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1 - steam rolling is one of the major weaknesses of the default game, glad they handicapped that
2 - turtling had it's risks (which are increased here) but was over powered as well.
Which leaves you with an approach somewhere in between. I believe you cannot make peace with the factions you are already at war with at the beginning, but buttering up neutral neighbors should be possible, maybe even new alliances?
Have balanced armies that are feasible, eg economically viable. And make sure they can support each other instead of sending them in all directions.
The point is that your perspective of this feature is wrong, you see it as the AI cheating while it's nothing of the sort, it just puts most AI controlled factions on a more equal footing to the major ones like Mordor or Gondor who start with all their provinces regardless of whether the player plays it or the AI.
As for difficulty, as you already noticed it's very faction dependent, like any other Total War experience for that matter. Some factions are easier than others, that has always been the case and will always continue to be the case. It's part of what makes these games so much fun in the first place! If you're struggling with a faction, but really enjoy it and want to do well with it, there's no shame in lowering the difficulty, even if you already won with an easier faction on a harder difficulty.
As for general tips for harder factions, learn how to fight well on the tactical map and don't auto resolve battles(barring those few rare cases where the auto resolve actually gives better performance than what you can realistically achieve manually, but that requires save scumming which you may or may not do). That's the biggest tip I can give you as regardless of what faction you play your recruitment capabilities early on are going to be extremely limited so your starting army is going to have to carry a lot of weight until you get your recruitment capabilities online. Thus it's important to keep that initial army alive with minimal losses, which means fighting battles manually and prioritizing survivability over damage. It's better to let a few more enemies retreat from the battle than suffer a few more losses yourself to prevent that, as the AI will be able to replenish its forces much quicker than you so your troops are much more valuable than your enemy's.
When it comes to focusing on economy vs military, it very much depends on your faction and overall campaign strategy. Also your skills as a player as the more skilled you are the more you can do with less. There's really no hard and fast rule here so just think of how you like to play and see what adjustments you need to make to your preferred play style to make it work for you in practice.
Never found a solution to suppress that part.
There's nothing to "Discuss" there's just sweatlords giving empty "Advice" like "use your generals" and "it's easy the game is a breeze."
Also, YouTubers and streamers are playing modified versions with toned-down AI. Or with the AI's auto-expansion script disabled.
DaC is a brilliant mod in concept; rendered unfun and fking infuriating by a dev team who thinks "lolz get gud scrub" is how we should treat games. "Oh you built an army that's big enough to to take this settlement? Say goodbye to your economy. What you can't defeat a full stack with just 1 general and 1 basic unit? Get gud skrub lolz!"
Really hate when the wrong kind of people make a "sUcEsSfUl" mod.
"Hurrrrrr it's easy you just suck" comments incoming.
People can say whatever the ♥♥♥♥ they want on the internet. All your "It's easy I never have a problem" comments are meaningless and empty and change nothing. The mod is poorly designed as far as balance goes, and it's purposely done that way to appeal to minmaxers and sweats. Period. Nothing ANY of you say will change that.
Have you tried getting good? That may resolve your issue.
You're just bad at games.
Thats no issue though, since they made Easy difficulty. Perhaps thats more up to your challenge.
Inardesco,
You've been on these forums almost as long as I have, which tells me not only are you an adult, but there's a good chance you're over 30. Hell maybe even over 35.
And yet you insist on talking like a "witty 20something gamer."
Weird.
Weird, and sad.
I've just started a campaign with High elves (my favorite faction in Middle Earth). Everything was fine until Ered Luin decided to backstab me. I was focusing on Imladris region so all my units were there. I can't move them to Lindon, because Angmar and goblins are knocking on my door already. I can't raise larger army in Lindon because I lack money (even though I invested in money making buildings in all my settlements earlier). I can defend myself against enemies but that's already a stagnation. I have no money to raise army, and even if I had I can't because it takes ages for elves to have units available. Right now I'm already in debt and Ered Luin cranks their units like crazy, taking all settlements around me. I even traded one settlement I took for a ceasefire and of course they backstabbed me again 2 turns later (glorious M2TW diplomacy). And this stagnation in reality means a steady decline, because while I have trouble staying at the same level - they expand. At this point I see no reason to continue with this current campaign, I already see more and more dwarven stacks roaming around. I'll try another one, hoping they won't backstab me and trying to prepare better for that.
I always find such replies pretty rude. It implies there's only one appropriate level called mastery and everyone have to sweat and grind until they reach it or that there are exploits that everyone should know and always use. It's like telling people to compete against professional football players and if you can't keep up the pace then you're "just bad at football". Umm... no, not exactly.
For some people it's fun to grind and sweat to achieve victory in a game and for someone else a more relaxing gameplay is fun. And there's literally no reason to call one style "better" than the other. I. for example, play games for fun, not to be frustrated by overwhelming odds, especially in the aforementioned scenario when I was backstabbed and that led to the downfall and in the typical situation when AI gets significant bonuses out of nowhere just because someone placed such values in the campaign_script and not some other ones. "Bad at games"? I had a steady growth and expansion beforehand. I was investing money in money making buildings. I had a good, positive balance and was winning battles. But when suddenly three AI empires start sending stacks at you and you can't even raise an army because you literally can't recruit units - then there's not much you can do when you become stuck in the "too small/poor to expand, too strong to fall" situation and there's no point in negotiating ceasefire because it and diplomacy overall doesn't work in TW games.
Time to start again. Or maybe tweak the file to make it more fair and enjoyable.