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By following the installation guide posted by the mod authors at "https://www.moddb.com/mods/call-of-warhammer-beginning-of-the-end-times"
Firstly, make sure you have a working install of Medieval II: Total War with the Kingdoms expansion. Also make sure none of your kingdoms expansions have been changed in any way(so if you run a mod by renaming say the Americas campaign you will have issues) Both Steam and retail versions work. If you have a pirated version or cracked version of the game, go and purchase medieval 2 with the kingdoms expansions.
Step 1: Download the latest version of Beginning of The End Times on this page (the 1.5 Beta).
Step 2: Unrar the mod using either WinRar, 7zip, or an equivalent extraction program able to handle .rar files. You should end up with a folder named BOTET containing more folders and the files warhammer.bat and configuration.cfg. If it contains another folder called BOTET, use the one that contains the warhammer.bat and configuration.cfg files.
Step 3: Drag that folder into your Medieval II Total War/mods folder, so it ends up Medieval II Total War/mods/BOTET.
Step 4: (Steam only) If you don't have a kingdoms.exe in your medieval 2 folder, copy medieval2.exe and rename the copy kingdoms.exe(do not put .exe in the name, the files are already an executable)
Step 5: Open the 4GB Patch (you have the link to download the file below this own message, simply scroll down the installation video) and direct it to your medieval2.exe in your Medieval II: Total War folder. If it patches correctly it will create a backup file in the same folder. Do the same thing for kingdoms.exe. Make sure you run the program as administrator.(right click on the patch, properties, compatibility and at the bottom you will see "run this program as an administrator" If you get an error trying to launch the game, delete the .exe files and rename the backup files to medieval2.exe and kingdoms.exe, then try "Large Address Aware" instead. It's the same as the 4gb patch, but might not cause that error.
Step 6: Run the game by double clicking warhammer.bat(it will just be called warhammer) in the BOTET folder. If you want, you can right click on warhammer.bat and make a shortcut to put anywhere you want, so you don't have to navigate to the mod folder everytime.
Done that, so am not sure what to do
Did you give admin rights to the .bat file?
For the warhammer bat file, the privilege level "Run this program as an administrator" is blurred out (can't be ticked) but when right clicking, i have the option to run it as an administrator though.
And an update, i found this isn't just for CoW. I installed Third age total war properly as well but it isn't just working. Or at least the bat. file isn't
The mods should run so try that.
https://steamcommunity.com/app/4700/discussions/0/305510202682555983/
It's you in there by the way HAHAHA! So all i had to do was to change the launch directory as said in the guide you mentioned to the op 2 years ago x) Thanks for the help! Both CoW BOTET and Third age are working all fine
Have fun playing the mods and watch out for the Ogre kingdom....they overpowered -.-
I truly will! Cavalry charges should do the trick (or at least they do, gotta find it out
Right at the bottom, 'Alternate Launch Option'
I doubt, they take catapult shots to the face and survive.
There is a rebalance for ogre kingdoms on Twcenter