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Generally, I would say no. It's best to have a combination of various tax rates. A few considerations:
1. The larger the city, the more building options you have. It's worth having some higher tier buildings later in the game, since these produce some of the best units and much higher quality agents (compare a priest with a bishop, for example), not to mention some of the best money makers (ports, wharfs, etc.). Keep taxes lower in cities where you're trying to obtain the best blacksmith, market, etc.
2. Related, the larger your population, the larger your tax base. A low tax on a huge settlement will give you much more revenue than a high tax on a tiny settlement. I wouldn't put taxes so high that they put growth below 1%, since that will hurt you in the long run. You'll need a larger tax base to support expansion in mid- to late-game.
3. As mentioned, growth can become a problem later, and suppressing growth through higher taxes is a useful strategy. Enormous cities will become more burdensome than not if you let too many of them grow unchecked--you'll spend a lot of resources on happiness buildings and garrisons, and risk revolt if too many agents spread dissent there.
4. Characters can gain positive or negative traits based on the tax level in a city. I forget what triggers the various attributes (either completing a building or training a unit--I don't recall), but you generally want your administrator to sit on a city with a high or very high tax rate in order to generate some of the best management traits, which can let you have high taxes, high growth and high public order all at the same time. Sometimes you can get some pretty good traits if you keep taxes high while the population is blue (disillusioned).