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Basically, just conquer things quickly.
The only use princesses themselves have is stealing generals from other factions and early-game diplomacy. If you need a diplomat, just recruit one.
Yes, we can increase a general's loyalty in other ways, too, ways which are shown on this website:
http://totalwar.honga.net/traits.php?v=m2tw&f=venice&c=family&encode=en
Or potentially huge levels of chivalry. The way I play, I get more chivalry than dread, and since I don't enjoy being a sociopath, and do enjoy being honourable, I prefer chivalry. Chivalry increases unit morale for units who the general leads.
Chivalry increases population growth for any settlement that the general is governing - especially useful for making a castle grow big enough to change it into a fortress or citadel for higher level buildings (including those which produce the most advanced units).
Chivalry (or the actions that increase it) also seems to increase my faction's reputation, which is useful for being effective in diplomacy.
Princesses can be used at any part of the game to make a marriage alliance, which I have found useful not only for the strength of a marriage alliance, but also because a marriage alliance immediately ends wars between me and factions that are allies of my new marriage ally, and immediately ends wars between my old allies and my new marriage ally.
Princesses spawn when they are direct descendents of the king or the faction heir. Once they hit 16 and come of age (14 in Stainless), they become eligible for use. If they come of age while their father is NOT listed as a faction heir or faction leader, they will not become viable in the field.
How to use them: here's my advice, NEVER try and steal another faction's general. It's not worth it. Like no joke, don't even bother. You'll just wind up getting cucked by your own daughter, it's a horrible feeling.
The best use a princess has, in my opinion, is to marry them off. Meaning, approach another faction you wish to ally with; if their faction leader or faction heir are yet unwed, you can request that the princess marry them. You may lose the princess in the field, but you gain a Marriage Alliance. The thing with marriage alliances is, the AI WILL NEVER BACKSTAB YOU. Mostly. If you have a marriage alliance with another faction, you guys are bffs. A good thing to have when surrounded by foes.
Now let's say you have a high charm princess, I mean a real looker, 9-10 hearts of charm. That's a good thing; princesses with high charm make VERY happy men of their husbands. Now here's a little hint:
-Say your faction heir's son (the third in line for the throne) comes of age, but he's yet unwed, and you want to groom him into a good king. Well, remember that pretty princess you have? She's his cousin. You can marry cousin to cousin in this game, if you so wish (just like my Japanaese eroges!).
But yeah if I have a pretty chivalrous general then he'll just be a governor.
One of my least favourite experiences in the game is losing a general, so I am careful with my generals in battle, because armour piercing missiles can kill them, as I have experienced. I use generals to bolster morale behind my lines, and as a last-resort reserve, and this way I keep them alive. (I aim to use other cavalry to rout enemy missile units before sending in my general's bodyguard - and even then, I use my general's body guard in safe charges, e.g. in flank or rear charges, or with other cavalry against light cavalry.)
I generally put generals in as many settlements as possible, and minimise how many I use as mobile army commanders. And I play with a house rule of only issuing governor orders when a governor is in the settlement. This prevents the game from being as much a steam roll as it could be. And I enjoy the game more this way.
Reminds me of a HRE stack-bashing.
They had one family member I waded through about five full stacks to get through...
I was using a stack which was 50% cav and lead by my Faction Leader... who had 10 dread.
Losses as high as 40 were unthinkable D: