Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, there are some drawbacks to using peasants, which you may not be aware of. I'll elaborate here:
In cities, only militia units have free upkeep, not peasants. (In castles, there are no free upkeep units.)
Also, if you are going to defend the settlement against invaders, or send the settlement's garrison out to attack a rebel army, peasants are much less effective in combat compared with other units. Peasant archers are useful, though: their fire arrows can reduce the morale of even the most well-armoured opponents.
For cities, I try to get the maximum number ot militia that I can get with free upkeep, and preferably no more. I prioritise constructing buildings (and ensuring a high % of my faction's state religion), rather than using much of a garrison that costs upkeep, to increase happiness. Buildings cost money to build (much like militia that have free upkeep cost money to produce initially), but after that, they are free to maintain.
Settlements on the frontline are a different matter - these often require extra units to discourage rivals from declaring war on my faction, and to defend against actual attacks.
Playing this way enables me to free up units for mobile armies (and navies) - to move to defend against armies that could overwhelm my garrisons (and navies that might blockade my ports), and to use as attacking armies. Playing this way also allows me to maximise my income.
So, if you can recruit archer militia in a city, it can be supported for free there, but if you move it to another city that has not yet the required building (level of barracks) to recruit that archer militia, it would need upkeep there.
Btw. the Merchant Cavalry you can get via a merchants guild is a militia unit, too, and can be keept for free at a city with that guild. Although they are not really that good cav, they still can come in handy, and I like to have 4-5 (as much as the city supports) of them ready as a "quick reaction force", way cheaper than keeping some professional cav units for that (although those perform better), and way faster than having to recruit those on need. Ofc. that town should be behind your frontline, or you would need other (militia) units anyway to effectively protect it.
If it is a conquered settlement, then buildings of another culture might cause a problem, too. This is certainly the case in Rome Total War. You can see whether or not this is the case in the settlement window about public order. You might want to consider destroying those buildings.