Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here are some examples for what I use the Artillery.
Ballista: best used against troops or maybe gates not against walls, maybe you get lucky with wooden walls
Serpentine: the same
Mangonel, Ribault, Monster Ribault, Rocket Launcher: Just troops
Bombard/Large Bombard: Best used against Walls, decent against troops but not very accurate. Are usefull in "early bridge" battles then other then catapult rocks the normal cannonballs bounce which can hit many units in a row.
Monster Bombard: Just walls
Cannon: Equally effective against both.
Culverin: the same, more accurate
Catapult: Equally effective against both will run out of steam against Huge and Large Walls better bring more in later game if you still use them. Catapult spam was a very annoying AI tactic in earlier versions of the game. It´s a bit cheesy but many flameballs are usefull on the battlefield in open field battles.
Trebuchet: Equally effective against both will run out of steam against Huge and Large Walls but not as much as the catapult, more accurate than a Bombard I would guess.
Is also usefull in defensive Siege battles since it can fire over most walls.
Basilisk: Technically the Large Bombard does more damage against walls, but the Basilisk has more Range and Accuracy, which makes it more effective. Best artillery in the game.
Mortar: hard to say, is not very effective against neither, can be usefull in defensive Siege battles against siegetowers or so but the lack of explosive shells makes it less usefull against infantry and to use it against walls doesn´t feel right since the fire angle goes not direct to the wall. Technically this is the only unit who can destroy ladders, that are leaned against the wall, from inside the wall but not hitting the own wall or troops can be difficult.
Siege Equipment: I use it when I have no other choice otherwise I tend to just blast things apart from afar. Ladders and Rams are valuable. 1-2 Rams is usually enough since the burning oil in vanilla hardly damages the ram. (10% damage per cracked gate or so) Siege towers not so in my view as they get "easily" destroyed and are only for the first wall defence line. So in fortress and up I they are even less valuable. Against cities they are ok, since they don´t exhaust the men as much as ladders when climbing up the wall.
Towers: I love them and I hate them. When I have the chance I destroy as many of them as I can before advancing. So two wall breaches and then focus on towers with the rest of the ammunition. Especially in Fortress or Citadel Battles. Ballista/Cannon towers are even worse. But I also like to make them stronger and give them a higher firerate via file editing, since they are so damned usefull in defensive Siege Battles.