Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Xemnas May 9, 2014 @ 10:53am
gun powder?
alright so i need to know how to get gun powder and the soonest turn or fastest way to get it i have gotten it before mongols before i think , but if not it was right after they came please help me!
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Showing 1-15 of 16 comments
GoaFan77 May 9, 2014 @ 12:32pm 
You cannot get gunpower units until the Gunpowder event is trigger, a set number of turns after the game starts. In vanilla MTW2 it occurs between turn 210 and 220. It is impossible to get it before the Mongols, the game warns you of their arrival sometime between turn 128 and 144, and they'll arrive a few turns later. You will however always get it before the black death, new world and timurid events.
Xemnas May 9, 2014 @ 12:44pm 
well mongols actually arrive way before then

Originally posted by CPPFZGoaFan77:
You cannot get gunpower units until the Gunpowder event is trigger, a set number of turns after the game starts. In vanilla MTW2 it occurs between turn 210 and 220. It is impossible to get it before the Mongols, the game warns you of their arrival sometime between turn 128 and 144, and they'll arrive a few turns later. You will however always get it before the black death, new world and timurid events.
GoaFan77 May 9, 2014 @ 12:47pm 
Originally posted by king cold:
well mongols actually arrive way before then

Originally posted by CPPFZGoaFan77:
You cannot get gunpower units until the Gunpowder event is trigger, a set number of turns after the game starts. In vanilla MTW2 it occurs between turn 210 and 220. It is impossible to get it before the Mongols, the game warns you of their arrival sometime between turn 128 and 144, and they'll arrive a few turns later. You will however always get it before the black death, new world and timurid events.

I'm getting these numbers directly from the game files. Whether they're historically accurate or not bug CA for that.
Xemnas May 9, 2014 @ 2:28pm 
i have a turkish campaign and they arived before 100

Originally posted by CPPFZGoaFan77:
Originally posted by king cold:
well mongols actually arrive way before then

I'm getting these numbers directly from the game files. Whether they're historically accurate or not bug CA for that.
GoaFan77 May 9, 2014 @ 3:46pm 
Originally posted by king cold:
i have a turkish campaign and they arived before 100

Originally posted by CPPFZGoaFan77:

I'm getting these numbers directly from the game files. Whether they're historically accurate or not bug CA for that.

Unless you're playing a mod that should not be possible, so pardon me if I think you are mistaken unless you show a screenshot.
Xemnas May 9, 2014 @ 4:16pm 
well i just need to know the turn or event area is it a little after the first invasion of the mogols


Originally posted by CPPFZGoaFan77:
Originally posted by king cold:
i have a turkish campaign and they arived before 100

Unless you're playing a mod that should not be possible, so pardon me if I think you are mistaken unless you show a screenshot.
GoaFan77 May 9, 2014 @ 4:25pm 
Originally posted by king cold:
well i just need to know the turn or event area is it a little after the first invasion of the mogols

Well, having done a Turkish campaign myself, chances are you won't be able to use gunpowerder units against the Mongols. Your Janissary Musketeers are very helpful against the Timurids, but unless the Mongols invaded through Russia instead of the Middle East I doubt they'll still be around by the time gunpowder becomes available. Worst case scenario there is a 100 turn gab between when the mongols arive and when you get gunpowder.

That said, in my opinion Turkish archers and horse archers are actually better than the Mongols', the only reason they are hard to defeat is that they start with +6 experience and many very high dread and command generals. If you can get rid of the generals though you certainly beat them even in a 1v1 field battle with Sipahis, Turkish Archers and Sipahi Lancers/Kapikulu. Also unlike the Timurids, the Mongols don't have much siege weaponry besides those rocket launchers, so lots of Sarecen Militia and Turkish archers provide a cheap way to inflict massive casualties on them in a siege battle.

AboveAverageDuck May 9, 2014 @ 5:55pm 
i got gunpowder turn 106 my most recent campaign.
GoaFan77 May 9, 2014 @ 6:30pm 
Originally posted by Robber Ducky:
i got gunpowder turn 106 my most recent campaign.

Hmm, I apologize, its been a while since I've messed with the events file in game. According to the comments it appears that the numbers in that file are the number of YEARS the event occurs after the start date, not the number of turns as I thought.

Since 1 turn is 2 years, it appears to mean that you'll get the Mongols invasion warning between turn 64 and 72 (1208-1224) and Gunpowder between turns 105 and 110 (1290-1300). Perhaps that makes more sense.
Last edited by GoaFan77; May 9, 2014 @ 6:30pm
Xemnas May 9, 2014 @ 8:20pm 
yes on 72 is when mongols came in my hre campaign also can u tell me in yr opinion what is the best faction to play espically as far as how powerful the units

Originally posted by CPPFZGoaFan77:
Originally posted by Robber Ducky:
i got gunpowder turn 106 my most recent campaign.

Hmm, I apologize, its been a while since I've messed with the events file in game. According to the comments it appears that the numbers in that file are the number of YEARS the event occurs after the start date, not the number of turns as I thought.

Since 1 turn is 2 years, it appears to mean that you'll get the Mongols invasion warning between turn 64 and 72 (1208-1224) and Gunpowder between turns 105 and 110 (1290-1300). Perhaps that makes more sense.
GoaFan77 May 10, 2014 @ 2:20pm 
Originally posted by king cold:
yes on 72 is when mongols came in my hre campaign also can u tell me in yr opinion what is the best faction to play espically as far as how powerful the units

Originally posted by CPPFZGoaFan77:

Hmm, I apologize, its been a while since I've messed with the events file in game. According to the comments it appears that the numbers in that file are the number of YEARS the event occurs after the start date, not the number of turns as I thought.

Since 1 turn is 2 years, it appears to mean that you'll get the Mongols invasion warning between turn 64 and 72 (1208-1224) and Gunpowder between turns 105 and 110 (1290-1300). Perhaps that makes more sense.

I really haven't played that many Vanilla campaigns, just Spain, Venice and the Turks. Turks were my favorite but their starting position is extremely challenging if you're not a Total War veteran, due to Mongols and Timurids almost certainly attacking you first. Also you have to love missile units with them, their infantry is mediocre at best. Even the Janissary Heavy Infantry I found disappointing, though that may just be because I dislike most two handed weapon units.
Xemnas May 10, 2014 @ 2:38pm 
hey 3 things 1 what is vanilla? 2 u should try france they have awsome units. 3 what is the best way to get a vassal




Originally posted by CPPFZGoaFan77:
Originally posted by king cold:
yes on 72 is when mongols came in my hre campaign also can u tell me in yr opinion what is the best faction to play espically as far as how powerful the units

I really haven't played that many Vanilla campaigns, just Spain, Venice and the Turks. Turks were my favorite but their starting position is extremely challenging if you're not a Total War veteran, due to Mongols and Timurids almost certainly attacking you first. Also you have to love missile units with them, their infantry is mediocre at best. Even the Janissary Heavy Infantry I found disappointing, though that may just be because I dislike most two handed weapon units.
GoaFan77 May 10, 2014 @ 4:12pm 
Originally posted by king cold:
hey 3 things 1 what is vanilla? 2 u should try france they have awsome units. 3 what is the best way to get a vassal




Originally posted by CPPFZGoaFan77:

I really haven't played that many Vanilla campaigns, just Spain, Venice and the Turks. Turks were my favorite but their starting position is extremely challenging if you're not a Total War veteran, due to Mongols and Timurids almost certainly attacking you first. Also you have to love missile units with them, their infantry is mediocre at best. Even the Janissary Heavy Infantry I found disappointing, though that may just be because I dislike most two handed weapon units.

1. Vanilla means the original game without any mods.

3. Its not easy, you need to be at war with them and sometimes even offer them money. Their territories count as yours for the victory limit though so if conquering a nation would take a long time, it can be worth trying to get.
Xemnas May 10, 2014 @ 5:23pm 
oo ok thank u so much so to be sure gun powder is in the 100 120 area?

Originally posted by CPPFZGoaFan77:
Originally posted by king cold:
hey 3 things 1 what is vanilla? 2 u should try france they have awsome units. 3 what is the best way to get a vassal




1. Vanilla means the original game without any mods.

3. Its not easy, you need to be at war with them and sometimes even offer them money. Their territories count as yours for the victory limit though so if conquering a nation would take a long time, it can be worth trying to get.
Red Bat May 10, 2014 @ 6:17pm 
Pretty sure the Mongols usually appear before turn 80. I think there is some random element in their appearance, but the absolute earliest turn they can appear seems to be turn 70. Gunpowder is usually discovered shortly afterwords.
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Date Posted: May 9, 2014 @ 10:53am
Posts: 16