ability isn't able to do the....welll flying towards the enemy?

I got the feeling the range changed because it worked again when I changed back.

I have Ray now, I still should get one or two guys for the group right?
Opera Feb 23, 2020 @ 11:18pm 
You definitely overkill with the black mage specialty, that's for sure. Sometimes you'll have resistant bosses but most of the time it's about one-shooting everything.
For him being resistant, I don't really think about that since I got to learn (after too long, I confess) how to position him. Unless my whole team gets killed or it's a new mission, he ends the battles with 0 hit received, so I could rephrase your description, Daraster, as 'do you want to resist very well 0 damage or to resist not so well 0 damage' ^^ I think , as for every specialisation , it's about trying and finding what you enjoy the most.


Ray <3 is the .. 6th character ? Iirc. As of now, there are still 3 more characters in the team (but more coming, from what the dev said :-) )
Last edited by Opera; Feb 23, 2020 @ 11:19pm
Texus Feb 23, 2020 @ 11:55pm 
Originally posted by Opera:
You definitely overkill with the black mage specialty, that's for sure. Sometimes you'll have resistant bosses but most of the time it's about one-shooting everything.
For him being resistant, I don't really think about that since I got to learn (after too long, I confess) how to position him. Unless my whole team gets killed or it's a new mission, he ends the battles with 0 hit received, so I could rephrase your description, Daraster, as 'do you want to resist very well 0 damage or to resist not so well 0 damage' ^^ I think , as for every specialisation , it's about trying and finding what you enjoy the most.


Ray <3 is the .. 6th character ? Iirc. As of now, there are still 3 more characters in the team (but more coming, from what the dev said :-) )
Nice. Well I do have 999 EPS Power with Sion now.

Just managed to figure out

Magic Control
Magic Penetration
Magic Training
Nerve Stimulation
and the
Soul Stealer Abilitie. I have those at the same time activated not. I take another look but I think they just do good for him.

For now I'm happy with him, but let's see how he does in a match.

I admit I position them most of the time rather close together I assume and try to get into the enemies range to hit them.

However Is started to get the feeling that is exactly why I get Sion killed so often 10 times now?

Maybe I should try to bait them or not let him act so close to them if I know 8 of them can try and attack him next turn :lukasLaugh:
Trolleur_Durden Feb 24, 2020 @ 10:57am 
There's definitely a feeling of wasted damage when Sion overkills as a Black mage. However, the more you progress in the game, the more resilient enemies become, reaching a point that only Sion is able to kill some of them in one hit. So despite the waste of damage through overkilling, his ability to dispatch in one hit very resilient enemies like Bicrons or Mercenary hoodlums is invaluable to me.

He's definitely lacking when it comes to survivability, but that's more an issue of the global balance of the game rather than a specific shortcoming of him. For me, his biggest weakness is actually the range of his attacks. While other fragile characters like Heixing or Giselle can stay far away from trouble and shoot, Sion must come closer in order to use his abilities.

Currently, I'm having a lot of success with a build combining high speed (113), Impulse fields and Draki fancy scale. The way it works is that whenever he takes a big hit, the damage is capped at half his max HP thanks to Impulse fields, and because he took more than 33% of his HP as damage, Draki fancy scale triggers, giving him his turn back immediately, allowing him to instantly flee far away from trouble or take a potion. There's still some dangerous situations, like mercenary snipers chaining Fire support at him, but with a little bit of caution and use of high covers, it's totally manageable.

He's also the prime candidate in my team to benefit from Anne's Starlight shield as often as possible.
Bloodwest Feb 25, 2020 @ 6:15am 
Mage Sion is the best Sion. Even if he appears to deal way too much overkill damage, your team still benefits off that thanks to extra xp. With potential magic power you can stack on him he can easily one-shot most of mobs sometimes even bosses. Can't imagine melee counterpart making up for that crazy damage.
Daraster Feb 28, 2020 @ 11:47am 
Originally posted by Bloodwest:
Mage Sion is the best Sion. Even if he appears to deal way too much overkill damage, your team still benefits off that thanks to extra xp. With potential magic power you can stack on him he can easily one-shot most of mobs sometimes even bosses. Can't imagine melee counterpart making up for that crazy damage.

No.
If an opponent has 2000 hp all damage past 4000 (overkill from 100% life) is wasted. Battlemage already do enough damage to overkill from 100% life almost everything (and Blackmage doesn't kill anything Battlemage can't, since these missed one shots come from revive masteries or impulse fields and things like that).



Originally posted by Trolleur_Durden:
There's definitely a feeling of wasted damage when Sion overkills as a Black mage. However, the more you progress in the game, the more resilient enemies become, reaching a point that only Sion is able to kill some of them in one hit. So despite the waste of damage through overkilling, his ability to dispatch in one hit very resilient enemies like Bicrons or Mercenary hoodlums is invaluable to me.

Maybe you should rework your mastery sets, even on the last map Anne can one shots most of the opponents.
Daraster Feb 28, 2020 @ 1:02pm 
And for the one in the back that doesn't believe Sion is immortal, there is my first battlemage build on Sion, items aren't optimised at all (mostly level 35/40 purple items, 3/4 stars) and even masteries could be optimised but I didn't have time to do it yet.

This is the last violent case, all snipers do that to him:
https://ibb.co/KxRMzM5
Texus Mar 10, 2020 @ 1:28am 
I gave him the one-shot mastery now, but I still can't get over it how easlily he can die in earlier missions if the enemies are lucky and I think of him as capable enough to take care of himself.
Xaxil Nightsun Mar 10, 2020 @ 6:44am 
Originally posted by SegaSega2:
I gave him the one-shot mastery now, but I still can't get over it how easlily he can die in earlier missions if the enemies are lucky and I think of him as capable enough to take care of himself.
When Sion is a black mage he trades durability for power, there are many ways to mitigate this, as already stated Sion is one of the hardest hitting characters in the game, and excessive damage isn't always good, if you can do 10k to an enemy of the same level that only has 3k hp, then you should consider removing some of his damage output and instead increase his durability, I only use Magic Acceleration and forbidden library, after that I gave him escape death, argonaut, awaken, and several other common masteries. Why, because of forbidden libraries effect, which reduces the damage he takes 3% per common mastery he uses, My black mage Sion can take several shots from red eye, to use that beast of a machine as a reference, before dying. Though I also gave my sion higher block/ hp then most people probably would.

Though I switched him back to battle mage due to the new human mastery sets they added. I was able to finally make my bloodwalker thunder sion, he does about 3k with his melee basic attack and i'm still using bracelets so I can still kill with his esp range attacks if need be, and I gave him shedding and a few other neat things that makes him very deadly in melee fights. Though since i'm not using magic armor I have to use cover when moving because you know...snipers suck...man I hate them...and I've said this before but Mutant is one hell of a drug.
Last edited by Xaxil Nightsun; Mar 10, 2020 @ 6:46am
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Date Posted: Feb 22, 2020 @ 1:45am
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