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All his 3 longbowman units out in the open, I sent my cavalry to charge them and I was expecting running through them like a loaded freight train. But nope, they stopped, drew their swords, and started slowly attacking them. I lost so many horses to 3 units of unprotected longbowmen it was ridiculous.
Did a lot of the cavalry seem to just suddenly die 1 or 2 meters away as well?
On another note thou, I found cavalry buggy at times when you use too many. The wedge formations tend to dirupt one another. For this reason often find it better to use 2 cavalry at right angle rather than 4 or 5.
Try getting your calvary a good distance away and keeping them in a tight formation (Wedge formation seems to suck, don't use it), then double click the enemies you want them to charge. If anything at all makes them slow down (buildings, trees, siege equipment, uneven terrain, other units, etc), it won't work and they will just pull out their swords. However if you do it right and watch them closely, you will see them lower their lances during the charge, and they get a massive damage bonus from it. Spearmen, and the spikes Longbowmen can deploy will both stop a charge and make it backfire on you. Its hard to pull this off repeatedly, but it can seem pretty overpowered if done right.
Oh, and other units can charge too. Spearmen will rush into battle with their spears already down if you do it right, and get a damage bonus from it.
But thanks, I'll try all that
Not even trolling, the game is broken (plus the franchise has gotten progessivly worse).
Horse charges don't work for the same reason that other's have legit/different qualms with the game... ummm, answer is the game itself?? Calm down please.
A game having some problems doesn't equate to it being bad. Overall, it's still a lot of fun and one of the most solid Total Wars to date. No game is without bugs.
Infantry can charge at a fairly close range. Calvary need a fairly long distance for the charge to work, but anything stronger than a Mailed Knight will usually manage to instantly kill most troops they charge into, so its worth messing around with it to try to get it working.
Not all calvary units can do a good charge either. Mercenary Calvary only have a charge bonus of 2, and while the General's Bodyguard gets a charge bonus, the actual general himself does not since he doesn't seem to carry a lance.
If you use a huge unit scale like I do, you will probably want to make sure your calvary are in the widest possible tight formation before you charge since otherwise only the front rows will actually get the charge bonus and unlike in smaller unit scales, that initial charge won't be wiping out half the enemy unit.