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If you choose huge unit scale, then you can use fewer units to garrison a settlement and keep order there.
* Join all Crusades; Crusading armies don't have any upkeep; allowing you to build a new army; after succesfull Crusade the army gets experience + you get money (neglible) + a new settlement
* Trade agreements with factions you're not bordering but close enough to trade with
* In cities focus on trade buildings; roads, market, ports to increase economy
These are some small tips that should go a long way.
Crusading/Jihad armies gain double movement speed. Just move your army to Marseille, get on a boat and you can be near Jerusalem within 10 turns.
Personally, I find the 2 years per turn a bit annoying (10 years pass for sieging 5 turns??) and have changed the game to a 1 year per turn (doubling the campaign) to make it a bit more "realistic" I once tried 6 months per turn but that was just not a good idea. 1 turn per year is a good balance in that regard and also has the added difficulty that both you and AI can field better equipped armies faster.
I'm already fighting on multiple fronts. I've taken over the British Iles and France, currently fighting Spain in the West and Milan/Roman Empire in the east.
Spain is really proving to be a nightmare. Like everyone, they seem to have endless supplies of 20-stack armies, but their armies are exceptionally advanced, containing nearly all dismounted or mounted knights. This means I need exceptionally advanced armies to beat them.
How do you change the time limit?
Since you're playing England you have access to strong archers and once you start to utilise these effeciently you can take on any army head on without a lot of losses. Even the Mongols can be taken out very easily in chokepoints due to the possibility of deploying stakes. (mountains/rivers).
Changing the time limit is very easy. Though I'm not sure if the changes happen when you're already playing a campaign.
*I leave this open for edit after I found the lines*
Follow the following;
1) Go to Medieval 2 folder in steam
2) Data - World - Maps - Campaign - imperial
3) Open descr_strat with notepad
4) First back it up
5) Find the following line;
start_date 1080 summer
end_date 1530 winter
timescale 2.00
6) Change timescale 2.00 to 1.00
7) save the file.
And it should be done.
Personally; I also alter the following lines;
brigand_spawn_value 20
pirate_spawn_value 28
to a higher number to reduce rebel spawning
And I give all factions x10 starting money and x2 King's purse. Not usefull if you're not confident in you beating up the AI since they'll be making more armies faster + combined with altered timescale stronger armies faster!
show_date_as_turns
By altering this (not sure how, have to look it up again) you can show the the year instead of the turn. Doesn't do anythign else.
The descr_strat has various lines that can be altered to make the game more interesting.
Get out and expand, always be at war with someone and keep pushing. If you are having troubles late game getting enough provences, the new world is a very easy target, cavs run over all natives with minimal losses and arty bashes down walls so no siege time is needed.
With a little practice I was able to complete the long objectives with france even before the new world became able to be attacked.
It also doesn't help that the pope keeps demanding I cease hostilities, forcing me to wait several turns to avoid hostilities.
I started to play your campaign normal/normal, it is turn 87 and have 20 provinces, and the goal of 45 provinces doesn't look that unrealistic in 225 turns.