Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Best mods?
So I haven't played this for a long time and I am more interested in heading back into the kingdoms expansion bc I remember loving them and never finished more than a couple. However I am open to other mods of course, overhauls and general improvement mods.
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Very slow mod but new unit graphics that look great especially for western factions.

https://www.moddb.com/mods/a-medieval-mod
Origineel geplaatst door Fahk:
Very slow mod but new unit graphics that look great especially for western factions.

https://www.moddb.com/mods/a-medieval-mod
Looks great! What do you mean by slow?
This is a very slow-developing mod. Long build times for structures and 6 turns per year. Many new units very clean minimal clipping especially on western units and Georgian units I made as well as tweaks to Rum for the better.


1. All factions (reskinned) playable on a very large campaign map.

2. New Interactivity:
Traveling Mercs-every so often a mercenary commander may visit your capital offering services. This is an opportunity to gain unique units only available through this process. Be careful not to offend them because they may decide to raid your lands.
Jousting tournaments-see if your favorite can make it to the highest level of Champion of Knights, with a little luck maybe.

3. New buildings such as:
training garrisons-new recruits gain experience also allows greek and Italian factions to stage games.
merc camps-certain units can only be found this way.
crusader outposts and settlements-go on a crusade and wage war against the east with units from these buildings.(can only build in the east as a catholic faction)
woodsmen guild-create longbowmen with England with this guild. Just one of the many guilds to build.

4. New resource-dependent buildings such as:
Weaponsmith-Fight for regions with iron or silver to improve your army's weapons, (hint)it takes a little mining but is well worth the effort.
Occupy regions with a slave resource to gain a slave-only unit to help soak up the enemy archers' arrows.
Regions with furs and hides may increase the trade of your leather workers compared to other factions without them.

5. Many ways to play-at the beginning of your campaign choose from a siege and captain script also a governer script.

6. Advanced Battle and multiple Campaign AI personalities 3 different catholic, 2 different eastern, 3 different greek and orthodox.

INSTALLATION:
-Find the mod folder in your steamapps/common/Medieval II Total War/mods/
-once there you should see 4 mods that came with the kingdom's expansion.
-Pick one of those mod folders for this example we'll use americas mod and rename it to something like americas.original
-now create a new folder called americas and drop the files into that folder.
-start steam choose to play americas and it will run

of those mod folders for this example we'll use americas mod and rename it to something like americas.original
-now create a new folder called americas and drop the files into that folder.
-start steam choose to play americas and it will run
Personally, I'm quite fond of Thera: Legacy of the Great Torment. Yeah, it's buggy and some of the factions seem unfinished, but how many other games can you name where Roman legions can fight Janissaries, where Arthurian knights can face down against Aztek warriors, Vikings fight Scottish Claymore-wielders, or pikeneers, musketeers, and Rennaisance swordsmen square off against Saruman's Uruk-Hai and Spartan hoplites?

It's pretty cool, is what I'm saying, with a huge variety in the factions and units available. It's also set in a fantasy world, so it isn't as tightly bound to "realism" as vanilla.
https://www.moddb.com/mods/roar-of-conquest new update already in progress. also visit the discord if you have problems and want help.
divide and conquer v5
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Geplaatst op: 14 mei 2021 om 15:08
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