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then to
\steamapps\common\Medieval II Total War
To be able to edit the Grand Campaign / Kingdoms Campaigns you will need to find some way of extracting the files (note that changing anything will bork multiplayer). I'd guess the unpackers work but haven't tried them myself.
However, export_descr_unit.txt is the file that has all the unit stats. At the beginning of the file there should be something saying what every line does, so you don't need to Google it.
[io]
file_first = true
to the bottom of the preferences CFG file in the main directory worked
did you test this in campaign or in a skirmish?
also you shouldnt have to do that every time you touch the game
Have you started a new campaign?
And make sure Steam doesn't overwrite your files with the games own files.
1. Double quotas?
2. You shouldn't extract whole packs. Is export_descr_unit.txt located under /data folder?
3. The only way to cure missed interface, etc is to delete unnecessary unpacked files.
You can delete whole content of /data folder except of required (modded) files and start validation integrity check to recover necessary files.
Yes, I think we are encountering the same problem: text missing from tabs,diplomacy screen, unit card info, etc.
I tested this multiple times in both the grand campaign and custom battles.
According to a few Total War forums, the medieval2.preference.cfg apparently resets every time you exit the game. The solution was to put the following in the launch options of the properties of medieval 2 in your Steam game library: --io.file_first
@Damavikoff
1. I put the double quotes just to show what I had added to the medieval2.preference.cfg document.
2. When I opened the unpacker in the Medieval2 folder called packs, I don't think I had a choice in what folders and files were extracted. Yes, the export_descr_unit.txt is under the /data folder.
3. If I verify the integirty of the game i.e. recover all the files except the ones I have modified, will it not simply overwrite the modified export_descr_unit.txt and export_descr_buildings.txt?
Thanks to both of you for replying because I really want to edit the stats of the vanilla units in the grand campaign.
Try to launch the game with io.file_first launch option.
2. You always have a choice. By --filter=export_descr_buildings.txt for example.
3. export_descr_buildings.txt and export_descr_unit.txt are packed, they cannot be overwritten by Steam.
to resolve missed text you can just delete /data/text folder.
Since you use launch option, cfg file is not required for this parameter. You can unset launch option and the game will use default values (from packs).
Detailed guide on unit stats.
for whatever reason though one day my campaign just died on me.
just restarted it.
but yeah ive edited almost every unit in the game now....mainly to differentiate between some units more and bring unit numbers to more rounded numbers