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Basically if all they are going to do is sit there, build up your forces and crush them one city at a time.
If they actually try fighting you, limit their movement. Destory their ships whenever you see them. Trap them in their own territory (easiest to do with the Mongols in eastern Poland) and then deal with them one army at a time, falling back and rebuilding after hitting each one. Then slowly advance forward. Stone walling works quite well, espeically in your situation, where I assume you are up to at least being capable of producing quality troops.
For actual sieges, spearmen as always are good and riding out to disrupt their masses of archers messes their formations and morale up. Be very careful of doing this with the Timurids though. Their guns will shank light cav if they get caught in their fire and heavy cav will be crushed by elephants.
The Mongols are qite easy to deal with but the Timurids are a little harder. Fortunatly in most games you have the hidden option: get them to fight each other. This works at least sven out of the ten times I've done it so far.
In sieges, heavy infantry are a major factor - so bring your best.
Also, whoever is defending has a huge morale advantage if they are fighting in the town centre. If the enemy is defending, and retreat to the town centrre, I'd suggest you wipde them out with missiles, if you have the missile advantage. If you don't have the missle advantage, I suggest you try to eliminate as many as possible BEFORE they reach the town centre - e.g. by sending fast units around the streets to positions where they can block the retreat of enemy units.
As for elephants, what I do is focus on making them run amok by using fire arrows and/or gunpowder weapons.
As with field battles, it is wise to elimiate their generals early on....
Can my mounted crossbowmen go one-on-one with the Mongol mounted archers? Those are the absolute killers for me, is those mounted archers! Its, literally, a machine gun in the Medieval world
Hopefully I can use these tactics to crush these Mongols
CHE has it right when they say that one of the best ways to blunt Mongol attacks is just have an advanced balanced army (five cav, five archers and ten infantry) in your frontline ciites. Watch them struggle to take even one without bringing three armies.
Remember, they have number NOW, but you have a massive empire by this point and can bury them with armies once you start pushing everything in one direction. Make them pay for any advance they make, try to kill any routing units...basically, kill as many as you can before they get a city and can start repairing things. Then try and get it back.
In general I find it best to-even in the countryside- find a strong position, goad them into attacking, and then stand like a rock as much as possible, refusing to be baited out except to run down routers (and even then,...). But city defenses are particularly painful for them. Don't underestimate their ability to wheel around even within a city though.
I'm not sure how far along you are, but Imperial Reiters are great counters to the like sof Elephants and horse archers. Especially because they combine a few of their advantages and negate a few of their weaknesses.
And like they said, destroy their troops. Try to kill entire stacks, with emphasis on their characters. Without them they will collapse.
It also helps if you have invested some work in assassins. They play by the same rules you and the other AI do; once all their characters- or at least the Imperial Family- are dead the faction collapses into rebels. Rebels who will lack the OMG WHAAT star and skull mixture that both flavors of Genghisid have. That makes it easier for them to get rubbed out.
I'd also suggest studying a bit of the victories the Koreans, Japanese, Russians, Maluks, and This guy https://en.wikipedia.org/wiki/Alauddin_Khilji#Mongol_invasions had over them, as well as Mongol and Timurid victories. They should give you some ideas of how the Mongols fight, what probably won't work agianst them, and what will.
In particular, my use of ambushes and tripwire forts against the Mongol and Timurid doomstacks was inspired by Alauddin's.
And above all, remember: You can replenish your troops. They can't as much.
Assasins are a 90-10 chance of failure...
Korean, Japanese, Russians, Maluks all had different armies and tactics than Western Europe and even Medieval Germany had. How can their tactics help?
To stop the Mongol mobility would be..how? We're fighting in Russia, Land of the Flat Plains. Not much options to corner them. My Imperial Knights were able to run down some mounted archers..and is it just me or can their archers and artillery not miss even if they wanted?
I do have Reiters in some regions. So far, no land engagements with the Timurids yet! Hopefully I can get more defensive positions before we attack..
Only if you haven't been using them at all; once you start leveling an agent or two you start unlocking various buildings that will let your spies become more powerful, on top of the successes of a given agent improving them.
So use 'em.
Simple; the armies are different but the same principles are still useful. It's hard to get an army more different from the modern West than those of the Spring and Autumn Chinese fiefdoms, but there's a reason why people still read Sun Tzu's Art of War.
If the Mongols and Timurids had difficulty breaking through a fort line in India (like they did against Khillij) they'll probably suffer against one in Germany, Poland, or whatever you got to.
Ditto foot archers in defensible terrain, like the Koreans used (though that's more useful for when I'm playing England).
Who said anything about cornering them?
Let them try and break your formations and get shot up or hacked down as they try.
In terms of stopping Mongol mobility, well if the terrain isn't naturally conductive to it, shape it.
Built forts (which you can do even in enemy territory). On the open fields find a spot- even flat planes have some variation- and set up a nice hedgehog of infantry, missile troops, and cavalry that can withstand enemy charges or missile attacks and fire back harder than they can.
You've got a lot of options avalible to you, so don't panic.
Yeaaaaahh.... that is not a great move. You fell into the exact same trap they used to batter a Polish-Bohemian-German army to death at Legnica.https://en.wikipedia.org/wiki/Battle_of_Legnica
And one of their favorite tricks in general. The Parthians may have helped codify the idea of the Parting Shot but the Mongols raised it to an absolute Art Form.
So *DO NOT* chase their horse archers with your heavy cavalry. You are just playing to their strengths. You're not likely to catch them, but you are likely to catch dozens of man and horse killing arrows in the attempt. The number of exceptions to this rule where it is a good idea to charge at them ar every, very rare.
That is why I emphasize not chasing Mongol horse archers, but forcing them to go on the offensive and refusing to be baited out into chases like that.
Yes, indeed, their ranged arsenals are very, very, very painful. Which is why you should figure out a way to neutralize them. By getting bigger, scarier missile troops who can outshoot them, or fighting in conditions where missile troops aren't as useful (like ambushes).
Understandable.
Remmeber though: any position can be a defensive one if used right. So take care.
And good luck!
EDIT: Also, for all my mentions of the historical record regarding the Mongols, keep in mind one area where the game plays them down. Their intelligence networks.
Historically they were incredible at spinning webs of spies and gleaming intelligence. By the time they make their entrance on the map they had already been studying Europe and the MENA for years and had a very, very good idea of where everything was, how it all fit together (or didn't), strengths, weaknesses, and who was tied to who before the first bow was drawn.
Here? They basically start in a massive blob and then spread out. It's ok since they do have some guidance from the AI and natural instincts, but they certain'y don't have the kind of knowledge they had historically, or the player can have.
Take advantage of that.
http://totalwar.honga.net/unit.php?v=m2tw&f=slave&d=Alan_Light_Cavalry&encode=en
These pages show how you can recruit and train your assassins to be very skilled:
http://totalwar.honga.net/traits.php?v=m2tw&f=hre&c=assassin&encode=en
http://totalwar.honga.net/retinue.php?v=m2tw&f=hre&c=assassin&encode=en
Would Armoured sergeants also work? Cause currently I dont have enough Generals down there for a Alan Light Calvary Mercenary recruiting mission, and the Mongol Front is in northern Russia....
... and get murdered on stakes.
I'm busy dealing with the Mongols and my tactic so far has been to sit and camp in my stone cities & wait for them to butcher themselves. Unfortunately, the Timurids start in Russia where I only have Wooden Walls....
Dont think HRE units can lay down stakes....
Armoured Spearmen set in their special formation at the gates, has proven to be deadly to the Mongols when they charge in. Got their general's a couple times.
I took the Mongols last region! I got a notice saying their armies were heading back East. But 1-2 turns later, I get a notice saying their armies were approaching my lands. They still have a few armies still in Europe. Does this mean that they can still take regions until they die out?