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The former requires actions like exterminating a population which has a global impact regardless to which faction the settlement belonged. Ditto with executing prisoners, stuff like that.
In other words: you need to work on it if you wish to maintain faction standing levels. Just like in real life I guess :)
The odd florin dropped into a diplomats hand (not a bribe, mind you) does wonders here.
There is however a bug in the original descr_faction_standing file (that's the one I get all my info from that I referenced here) that will punish you even if you only occupy a settlement.
That bug is fixed my Bare Geomod mod set up (which is the default campaign with a number of fixes) if you are interested (simply play it instead), the alternative would be to unpack the game and make it mod compatible and edit the file yourself.
https://www.twcenter.net/forums/showthread.php?352216
Encroaching too close to their borders?
Or is Milan just a total jack ass?
the steam version of the game has a bug in the files that affects your standing with other factions whenever you occupy a rebel settlement, because it acts like you are razing it. I fixed it now and now nobody hates me for no reason. Before i would have france spain and portugal invade me almost at the same time, when I have not done anything to provoke such hostilities very early on in like turn 20-something.
Correct - that's the said descr_faction_standings file and bug I referred to earlier.
Same file has the 'tall poppy' trigger that will reduce faction standing when you reach a certain faction ranking. That's on top of the default trigger that reduces faction standing.
And there are obviously also 'enemy of my friends' triggers.
If left unchecked\countered those reductions will keep on accumulating and possibly lead to hostilities without the player making any transgressions.