Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alot of people will bash rome 2. When it was released it had tons an tons of bugs. An also.. the main thing, is its different.
Rome 1, Medieval 2 units would hold formations perfectly in battle. Everything would be clear to see and make sense. Shogun 2 brought that down, lines can quickly become intertwined and everything chaotic. same with rome 2. This is not a bug. This is the realism that CA wanted.
I personnally love it. in fact, the gamers who have adjusted to this realism feature call it "locking down" a unit. A unit gets locked down by another unit. Making retreat almost impossible without losses just like in real life. Locking down a unit will appear that the two lines that met have just become 1 line of just maddness. You wouldnt be wrong.
rome 2/shogun 2, the death of a general is an INSANE moral impact. In fact you can lose an entire battle just from losing your general in shogun 2. lol
Rome 2, Shogun 2, stanima is not quite as important as the others. Yet it still has a devistating effect when its one winded unit vs a fresh.
Light cav, med cav, are devistated by missile fire of any kinda in rome and shogun. Late game of both Heavy cav are introduced that can easily charge straight through missle fire with few losses but is still not recomended.
Rome 2 is great. It's just a different game. The constant sound effects is the only thing that bothers me lol. I dont wanna hear a battle cry after every battle cuz its repatative. I dont want my general SCREAMING at the top of his lungs everytime I wanna check the status of a seige. Rome 2 went over board with sound effects. It annoys the ♥♥♥♥ out of me.
Many old school players are instantly confused when their lines do not stay perfectly intact like the old games. Yet.. Guard mode is still in the game. It makes it so your inf will attempt to hold their formation and not always chase their enemies. But this has drawbacks because sometimes a perfect formation is not an adavantage.. for instance..
A high level inf unit chooses guard mode to hold perfect formation. yet is rushed by spears. units with longer range weapons ect. The enemy litterly gets free hits because they out range the men holding their formation and can easily lose if left unattended. Guard mode off, the high level unit WOULD have rushed forward and intertwined with the enemy formation thus using their better fighting skills and closed the distance. but didnt because they were more concerned with their formation.
Another..
A low level unit with guard mode on is rushed by a high level unit... The better unit is unable to intertwine with the low level unit and use their better skills because the low levels are holding their position and not breaking ranks.. Tho if the skill is much high they may still lose the battle. There is a chance they will win. 90% of the time it is not about if they can win, its about how long can they hold out til help arrives.
MASS maddness. two massive armys charge with no guard mode on either side will appear to be a huge battle of men with no clear lines... unexpected? heh.. no.. Friendly fire will come into play quickly. Skill of the units will be their only hope inside the middle of the madness. yet this madness presents opprotunitys. So.. The lines are not there.. but on certain flanks.. someone will be exposed. There will be a way to worm in a devistating cav charge and then worm your way out.
Think about a real battle... Do you think that they really held perfect lines. No.. They didnt at all. Romans actually have LOST battles because the generals in charge assumed that battle was just a case of drawing perfect lines in perfect places.
Battles are not lines. lol
R2TW is unlike its predecessors (in more than one respect). Need to Adapt to the new combat mechanics. Tbh, it is not 'that' different once you get used to it.
Still, Medieval had a button you could press to instantly see what units were allied and enemy, why no other total war has had that button is beyond me.
I think for shogun its either left control or spacebar. I know its there. its been awhile. An rome 2 its there. i swear! lol
-edit-
Just checked. For rome 2 its spacebar.
Not every change was bad though. The skirmishing units in Rome 2 are much more effective and fun to use; in other games they had limited use and were a liability because they were so dam slow. You couldn't get a volley of spears off without losing a good number of them.
Overall, I'd say Rome 1 has had the best and most intuitive combat. In Rome 1, if you commanded a unit to run through an enemy foe blocking up a gateway, they would attempt to make it through while also engaging the enemy. This is strangely absent from Medieval, where sprinting units are basically in "rout mode", where any single blow will kill them, which is really stupid; I've lost many a general this way because he "gets caught" on a few enemies while sprinting, thus smacking his health off in seconds. And also, Rome 1's heavy cavalry dominated battles as it should have, where in Medieval, spear infantry are vastly superior to heavily armed knights, which historically dominated fights (although dismounted knights are overall the best).
WASD I keep trying to use in medieval 2 battles, I can't put a number group to to JUST my general...
Also something that is irrelevent there is a mod that allows you to be in a first person/third person of the general view, meaning that you ARE the general and you can only command your forces from a distance, you can also move around by yourself with WASD, it's a fun small mod but takes practice to understand since it's hard to command large forces without a map view.
thats no realism.... roman and greek warfare was build on holding formations and as soon as that formation broke it ment they got surrounded and lost.
and u know, many times they pretended to fall back and retreat as tactic with none or little loses.
i havent played rtw2 in a while now but i really hated that 1v1 fighting, made no sense and i hate that unit card picture :D.
sea battles was odd too, transportships would win easy in the battlemap but autoresolve they would lose against like 1 ship.