TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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Need help with build for sion and irene
HI, i am new to the game. Can you share the build for sion and irene battle mage. Thank for your help
Originally posted by Xaxil Nightsun:
Originally posted by thanhau123:
Thank you for your advice. Currently i am in the end game but i still don't understand to create the build for the character.
It depends on what your playstyle is and what your aim is with your team comp, plus the masteries you have under your belt.

Maybe you want to abuse the Mutant mastery and combine Ray's debuff clouds to both give your team buffs and range cover, or maybe you want a team that uses only reaction attacks, things like these is what we mean, it really depends on what you find fun and effective when you build your boards. I have some builds of my team in my screenshots you can look at if your curious, but in the end your gonna have to do some trial and error until you find something that you like and from there you'll start to have an idea on how you will build the characters in the future.
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Showing 1-7 of 7 comments
Opera Feb 4, 2020 @ 12:30am 
If you are new then there's no real build, as you don't have the endgame masteries yet. I recommend you to check RexEvil guide for masteries and general tips. At the end, you have a few builds, a bit outdated but they are a very good base that you can change according to your playstyle.

If you are starting the game, then anything is viable, it's up to you to decide what you want to play. Usually, Sion is a good ESP glass cannon, Irene as melee mage/offtank and Albus as a melee damage/can tank too. Anne is a support that you may use as a range damage dealer at the beginning since you don't need dedicated healers early game.

Hope that helps !
Xaxil Nightsun Feb 5, 2020 @ 8:39am 
As Opera said, the character have no real set builds, it comes down to playstyle and preferences, for example if you play sion as a black mage he becomes a heavy hitter who can one shot nearly everything in the game but becomes very fragile, but if you make him a battle mage he gains strong frontline potential and become something like a hybrid tank/mage. It all depends on how you build your characters, their abilities, personal masteries, and class masteries will more or less let you fit them into certain roles.

Don't feel frustrated if the class your using for your characters don't work well against certain enemies, there is no jack-of-all trades class in this game some classes will do poorly against some enemies while some classes will seem OP in comparison. Honestly if you just started then just pick your favorite for the time being and work with it, you'll learn to adjust the classes based on the enemies you'll face and will eventually find your favorite setup.

Plus grabbing people builds who are at late game can end up putting the wrong image of a class in your head since you just started, because the way Me, Opera, or Rex uses a class may not be the most fun or ideal for you, plus we have end game gear so our sets tend to balance out or take advantage of the strengths of our gears, with the classes abilites and the characters skills, etc, these are things that it's best you experience yourself.
KratosGodofWar Feb 12, 2020 @ 9:54am 
Thank you for your advice. Currently i am in the end game but i still don't understand to create the build for the character.
The author of this thread has indicated that this post answers the original topic.
Xaxil Nightsun Feb 13, 2020 @ 7:00pm 
Originally posted by thanhau123:
Thank you for your advice. Currently i am in the end game but i still don't understand to create the build for the character.
It depends on what your playstyle is and what your aim is with your team comp, plus the masteries you have under your belt.

Maybe you want to abuse the Mutant mastery and combine Ray's debuff clouds to both give your team buffs and range cover, or maybe you want a team that uses only reaction attacks, things like these is what we mean, it really depends on what you find fun and effective when you build your boards. I have some builds of my team in my screenshots you can look at if your curious, but in the end your gonna have to do some trial and error until you find something that you like and from there you'll start to have an idea on how you will build the characters in the future.
Last edited by Xaxil Nightsun; Feb 13, 2020 @ 7:01pm
KratosGodofWar Feb 16, 2020 @ 10:11pm 
thank you for your advice
Trolleur_Durden Feb 20, 2020 @ 5:41am 
As Xaxil said, everyone has their own builds, and this game has a lot to masteries to experiment around, so much that there's probably a lot of good builds that aren't even discovered yet. If you have enough training manuals to experiment a little bit, my suggestion would be to try some mastery sets (Rex's guide is very complete in that regard) and see what works for you. However, keep in mind that all masteries aren't equals, meaning that you shouldn't try to fit as much mastery sets as possible at the expense of some very good stand alone masteries.

Very often, a mastery set has at least one very underwhelming mastery in it, meaning that some sets may not be worth it at the end of the day. A personal example is the mastery set Shukuchi: the set bonus is quite good (+10 Speed and +1 move distance), but in order to have it, you need to take some very bad masteries like Run or Bounding stride. I ended up ditching this set entirely when I had better basic and support masteries to use, despite using it a lot during the early game.

Here's a list of very good stand alone masteries that you should almost always consider taking over almost any kind of mastery sets:


-Body training, Muscle training and Willpower

Those 3 masteries are very cheap and scale with your character level, giving some incredible bonus for their cost at higher level. If I have to choose between them, I tend to take Body training over the other two for tanky characters like Albus, Irene and Leton, and the other way around for fragile characters like Sion or Heixing. It might seem counter-intuitive at first, but having 500 more HP on a very resilient character that takes very little damage to begin with allows him to endure much longer. On the other hand, fragile characters tend to get one-shot by an enemy critical strike, no matter their HP, so they might as well go full damage.

-Catharsis and One shot one kill (OSOK)

During the early stage of the game, this combo was just absurd, allowing some characters to clear an entire map without ever conceding enemies a single turn. Nowadays, it's a bit more balanced, because some enemies are using Impulse fields or are very resilient by themselves. I've stopped using it on almost everyone (I play in Cruel/Challenge mode difficulty, so enemies are very resilient), but it's still very good on Sion and Heixing.

-Impulse fields

This is probably the best mastery in the game for me. Troubleshooter has a very unusual balance when it comes to critical strikes, because they happen quite often and are extremely deadly. It's not unusual to see a character usually able to block dozens of attacks get one-shot by a critical hit. So having a mastery that ensures that you will never get one-shot (except by some very specific attacks like Bicron's Gun hand) is truly a godsend, and a must-have on almost all characters, especially the brittle ones like Sion. I've stopped using it on my most resilient characters like Albus and Irene, but only because I have more than 100% block on them (a blocked attack can never be a critical strike).

-Massiveness or Veteran

In Troubleshooter, being stunned usually means being dead, because a stunned character can't block or dodge. So it's mandatory to have ways to prevent this. 90% of the time, a stun happens through collision, meaning that a character is stunned by being pushed against an obstacle. This makes Massiveness (immunity to knockbacks) very good in order to avoid stuns most of the time. However, there are some enemies like Darius that can stun with their abilities, without knockbacks, making Massiveness not 100% reliable, as opposed to Veteran. However, Veteran can have it's downsides too, because being pushed out of cover can be very dangerous too for some characters. Knockbacks also counters Counterattacks, for obvious reasons.

It's not an easy choice between the two. Usually, I prefer Veteran if I can afford it, and only use Massiveness as a substitute if I can't fit Veteran in my build.

-Stretching, Survival training and Tough spirit

Those 3 are more like filler masteries. Having more block is never a waste, and being immune to panic, while not being often useful, can definitely save the day against some enemies.
RexEviL Feb 22, 2020 @ 3:46am 
There are so many builds and everyone uses different kinds.
I prefer Offense, utility and stable builds, most of my characters either get 1 shot or survive long enough to kill enemy.
Some Prefer high Defense, status effects.
Maybe battle mage builds (FE: Rappy) - I never use battlemage.
Or poison cloud everywhere on map and used mutant to benefit from buffs.
Someone else used containment to post pone enemy turn so they can never act.
Or army of drones with Engineer Kylie - I never use drones or engineer. Stuck to Hacker forever.
I try to get perfect beasts but never actually use them in real combat :D.
I can't make builds without Shukuchi and over 120 speed.

After 600h we pretty much know how useful the build is before testing it. It is better for you to test everything slowly.
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Date Posted: Feb 3, 2020 @ 7:46pm
Posts: 7