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Wasn't that a real thing though, not a "bug"? If you tilted a crossbow down the bolt would slide out harmlessly before you could fire it
And yeah, quite realistic on its own. Archers did the same thing.
WW2 era navies did the same thing ... :)
They would have been grooved/latched to prevent that. Crossbows needed to be able to fire at downward angles from battlements. Quite a common scenario in that period. Richard the Lionheart was famously killed by a crossbow fired from behind a parapet. Occasionally they will fire more like archers with this edit but typically they will still fire at a normal crossbow trajectory if possible. This edit just allows them to fire at and from battlements which they cannot do at all in vanilla or SS 6.4 which to me is unacceptable.
Leave it to me to revive a 3 years old topic, but to answer your question, the bolt and bow string are around the same diameter, you can just put your finger on the back of the bolt and aim down, the string will just pass under your finger and you will be fine. Later on in history, they did use some bent horn piece to hold the bolt in place.
Now the real issue with aiming down from the parapet comes from the fact that the bow sits horizontally, which makes it much easier for it to hit the wall. I don't want to imagine what a 600lb bow would do if it hits something while unwinding.
Anything other then infantry is usually a waste in a siege, even if you turtle in the square.
But then one fights against the AI anyhow. Turteling in the square against a human opponent is suicide.
Versus the pc, I rarely even lose troops. Just set my archers to flame arrows, by the time most infantry reach my front line they immediately flee with low moral. Cav just dies agasint the stakes. When I try to fight at the gates I tend to get flanked from the troops coming over the walls from ladders and siege towers.
Because instead of attacking piecemeal and haphazardly a human player would bombard your concentrated troops with missiles and then after they were softened up slowly squeeze them simultaneously from each side. A human player also wouldn't rush their cav into stakes.
'loose formation' setting is king here for the attacker.
There is no issue to set a missile unit to 'loose' in a street (lengthwise obviously, simply use the mouse drag to a stretched formation (2-3 deep instead of 4-5, depending on unit size) before loosening) and have them merrily targeting units in the plaza, obviously not a road section in direct sight of the plaza. It's why I don't use cross bows in a siege, they just plow their bolts into the houses.
Loose in the plaza works to certain extent if you don't have too many units in the plaza to start with. The attacker has way more place at his disposal to 'loosen up' (or simply tug them in close at walls\houses), eg max 'looseness' as compared to the plaza units, which may even overlap.
Having an army that is composed of at least 50% archers plus catapults is not a feasible field army, maybe against an AI. Confronted with that make up, knowing that missiles suck in auto resolve (and hence in siege calculations too), I'd simply wait outside until time runs out or you sally.
As I said - your tactic is sound against an AI, not against a player.