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WTF!!!!!!!!
It's a feature of the mod to give the AI some extra help.
You forget 1 measly thing; It applies to the AI aswell.
Plus, if you're playing DaC v1.2, it'll apply to you aswell.
All it stops is a Spear Militia rush.
What part of; Garrison script works for you as well isn't clear?
V2.0 will have changes to the Garrison script so that a building has to be constructed in order to gain garrison troops.
However, AI, being the stupid morons they are, will always gain help through several scripts in order to overcome the player.
Basically, you want to have less of a challenge; Easy Difficulty.
Even though the mod isn't meant to be easy and is balanced for Very Hard/Very Hard difficulty settings.
The economy is super hard, everything is expensive, if I play agressive and want to conquer enemy regions, I have to make a huge army because of the scripts, and I still have the very high chance of losing, the problem is that making a huge army like that makes me go almost bankrupt (I went from 24k to 8k in a few turns), and if I go bankrupt the game ends for me, so how am I being helped?
There are other ways of making the game harder, like make their soldiers stronger or more solder production (idk) but magical armies no.
If you played the mod and want to give me tips I would be appreciated.
If your economy sucks then you should know what to work on; Your economy.
Basically, the mod is for those that have played the heck out of vanilla and then want more challenging gameplay. If however, you fail to undertake succesful campaigns on vanilla then there's simply no hope for you on TATW. Maybe a bit harsh but that's the truth of it.
I've never come across a mod that made the game easier, only harder.
TATW was made by devs who though "Y'know, vanilla M2 is boring as heck. All you do is spear militia spam, and throw in some Mailed Knights when you can afford them. How about making the game actually difficult?"
The discussion continued. "Well, the AI is totally trash, so all we can do is give it free stuff."
It might be spammable but it's not unbeatable. All you need to do is actually wait until the Barracks event at Turn 70, start recruiting some of your best units, amass an invincible doomstack, and go whacking.
Also, all your allies get this as well. Just watch your allies fight it with your enemies (really, abandon Osgiliath and leave the fighting to Harad whilst you turtle in Minas Morgul and the Black Gate - everything else can be undefended), and quietly increase your economy first, then your military, and then unleash the pent-up wrath of Mordor.
There are ways to play TATW. Typically they involve waiting until Turn 100+ to actually do any conquering. Mordor (& Gondor) are thrown straight into the thick of it with some terrible units.
Just ignore the fighting, let Harad keep them occupied, defend your two key settlements, and boom.
Then bring the War into Total War.
Git gud. This game isn't the M2 you knew. If you want to overrun everyone by Turn 14, play M2 vanilla.
Maybe conquer and sell to evil factions? And keep the lands who have a nice culture of followers of melkor?
You really don't have to worry about public order so I'm not entirely sure where you got the whole; garrison costs me more than I make.
Since I don't know if you're playing TA vanilla or TA DaC I don't know if roads in TA vanilla also give culture bonusses or not.
Basically the first things you build when you take a settlement; culture buildings.
Then you build your cheapest rubbish when available, plonk them in, get free upkeep and tadaa.
The garrison is not for the public order but for the the spamming of Gondorian armies (number 1 in military).
I will try to go with the momentum and conquer what I can with a huge army till it gets destroyed.
P.s- if I destroy the buildings in a castle/cities and Gondor takes it back, they won't be able to recruit right? And will drain their money? I destroyed everything I could at minas tirth, since I couldn't defend it.
You can rush Gondor with just the Nazgul early game and if you have an army you can work with then all you need is to dump a Nazgul in that and kill them. The Nazgul Scream lowers their morale (which can't be recovered during the battle) and has 3 uses + when they're dread than it makes even easier to destroy their armies.
The only moment when raiding (taking settlement, destroying buildings and leaving it) is usefull is if you can carry that momentum forward, thus, you raid their entire land instead of just a single city.
Yes, it'll divert money they'd otherwise spent on troops on training buildings, yes they can't recruit troops because buildings aren't there.
No, if it's just 1 settlement it won't impact them.
Basically, you want to give every Nazgul you have an army and send them out and you could always just recruit the cheapest trash you have and annoy the living hell out of the AI with them. Have them besiege cities, attack armies and what not. If they survive the fight, good for them, if they don't, who cares.
Don't be picky about your units with Mordor, it's an Orc faction which means, just throw them onto the front lines. Throw enough of them and they'll break through. Simply flank and surround the enemy and they'll die eventually. I've killed entire stacks of Rhunnic armies with just Orc band trash.
Facepalm[i0.kym-cdn.com].
If you're playing TATW Vanilla, and you took Minas Tirth, that's Gondor out of the game.
I've played as the Dwarves and taken Rhomen, the Rhun capital. From there, despite leaving a garrison of two or less units, the Rhun AI has never given me any trouble at all - they've had their hands full with Dale.
Same should go for Harad + Mordor vs Gondor. Take Minas Tirith and Harad will (over the next 200 turns) pick up the pieces.
In TATW, take the capital and they're essentially a destroyed faction.
Hold it. Hold it like you hold Barar-Dur. Abandon Osgilith and Minas Morgul, if just to hold Minas Tirith. They're sucky settlements compared to Minas Tirith in TATW vanilla.