Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

how can i play the mongols in campagin
help
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Showing 1-9 of 9 comments
Inardesco Jun 26, 2016 @ 1:50pm 
You can't.

The Papal States, Rebels, Mongols, Timurids AND Aztecs are unplayable in the grand campaign. One can play with the Papal States and Rebels upon placing them in the playeable factions in the descr_strat. However, doing so with the Mongols, Timurids and Aztecs causes the game to crash.

One could try to alter the starting date to 1 year after the Mongol Invasion and then try to play as the Mongols, I however, haven't attempted this.

The easiest way to play with the Mongols, or the Golden Horde, is to get Stainless Steel 6.4 (requires Kingdoms) and start a campaign there. However, this is a vastly different campaign with more lands, factions and mechanics. Which, judging by the hours you've played this game, is something I strongly advice against doing so.
Last edited by Inardesco; Jun 26, 2016 @ 1:50pm
Originally posted by Inardesco:
You can't.

The Papal States, Rebels, Mongols, Timurids AND Aztecs are unplayable in the grand campaign. One can play with the Papal States and Rebels upon placing them in the playeable factions in the descr_strat. However, doing so with the Mongols, Timurids and Aztecs causes the game to crash.

One could try to alter the starting date to 1 year after the Mongol Invasion and then try to play as the Mongols, I however, haven't attempted this.

The easiest way to play with the Mongols, or the Golden Horde, is to get Stainless Steel 6.4 (requires Kingdoms) and start a campaign there. However, this is a vastly different campaign with more lands, factions and mechanics. Which, judging by the hours you've played this game, is something I strongly advice against doing so.
well if can provide the stainless steel mod that would be good also. BTW i played M2TW Eversense childhood but my old pc gamespy shut down so i hide to buy this game all over
Inardesco Jun 26, 2016 @ 3:47pm 
Gamespy shut down years ago and was only needed to play the game online. If ou still have your old cd-key, you could've used that to get it added to steam. No need to have bought the game all over again.

Also, moddb is your friend for Stainless Steel.
CHE Jun 27, 2016 @ 5:26am 
Originally posted by Inardesco:
You can't.

The Papal States, Rebels, Mongols, Timurids AND Aztecs are unplayable in the grand campaign. One can play with the Papal States and Rebels upon placing them in the playeable factions in the descr_strat. However, doing so with the Mongols, Timurids and Aztecs causes the game to crash.

One could try to alter the starting date to 1 year after the Mongol Invasion and then try to play as the Mongols, I however, haven't attempted this.

The easiest way to play with the Mongols, or the Golden Horde, is to get Stainless Steel 6.4 (requires Kingdoms) and start a campaign there. However, this is a vastly different campaign with more lands, factions and mechanics. Which, judging by the hours you've played this game, is something I strongly advice against doing so.
You can also play the Mongols by playing the Kingdoms expansion's Teutonic Campaign, or in the M2TW grand campaign by using the Custom Campaign Mods 1 or 2, or the Kingdoms Grand Campaign Mod.
For mongols, you need to turn on hotseat for the grand campaign, start off as england (ensure cheats are on), then type "control mongols" into the console. After, put in "control england" and wait for a couple hours as the turns go by. You will ultimately have a couple mongol armies sitting around. The problem is that it is a little buggy - battles after end turn might not show up correctly, even as you're the only "hotseat" player.
CampyMcLurkstein Jun 27, 2016 @ 5:12pm 
If there is mod that simply adds the mongols to the grand campaign somehow? Not a full overhaul. I haven't tried the hotseat method yet, but it sounds iffy with the end turn AI atacks you problem.

It's not too bad setting them up in Teutonic to be playable. The only serious problem I ran into was not being able to create imams. You can always surround-squish enemy priests and heretics though :) I changed the religious status of the starting area to be more reasonable, 50% islam instead of 0%
Shadowknight Jun 27, 2016 @ 6:39pm 
there were modded save files i remember that i downloaded that inserted the mongols and timurids into the campiagn map that you can play as them by placing the files in the mediveal folder and loading them up on the game
CHE Jun 27, 2016 @ 10:31pm 
Originally posted by CampyMcLurkstein:
If there is mod that simply adds the mongols to the grand campaign somehow? Not a full overhaul. I haven't tried the hotseat method yet, but it sounds iffy with the end turn AI atacks you problem.

It's not too bad setting them up in Teutonic to be playable. The only serious problem I ran into was not being able to create imams. You can always surround-squish enemy priests and heretics though :) I changed the religious status of the starting area to be more reasonable, 50% islam instead of 0%
The Custom Campaign Mods 1 or 2 don't change the campaign much.
Inardesco Jun 27, 2016 @ 11:13pm 
I have not found these custom campaign mods you've talked about. So I reckon they're not in the base game/kingdoms.
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Date Posted: Jun 26, 2016 @ 1:32pm
Posts: 9