Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Siwa Oct 24, 2022 @ 2:16am
Dismounted imperial knight
as i see i can not rain some dismounted units. for example that 2H dismounted gothic knight.

but the forlorn hoppe company is available.



somebody knows this issue?
Originally posted by escortford591:
lets see if i remember this right
recruit_pool "Hobilars" 1 0.2 2 0 requires factions { england, }
the 1 is the number of units ready for production when the building is first created
the 0.2 is the number of units that get replenished every turn so in this case you could build a new unit afther 5 turns or repair a unit depending on how much damage it has taken for a 50 % damaged unit you would need to wait 3 turns before repairs are posible
the 2 is the maximum number of units of this type available for recruitement from this building
the 0 is the experience level of the unit created from this building
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Showing 1-9 of 9 comments
Ashur_Arbaces Oct 24, 2022 @ 5:52am 
Some units just aren't available in the main campaigns without modding.
Siwa Oct 24, 2022 @ 11:22am 
but i can use this units in single battles. and i also have seen them by others.

how to enable that units?
escortford591 Oct 24, 2022 @ 2:47pm 
You need to open export_descr_buildings.txt find yourself a building you like and add under its capability
recruit_pool "Dismounted Gothic Knights" 1 0.5 4 0 requires factions { hre, }
remember to add it under every level off the building or you lose the ability to recruit upom upgrading the building.
Siwa Nov 1, 2022 @ 8:06am 
thx for help. when i open the data it sais
;This file is generated from a spreadsheet
;Please do not modify by hand

should i modify? looks like it wil do nothing.
Snizzlet Nov 2, 2022 @ 2:13pm 
you can ignore that warning. just be careful and make a backup of that file.
Siwa Nov 7, 2022 @ 9:32am 
what do the numbers mean?
Last edited by Siwa; Nov 7, 2022 @ 9:32am
Siwa Nov 7, 2022 @ 9:33am 
recruit_pool "Hobilars" 1 0.2 2 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.2 2 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.2 2 0 requires factions { denmark, }
The author of this thread has indicated that this post answers the original topic.
escortford591 Nov 7, 2022 @ 10:33am 
lets see if i remember this right
recruit_pool "Hobilars" 1 0.2 2 0 requires factions { england, }
the 1 is the number of units ready for production when the building is first created
the 0.2 is the number of units that get replenished every turn so in this case you could build a new unit afther 5 turns or repair a unit depending on how much damage it has taken for a 50 % damaged unit you would need to wait 3 turns before repairs are posible
the 2 is the maximum number of units of this type available for recruitement from this building
the 0 is the experience level of the unit created from this building
Siwa Nov 7, 2022 @ 9:59pm 
thx
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Date Posted: Oct 24, 2022 @ 2:16am
Posts: 9