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http://www.gamewatcher.com/mods/medieval-2-total-war-mod/darthmod-1-4-d-the-last-episode
I strongly recommend to use Darthmod.It has a legendary battle system.And makes everything better.It makes Medieval2 best TW game.
Winxperror, saying that it makes the battles legendary is all well and good but it doesn't have the same meaning for the rest of us as it does for you. That could mean just about anything, and not everyone wants to download a pretty large file just to find out if it's something they might like.
Yes, but popularity doesn't mean everyone will like it. Justin Bieber is popular, too, and many of us don't like his music. Popularity is a matter of subjective taste, which differs from person to person.
Yeah, people complain about stuff, and rave about stuff that I feel different about. E.g. they complain about AI factions declaring war on them "for no reason", when the reasons are pretty clear to me. People say they prefer Very Hard battle difficulty, but I don't, because I don't want my own units to rout under conditions where equivalent enemy militia units fight to the death merely because they have boosted morale stats from difficulty level. And I don't want enemy militia to have the same attack and defence stats as my knights, merely because of boosted stats from difficulty level.
Yes, I can Google it to find out more, thanks.
I am currently enjoying SS and so far I have no intention of going back to vanilla because of it cause so far it's realistically more difficult than vanilla... well I also been playing Crusader States...
First off, the game is much more difficult. The AI builds massive armies to invade your lands. It forms alliances, actually honoring them and helping friends. It also forms large empires to rival yours. The AI focuses more on conquering territory and expanding. No more weak, two-province factions late in the game. By late game, you'll have several superpowers ready to crush you. For example, Russia will almost always control all the land between Novgorod and Kaffa, while factions such as France and Egypt will both control vast areas.
The campaign AI is superb, and the battle AI is also very decent (I actually lost battles in which both me and the AI were even, both in terrain and army size. To any TW player, that is rare.)
The way cavalry charges is both good and bad. On the good side, when a unit of cav charges, it really charges. It rams into the enemy unit and penetrates the ranks in a realistic way. You won't have cav that can't break the first rank anymore. However, on the down side, the cav charges are sometimes weird. The horsemen will rush toward the enemy, but sometimes, right before they clash, the cav will stop in their tracks for a second and then hit the enemy unit. It looks a bit weird.
Unfortunately, there are serious issues which almost ruined the game for me. First off, cavalry is INVINCEABLE. I'm not even joking. A unit of light cavalry will slaughter a unit of armored spearmen. Feudal knights, pikemen, spearmen, everything is almost useless against cavalry, even light cavalry. I know horsemen were extremely strong in the Medieval period, but it gets ridiculous.
On VH/VH, your men WILL get steamrolled by enemy cav. I can almost guarentee that. Even your own cav will get destoryed. Turkish horse archers will demolish your spearmen, wipe out your spear circles, and can go head-to-head with your Byzantine lancers with a good chance of coming out on top. Now you tell me if that's fair.
Next, the melee combat is terribly slow. I'm not talking about how fast the men swing their weapons. I'm talking about how it takes an extremely long time to kill enemy soldiers. Each unit has a ridiculously high amount of defense, so expect to wait a long time for an enemy unit to die. At first I enjoyed how slow it took for two units to kill each other, as it gave me time to enjoy the kill animations and appreciate the game's engine. However, as time went on, it got annoying. I got sick of having to wait 10 minutes for two units of spear militia to finish their slugging match. Don't even get me started on heavily-armoured units.
I'll end this long wall of text by recommending that you try this mod out for yourselves.You really have to play it yourself and form your own judgement. The AI in this mod is superb, and I have yet to find a mod that has such a good campaign AI that actually utilizes diplomacy so well. I also appreciate how this mod improves cav charges and makes infantry charges more realistic. However, with cav so strong it overruns even the best of infantry, and with unit-vs-unit fights so slow, I would recommend playing a mod like Lands to Conqer, which improves the AI but doesn't affect how the units fight.
There may be a problem with the sound files. Check this thread down below. Go right to the red text letters below the installation instructions. That solution worked for me.
http://www.twcenter.net/forums/showthread.php?120100-gt-gt-gt-DarthMod-1-4D-The-Last-Episode-lt-lt-lt-Attack!
SS 6.4 RR RC enabled Early Era (there are 2 Era, Early & Late).
things that make me enjoy this mod are :
1. recruitment is more realistic, you can't spam knights every turn like in vanilla, soldiers comes with different replenishment rate.
i.e Templar Sergeants (2nd Tier spearmen of Crusader states on par with Sergent Spearmen) have improved morale and cheap upkeep however it take 10-15 turn to recruit another (or the first one from recently conquered castle, so no you can't spam armies from a conquered town/city just after you conquered them).
You actually have to micromanage reinforcements and watch out for replenishment rate.
There are also local units that can be recruited depending on area, i.e Turkish Archers from Turkey provinces, pechenegs horse archers from Steppes etc.
There are also events to make units appear (so eventhough you cheat & build Citadel from beginning, Gendarmes & Lancers won't appear on unit roster)
PS : You can choose to disable RR/RC to make recruitment same as vanilla
2. Battle AI is better than vanilla / kingdoms (although I don't know whether it's better than Darthmod).
Personal experience, AI launched a Jihad on my Baghdad, its actually send its cannon fodder units first and uses back alley to backstab my defenses (it was 3 stacks vs my 1 stack and all 3 stack attack together). Btw, it also attacked my reinforcing stack outside of Baghdad to avoid 3 vs 2 battle the turn before.
After I reloaded about 5-6 times, I had to reload a save several turn before, it was a total defeat.
on field battle, their cavalry will also try their best to avoid spearmen and target your archers
Of course, AI has its flaw, but much better than vanilla... I have experienced 5 stacks vs 3 stacks open field battle against Moors (non-Jihad)
I pretty much enjoy it because of RR/RC and the choices of AI (peace, normal, war) ... and also the new factions and units
Cons: Citadels are 99% not possible to build yourself (creator of the mod specifically made it that way), you need to have 50 provinces to win a long campaign