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https://www.twcenter.net/forums/entry.php?236-Medieval-II-is-a-perfectly-balanced-game
Having a few less provinces to have to worry about managing directly as my own territory grows larger and larger is a bonus.
Which is why I like Eu4 more, you want to conquer yes, but you also want pretty borders to naturally end up with allies outside of your target
i'd like to remind everyone reading this that there is an incredibly Critical bug in the base game that CA never fixed, which kind of breaks the entire faction standing mechanic and even a lot of the diplomacy as a whole.
Basically, genius CA forgot to add 3 semicolon [ ; ] characters in the descr_faction_standing.txt file of the game, which causes every other faction on the map to hate you for peacefully occupying a captured settlement.
normally, the game has a mechanic where everytime you capture a settlement:
if you exterminate population, everyone really hates you or it.
if you sack, everyone dislikes you for it, but not a lot,
if you peacefully occupy, everyone likes you for it quite a lot.
but because of the bug, everyone will hate you for peacefully occupying about as bad as if you sacked (slightly worse).
so if you want to maximise your reputation in the vanilla game, you NEED to always SACK every single place you capture, never peacefully occupy cause they will hate you for it even more (so stupid).
surprisingly few people (even in the modding community) seem to be aware of this bug in my experience.
(i can make a thread how to fix the bug if there is demand for it: it's as simple as opening a .txt file and adding the missing 3 semicolons, you just have to know where to look for which i can explain)
And it got it's name from the mapping tool that it has been optimized for.