Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Platvia12 Oct 28, 2015 @ 7:26am
Divide and conquer cheat console
I'm trying to use the create_unit cheat, but the ''...'' aren't working for some reason. Anyone know how to fix this? this is what I get: https://gyazo.com/63fdec993ba7ff197e94873601f3807d
< >
Showing 1-9 of 9 comments
Inardesco Oct 28, 2015 @ 9:22am 
Units in Third Age are copied over existing units. In this case you need to find out which original unit it was copied onto, then use that unit.

But....using cheats aint appreciated
Platvia12 Oct 28, 2015 @ 11:01am 
Originally posted by VII Viridis:
Units in Third Age are copied over existing units. In this case you need to find out which original unit it was copied onto, then use that unit.

But....using cheats aint appreciated
Idc if they ain't appreciated :P, I like it more with them. I have fixed the problem already.
Inardesco Oct 28, 2015 @ 11:25am 
Originally posted by Platvia12:
Originally posted by VII Viridis:
Units in Third Age are copied over existing units. In this case you need to find out which original unit it was copied onto, then use that unit.

But....using cheats aint appreciated
Idc if they ain't appreciated :P, I like it more with them. I have fixed the problem already.

What I do is edited the starting money + the King's Purse in the Descr_stat both in Vanilla as in Third Age. This doesn't affect much of the game but it does allow you (and the AI) to create an economy faster + sustain a decent army in the early stages of the game, plus....atleast in Vanilla, it'd creates more the idea and picture of large scale armies because AI and myself can sustain bigger armies.
I've yet to see that in Third Age but then again, I've taken most of the required settlements within 100 turns with High Elves and Dwarves when I played a campaign, which is kinda boring.
Playing as Gondor crashes most games, somehow battles against Harad are hazardous due to crashing for some reason.
Last edited by Inardesco; Oct 28, 2015 @ 11:26am
Meep the Madman Jun 9, 2016 @ 6:42am 
ok so ive been trying to figure this out for the longest time i know how to do basic troops i.e "Imladris Noldor Archers" or "Imladris Militia Swordsmen" but how do i create the special troops like the smiths of eregion? you said you figured it out, how far did you figure it out?
Platvia12 Jun 9, 2016 @ 6:50am 
Originally posted by Notorious H.A.N.D Banana:
ok so ive been trying to figure this out for the longest time i know how to do basic troops i.e "Imladris Noldor Archers" or "Imladris Militia Swordsmen" but how do i create the special troops like the smiths of eregion? you said you figured it out, how far did you figure it out?
https://www.dropbox.com/s/7drd7rvqjb355ee/Unit%20ID%20list.txt?dl=0 I used this for the unit ID's and the problem for me was that I used the ''....'' wrong. I can't really explain how though, had to do with pressing space after it I think.
Inardesco Jun 9, 2016 @ 11:46am 
Originally posted by Notorious H.A.N.D Banana:
ok so ive been trying to figure this out for the longest time i know how to do basic troops i.e "Imladris Noldor Archers" or "Imladris Militia Swordsmen" but how do i create the special troops like the smiths of eregion? you said you figured it out, how far did you figure it out?

Well, the name says it already, for the Smith of Eregion you'll need the Eregion area (you can only recruit them in that city!), you'll need the required building AND the required culture.
Last edited by Inardesco; Jun 9, 2016 @ 11:46am
Vypnox Dec 20, 2016 @ 9:47pm 
I find out how we can find their id in third age dac
I see it's complaining about UNIT TYPE NOT RECOGNISED. Thus, your Woodland Infantry Archers are not in the game files. Possibly they might be with underscores instead?

Open your descr_units.txt (or export_descr_units.txt) and search up the name there - although you may have to do a fair deal of digging to find it.

Also check your spaces and your underscores.
EoNightcore Dec 21, 2016 @ 10:17am 
Originally posted by aidenpons:
I see it's complaining about UNIT TYPE NOT RECOGNISED. Thus, your Woodland Infantry Archers are not in the game files. Possibly they might be with underscores instead?

Open your descr_units.txt (or export_descr_units.txt) and search up the name there - although you may have to do a fair deal of digging to find it.

Also check your spaces and your underscores.
Alternatively, it might be due to the fact that the woodland infantry archers are tagged with a different name than their on-screen one.

For example, in the base game, in order to create_unit the Retinue Longbowmen, one would have to type in "Dismounted Longbowmen" instead of "Retinue Longbowmen", because the game identifies them as "Dismounted Longbowmen" and displays their name as "Retinue Longbowmen"
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Oct 28, 2015 @ 7:26am
Posts: 9