Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

wolf0911145 Dec 16, 2023 @ 5:44am
2 Guild HQ in the same faction?
I think I might have broke the game, I'm playing as HRE I had Teutonic Knights HQ in Thorn but then I got an offer for Mercheant's Guild HQ in Milan so; I demolished TK HQ in Thorn and approve MG HQ since there is only 1 HQ per faction. This is where things get weird; so apparently next turn I get TK Minor Chapter House and I was like "OK that's great now I don't worry about that besides I can always train TK for experience in Tourney Fields no big deal" but another turn later I get TK HQ for Thorn I was so dumbfounded I was like "WTF?! HOW IS THAT EVEN POSSIBLE?!" I instantly accepted their offer but I got curious is it possible have more than 2 Guild HQ's in the same faction?
Originally posted by Khagan:
Originally posted by wolf0911145:
Is it possible have more than 2 Guild HQ's in the same faction?

Guild HQs are limited to one per guild for the entire world. But there is nothing stopping a faction having multiple HQs for _different_ guilds.

Master guilds (or major houses) are theoretically limited to one per guild per faction, but with the loophole that you can obtain extras by conquest. It's perfectly normal to end up with several Master Thieves Guilds (which doesn't really achieve anything), and not uncommon to get a second Master Swordsmith (which is nice because the experience bonuses stack).
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Big Moustache Dec 16, 2023 @ 6:23am 
Who told you that you can only have 1 guild HQ?
And than you can also capture them from enemies (only 99.9% chance that it will be another thieves guild hq)
wolf0911145 Dec 16, 2023 @ 6:42am 
Originally posted by Fragoos:
Who told you that you can only have 1 guild HQ?
And than you can also capture them from enemies (only 99.9% chance that it will be another thieves guild hq)
Yeah, I know I can capture them from my enemies too I had a lot of Thieves Guild HQ which I had them demolished to make room for MG and TKCH issue here is I looked it up from internet and it says "1 GHQ per faction" that's why I'm here asking such questions.
Last edited by wolf0911145; Dec 16, 2023 @ 6:43am
The author of this thread has indicated that this post answers the original topic.
Khagan Dec 16, 2023 @ 11:23am 
Originally posted by wolf0911145:
Is it possible have more than 2 Guild HQ's in the same faction?

Guild HQs are limited to one per guild for the entire world. But there is nothing stopping a faction having multiple HQs for _different_ guilds.

Master guilds (or major houses) are theoretically limited to one per guild per faction, but with the loophole that you can obtain extras by conquest. It's perfectly normal to end up with several Master Thieves Guilds (which doesn't really achieve anything), and not uncommon to get a second Master Swordsmith (which is nice because the experience bonuses stack).
wolf0911145 Dec 16, 2023 @ 1:16pm 
Originally posted by Khagan:
Originally posted by wolf0911145:
Is it possible have more than 2 Guild HQ's in the same faction?

Guild HQs are limited to one per guild for the entire world. But there is nothing stopping a faction having multiple HQs for _different_ guilds.

Master guilds (or major houses) are theoretically limited to one per guild per faction, but with the loophole that you can obtain extras by conquest. It's perfectly normal to end up with several Master Thieves Guilds (which doesn't really achieve anything), and not uncommon to get a second Master Swordsmith (which is nice because the experience bonuses stack).
Thanks!
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Date Posted: Dec 16, 2023 @ 5:44am
Posts: 4