Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Custom Campaign mod 2
I've been trying to get the CCM2 for TW medieval 2 to work, although every time I try to start the set up, it says I need the 1.05.000 version of the game for it to complete the set up. I've tried many of the things from youtube videos and forums but nothing has worked. Does anyone have suggestions?
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Showing 1-7 of 7 comments
Gigantus Jun 7, 2023 @ 3:54am 
You need a friend with the disk version (and kingdoms update) of the game to install it and then upload the installed mod for you.

Or mess with the registry (totally not recommended) as the installer looks for this specific entry with the value of 1.05.000:

HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\SEGA\Medieval II Total War\Version
Last edited by Gigantus; Jun 7, 2023 @ 4:03am
spartanmerc224 Jun 7, 2023 @ 11:11am 
When u mention the "disk version," u mean the version u can buy from TW itself correct?

Also if a friend was to install the mod, would they just send me the mod or the entire game file?
Last edited by spartanmerc224; Jun 7, 2023 @ 11:11am
Gigantus Jun 7, 2023 @ 7:12pm 
Come to think of it - just having the kingdoms DLC should also work. Have you got it installed?

Just the mod's directory needs to be uploaded. After downloading simply copy it into the mods sub directory and create a desktop shortcut from the BAT file in the root of the mod.
You may also have to create a kingdoms executable file:

https://steamcommunity.com/sharedfiles/filedetails/?id=859017394

PS: implement the guide and then try installing again - there is a chance that the installer is looking for the executable and not the registry entry. You will need it anyhow for older mods to make them steam compatible.
Last edited by Gigantus; Jun 7, 2023 @ 7:53pm
spartanmerc224 Jun 7, 2023 @ 9:12pm 
well i went ahead and made a second copy of medieval 2 and renamed it to kingdoms.exe and its been working since. Just gotta learn where to add the undiscovered factions (like the aztecs) to the discovered and playable factions.
Gigantus Jun 8, 2023 @ 6:26pm 
'undiscovered' is a faction's entry in descr_strat.txt (not at the top,further down) . You can deactivate that by putting a semi-colon in front of the line. Beware: the faction will be active right from the start and keep developing.

'playable' can be achieved in the same file by moving the faction's entry from the 'nonplayable' to the 'playable' section. Note that making papal states and slaves playable comes with pitfalls and possible crashes during game play.

descr_strat.txt can be found here: ...\data\world\maps\campaign\imperial_campaign
Shadownight072 Jul 30, 2023 @ 7:51pm 
I renamed the Window Batch File to kingdoms.exe and it worked for me
Last edited by Shadownight072; Jul 30, 2023 @ 7:52pm
Gigantus Jul 30, 2023 @ 10:30pm 
Originally posted by Shadownight072:
I renamed the Window Batch File to kingdoms.exe and it worked for me
You can name the batch anything you want - it will not fix the underlying problem that it requests\calls the kingdoms.exe file from the twice removed parent directory. If the file is not present there then you will get the 'missing kingdoms.exe' message.

And your batch file is actually kingdoms.exe.BAT - the last extension is hidden by default if it is common so renaming such a file will always retain that extension.
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Date Posted: Jun 6, 2023 @ 11:26pm
Posts: 7