Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So it is up to you. Your biggest threat is the Mongols so I would not worry too much about the Catholic factions.
I like to try to weaken the Mongols at the river crossings east of Antioch and south of the mountain range near by. Very good defensive terrain either they have to attack up very steep terrain or a choke point. Sometimes you can win other times you just get overwhelmed, but you can cause some heavy casualties.
Hopefully by the time the Mongols can reach Antioch you have been able to upgrade the city's defenses. Then it becomes a matter of not letting their cavarly through your gates. Fight the infantry on the walls with sword infantry and fight the cavarly with spears at the gate while your missle troops continue firing at the Mongols outside your walls trying to push through the gate.
I do the above because it allows me to continue to expand towards the west while at least slowing the Mongols. You may lose some of your land to the east of Antioch but the loses are easily taken back once your defensive war with the Mongols is over.
Expanding west of Egypt across North Africa is probally the easiest and I suggest transporting troops with your navy. One advantage is the Mongols may descide to bypass Antioch and go for Constantiople and you can leave the Turks and Byzatines to fight them or you can help them fight the horde. The disadvantage it tends to be slower to gain territory. The reasons being the distance between cities and castles and the terrain you have to travel across. There is also the fact you will have to eventually fight one of the only two Muslim factions besides yourself. The other it is harder to police the territories and keep the rebels that pop up under control. They will cause devastation and the size of the territories require larger garrisons one for the city and the other for fighting rebels. You can of course ignore them and take the economic hit.
You can fight the Turks and Byzantines and eventually the Mongols. You can gain territory faster and get a stronger economy faster than expanding across North Africa.
I have also decided to keep allied with the Turks and Moors and attacked the sicilians or French. This can lead to all out war with the Catholic factions depending on how things play out with diplomacy between the AI.
I leave it at that.
Forget expanding into africa, the land is garbage and costs more to defend than it is worth early/midgame.
I don't know, the Turks don't often go to war with the Byzantines and if the AI detects you expanding towards its borders it's going to think of you as a bigger threat than the Byzantines, so expanding to the North can bring you into conflict with the Turks, and if you emerge victorious, instead of the Turks getting the brunt of the Mongol invasion, you will. Although if you deploy forts I hear you can trap them in the mountains (I saw that Crusader armies in the Mountains of Palestine went around my forts instead of attacking the one unit in them).
The land in Africa isn't the best yes, but the southernmost regions, especially Dongola, are very isolated and contain very good trade resources (slaves, ivory and gold). You can easily grow Dongola into a formidable city over the course of the game and it won't be attacked by anyone because of its isolation. It's just a good economic investment. Tripoli is more or so true in that it's harder to defend, but once you kill Sicily it doesn't come under threat. Tunis is a good settlement though and it's often on the frontlines since its Sicilies entrenchment in Africa and on the border with the Moors. Timbuktu is like Dongola and it has alot of gold resources which net alot of money and again it's very isolated from the rest of the factions, but you can't capture it early on to grow the city into a formidable economic powerhouse since it takes too long to reach it.
If you are getting close to the turks and they arent fighting the bzys, call a jihad on constantinople (need a rank 4 iman I think?) either they man up and manage to take it, then you have a full stack jihad army in their provinces ready to rumble, or they dont and you have most of a full stack jihad army as well as constantinople that is the perfect base for being ready to rumble. I try and go after the turks ealier rather than later as they get great units later game, they have much softer armies earlier on. Id also rather be the one controlling and defending the turkish provinces rather than the turks, human player should be able to outfight the AI without too much trouble.
Yeah, crusader/jihad armies only every attack their targets, they cant be baited at all, but it is a viable tactic against the mongols who I regard as a bigger threat then crusader armies who are basically just tourists till they get to jerusalem which by that time you should have well garrisoned and decked out with ballista towers.
I guess it makes little sense not to attack Jerusalem and the Holy Land because either way the Pope calls a Crusade on Cairo if you don't, so you're just cheating yourself out of good provinces (and it doesn't make much sense to declare a crusade on Cairo anyway theologically speaking, since Cairo was founded by Muslims and always was an Islamic city, whereas Alexandria is a Holy See of the Catholic Church like Rome or Constantinople).
Interesntingly enough in my playthrough the Mongols and the Timrurids deployed in Eastern Europe rather than Iraq so they haven't been a major problem.