Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have experienced no issues this way. I merely suggested it for anyone still experiencing issues running the game, which from the look of this forum people are still experiencing issues.
I have both disk and Steam and the last time I downloaded steam version it did not give me the tools. Others are reporting this too and it has just been recent so that may just be the server you downloaded from has not yet had them removed.
Also, you will note the Kingdoms.exe is now gone. CA deleted the Medieval2.exe and renamed the Kingdoms.exe to be Medieval2.exe. The script to run which game you want is loaded when you click play on steam. Without that background script loading the game it at times suffers random crashes or other performance problems. It shouldnt, but it does. There are other changes in the removal of Gamespy patch that broke many mods and also caused a cache problem that happens randomly if you mod files in a vanilla folder that the only way I have found to work around is to leave Medieval 2 uninstalled for 30 ays to allow the cache to clear
I had to unpack the game files so i could fix the broken diplomacy.
Game works perfectly!
Rather use my mod set up: http://www.twcenter.net/forums/showthread.php?t=352216
It has numerous fixes and is essential the Grand Campaign. Simply copy the files that you want to edit into the mod's folder and then run the set up via it's desktop short cut to test.
Note: since the last steam update you will get a message if you want to run additional CFG file entries for any mod, that's normal.
It also predates the dinosaurs and the mod folder method. Unless you are a sucker for pain (like re-installing the game completely if you can't find an error) I would suggest that you proceed as I suggested - don't forget to remove the launcher options you created if you do.
The recruitment crash will be related to some formatting issue I would think. More likely however: if you change the ownership in the export_descr_units file but do not adjust the recruitment (faction allocation) in the export_descr_buildings file then you are bound to end up with a crash.
There seems to be limits to what units you can create in the descr_strat file as well. Game will not start if you gave any faction an assassin. It's been over a decade since I bought any new TW games (Rome I was the last since RL interfered) so I'm catching up. Shogun II is up next since I'm not sure I'm going to like Empire or Napoleon.
As to modding after M2TW - the options are very restricted for anything other then units and start positions.