Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Boiling Oil & Gun infantry
Wondering if CA would bother to put a patch or two in to fix boiling oil and gun infantry. The cities and castles have the boiling oil ports but never use it. Also the gun infantry on defense on the walls barely works. I've played MW2 since its release and have always wondered why these two things were never fixed? Literally all other tw games have some form of it but not the most important one like MW2. I'm just saying it would be fun to have a both or preferably the boiling oil to work. Also just for fun, anyone who is an old school gamer might get this-What game uses the code Hoyo Hoyo to make super fast preists? :witch:
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Showing 1-15 of 17 comments
After this many years? Hell no! That and they're too busy fixing the disaster known as Rome 2.
Flagerblasted May 2, 2014 @ 9:27pm 
Originally posted by SlowedMussel735:
After this many years? Hell no! That and they're too busy fixing the disaster known as Rome 2.
True. Can't argue with that.
GoaFan77 May 3, 2014 @ 9:57am 
Well, its pretty easy to mod the boiling oil in via the export_descr_buildings.txt file. In fact I always turn it on for my campaigns. :p
Flagerblasted May 3, 2014 @ 7:28pm 
Originally posted by CPPFZGoaFan77:
Well, its pretty easy to mod the boiling oil in via the export_descr_buildings.txt file. In fact I always turn it on for my campaigns. :p
If that's true your my hero.
GoaFan77 May 3, 2014 @ 11:20pm 
Originally posted by Flagerblasted:
Originally posted by CPPFZGoaFan77:
Well, its pretty easy to mod the boiling oil in via the export_descr_buildings.txt file. In fact I always turn it on for my campaigns. :p
If that's true your my hero.

It is. I'll try to get a screenshot next time I defend a siege battle, but if you put " gate_defences 2" into the capacity slot of a wall or castle that supports it, you get the burning oil on enemies.

Granted, its not quite as generous as it was in Rome because most gate designs have a space big enough for a battering RAM to fit under, so it can't outright kill a unit with a battering RAM most of the time. However, the max amount of units it can kills seems to have increased, so you kill more guys as they attempt to swarm through the gate after its been rammed.
santikaye Apr 1, 2015 @ 12:57pm 
Bumping a rather old thread, but I'm a bit lost on what to do to add boiling oil without installing a larger mod. It really strikes me as odd that there are oil holes below gates, but no oil at all.

Originally posted by CPPFZGoaFan77:

It is. I'll try to get a screenshot next time I defend a siege battle, but if you put " gate_defences 2" into the capacity slot of a wall or castle that supports it, you get the burning oil on enemies.


Could you give a bit more information on what lines to edit? Or does anyone have a guide that explains what exactly to do in export_descr_buildings?
Last edited by santikaye; Apr 1, 2015 @ 12:58pm
GoaFan77 Apr 1, 2015 @ 5:53pm 
Originally posted by santikaye:
Bumping a rather old thread, but I'm a bit lost on what to do to add boiling oil without installing a larger mod. It really strikes me as odd that there are oil holes below gates, but no oil at all.

Originally posted by CPPFZGoaFan77:

It is. I'll try to get a screenshot next time I defend a siege battle, but if you put " gate_defences 2" into the capacity slot of a wall or castle that supports it, you get the burning oil on enemies.


Could you give a bit more information on what lines to edit? Or does anyone have a guide that explains what exactly to do in export_descr_buildings?

Open export_descr_buildings in notepad.

Search for gate_defences.

Replace 1 with 2 for Stone walls and above.
From what I understand it works in Kingdoms, and I haven't had a problem with gun infantry on city wall.s
Inardesco Apr 2, 2015 @ 2:52am 
I don't see the logic in placing gunpowder or even crossbow units on walls. They need a direct line of fire to do decent damage. I only place infantry and bowmen on the walls.
GoaFan77 Apr 2, 2015 @ 3:40pm 
Originally posted by Viridis:
I don't see the logic in placing gunpowder or even crossbow units on walls. They need a direct line of fire to do decent damage. I only place infantry and bowmen on the walls.

It's harder for the enemy to aim up, plus they can duck back down to reload behind cover. Also they don't have to worry about cavalry and its much harder to hit them with melee infantry.
santikaye Apr 2, 2015 @ 4:45pm 
Originally posted by CPPFZGoaFan77:

Open export_descr_buildings in notepad.

Search for gate_defences.

Replace 1 with 2 for Stone walls and above.

Hm. There is no "gate_defences" but "gate_strength", and that attribute is already 2 for large and huge stone walls, and fortresses and citadels. I suppose gate_strength is simply about gate strength, as there is no oil usage in those structures.

So should I add a new line that says "gate_defences 2" below the "gate_strength 2" lines?
Last edited by santikaye; Apr 2, 2015 @ 4:45pm
GoaFan77 Apr 2, 2015 @ 6:38pm 
Originally posted by santikaye:
Originally posted by CPPFZGoaFan77:

Open export_descr_buildings in notepad.

Search for gate_defences.

Replace 1 with 2 for Stone walls and above.

Hm. There is no "gate_defences" but "gate_strength", and that attribute is already 2 for large and huge stone walls, and fortresses and citadels. I suppose gate_strength is simply about gate strength, as there is no oil usage in those structures.

So should I add a new line that says "gate_defences 2" below the "gate_strength 2" lines?


My bad, I forgot gate_strength is how tough the gate is to take down with a battering ram or other siege weapons, while gate_defences is the oil. Yes, put gate_defences 2 below gate_strength, that should work.
Last edited by GoaFan77; Apr 2, 2015 @ 6:39pm
santikaye Apr 4, 2015 @ 9:38am 
Thanks for clearing it up. I've tried it with gate_defences 2 added below gate_strength 2 in citadels, but it did not work again. Either it's because I tried it on a savegame and it needs a new game, or I'm missing something.

Well, I'll update this when I test it on a new campaign.

Edit: Yep, seems it needs a new campaign (I haven't tested it but the fortresses and citadels have Boiling Oil on their cards in a new game, but not in save games)
Last edited by santikaye; Apr 20, 2015 @ 8:29pm
GoaFan77 Apr 4, 2015 @ 4:40pm 
Originally posted by santikaye:
Thanks for clearing it up. I've tried it with gate_defences 2 added below gate_strength 2 in citadels, but it did not work again. Either it's because I tried it on a savegame and it needs a new game, or I'm missing something.

Well, I'll update this when I test it on a new campaign.

It might need a new Campaign. Not entirely sure on that.

Edit: On reading some stuff on the internets, it seems like you might need Kingdoms in order to get this to work. If you don't have Kingdoms, there may be some other steps needed.
Last edited by GoaFan77; Apr 4, 2015 @ 4:49pm
Human Signiture Apr 8, 2015 @ 3:03pm 
Thank you for the oil.
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Date Posted: May 1, 2014 @ 10:25pm
Posts: 17