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great game but very "annoying overly complicated campaign map features"
Don't know what the 2nd person is talking about. What campaign features are complicated?
is just another word for cut features. M2 is still better than any modern total war but just wish we had fixes for some legacy bugs, better siege pathing and optimized for modern machines and hd textures.
Stopping a general becoming disloyal while he is at the other side of the map, Which only happens at multiple turns per year.
Stuff like that. The settlement development mechanics as such are simple, keeping the peace in them however can provide a challenge under certain circumstances.
And then there is logistics on really large maps with ZoC recruitment.
Summary: vanilla is training wheels with a helmet on. Nothing complicated about it. But then who plays vanilla when he can have mods?
The AI spends money on recruiting first, which means population will not rise if the faction is in a conflict.
And then the newer games ruined it for me when Napoleon's elite guard auto replenished outside Moscow.
Yeah, it's immersion breaking. I never liked Rome 2. There really isn't that much to do besides the battles and I think they are worse as well. Unit Collision, impact of cav charges both feel better in the old games and I don't like the switch to matched combat animations. As OP said always being able to spam elite or any units leads to poor or repetitive army composition by the AI. I don't like the look of Rome 2's UI either. Attila was better but is optimized poorly. Unlike most grognards I liked Warhammer but eventually the novelty wore off and I'm annoyed we're not getting good historical titles anymore. Porting the mobile UI to Rome Remastered also really pissed me off.
Amusingly they were touting another cut feature (dynamic weather) for Pharaoh which was also in the original games (Speeches were great too). Battlefields were much bigger and if you chose your terrain carefully you could win with smaller numbers or inferior units. The last one where I felt like that was really the case was Shogun 2 and perhaps Attila somewhat. The new games kind of feel more like an "Ultimate Battle Simulator" than a wargame.
Although I have to admit I had a great WTF moment the first time I saw simple unit's of the attacker climbing up walls assassin's creed style.
The enjoyment I got out of rome 2 was hard carried by my love of the time period. Population systems were entirely gone by shogun 2 but everything else a straight downgrade. The music, the sounds, the missile trails, the needing a general -and- only being able to have a limited amount of armies around, super boring tech trees. Most victory conditions being ungodly long. AI factions just being able to support an infinite amount of units even on lower difficulties. Not the biggest fan of the province system but it kind of has potential. Units just feeling like glorified stat sticks where tactics matter very little to the result of combat. The politics system was actually okay, but it needed a little more depth and by default it feels like you're practically forced to have at least 1 civil war a game and that's just annoying.
Shogun 2 felt like one step back and three forward. Rome 2 feels like three steps back and one forward. From what I hear the series sputters out even more with modern titles, as they use more or less the same engine/groundwork. For all its many faults, and I understand those that despise it for them, at least Empire was ambitious.
Yeah, I think the sieges are fun in Shogun 2 but still a bit immersion breaking with the wall climbing stuff. As time has gone on they've resorted to more gimmicks like that in order to compensate for broken siege mechanics and AI. Like the the infamous gate torchers on the release of Rome 2 and the AI mindlessly zerging into one sport or doing nothing at all.
however, definitely not at the cost of its superb performance.
Shogun 2 is excellent. Empire and Napoleon were decent.
Even some of the newer ones definitely aren’t bad such as Three Kingdoms
Never mind the general simplification of the strategic part of the game. Which apparently is supposed to be set off by new battle mechanism. Which to me look either like convenient crutches or overblown abilities.
Summary - it just ain't M2's ambience\immersion. I blame it on being old enough to have grown up with the game, eg a time when being spoon fed was frowned upon.