Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Zephyr Mar 18, 2019 @ 6:48am
( SOLVED ) Call of Warhammer: BOTET mod not launching *Help*
I've properly installed the mod but when double clicking the warhammer.bat file, a bat appears and disappears instantaneously. The game is working as intended, it's just the mod x(.

Please help
Last edited by Zephyr; Mar 20, 2019 @ 10:17pm
< >
Showing 1-10 of 10 comments
Inardesco Mar 18, 2019 @ 7:05am 
Describe properly installing
Zephyr Mar 18, 2019 @ 9:24am 
Originally posted by Inardesco:
Describe properly installing

By following the installation guide posted by the mod authors at "https://www.moddb.com/mods/call-of-warhammer-beginning-of-the-end-times"

Firstly, make sure you have a working install of Medieval II: Total War with the Kingdoms expansion. Also make sure none of your kingdoms expansions have been changed in any way(so if you run a mod by renaming say the Americas campaign you will have issues) Both Steam and retail versions work. If you have a pirated version or cracked version of the game, go and purchase medieval 2 with the kingdoms expansions.

Step 1: Download the latest version of Beginning of The End Times on this page (the 1.5 Beta).

Step 2: Unrar the mod using either WinRar, 7zip, or an equivalent extraction program able to handle .rar files. You should end up with a folder named BOTET containing more folders and the files warhammer.bat and configuration.cfg. If it contains another folder called BOTET, use the one that contains the warhammer.bat and configuration.cfg files.

Step 3: Drag that folder into your Medieval II Total War/mods folder, so it ends up Medieval II Total War/mods/BOTET.

Step 4: (Steam only) If you don't have a kingdoms.exe in your medieval 2 folder, copy medieval2.exe and rename the copy kingdoms.exe(do not put .exe in the name, the files are already an executable)

Step 5: Open the 4GB Patch (you have the link to download the file below this own message, simply scroll down the installation video) and direct it to your medieval2.exe in your Medieval II: Total War folder. If it patches correctly it will create a backup file in the same folder. Do the same thing for kingdoms.exe. Make sure you run the program as administrator.(right click on the patch, properties, compatibility and at the bottom you will see "run this program as an administrator" If you get an error trying to launch the game, delete the .exe files and rename the backup files to medieval2.exe and kingdoms.exe, then try "Large Address Aware" instead. It's the same as the 4gb patch, but might not cause that error.

Step 6: Run the game by double clicking warhammer.bat(it will just be called warhammer) in the BOTET folder. If you want, you can right click on warhammer.bat and make a shortcut to put anywhere you want, so you don't have to navigate to the mod folder everytime.

Done that, so am not sure what to do
Inardesco Mar 18, 2019 @ 10:41am 
Ok, those instructions are the correct ones :)

Did you give admin rights to the .bat file?
Zephyr Mar 19, 2019 @ 5:08am 
Right!?

For the warhammer bat file, the privilege level "Run this program as an administrator" is blurred out (can't be ticked) but when right clicking, i have the option to run it as an administrator though.

And an update, i found this isn't just for CoW. I installed Third age total war properly as well but it isn't just working. Or at least the bat. file isn't
Inardesco Mar 19, 2019 @ 7:55am 
I guess its a User Account Control issue then. There are steps to disable these.

The mods should run so try that.
Zephyr Mar 20, 2019 @ 7:35am 
Hello! While i was searching , i tried and installed Stainless steel since it has a unique launcher and so on. It worked! Then while i was searching again, i found a thread that saved ME.

https://steamcommunity.com/app/4700/discussions/0/305510202682555983/
It's you in there by the way HAHAHA! So all i had to do was to change the launch directory as said in the guide you mentioned to the op 2 years ago x) Thanks for the help! Both CoW BOTET and Third age are working all fine :steamhappy:
Last edited by Zephyr; Mar 20, 2019 @ 7:36am
Inardesco Mar 20, 2019 @ 4:15pm 
Ah, the features method. It basically does the same (tell the game to launch using the files located in the target folder) as the .bat so bit unsure why the launchers that came with the mods don't work.

Have fun playing the mods and watch out for the Ogre kingdom....they overpowered -.-
Zephyr Mar 20, 2019 @ 10:17pm 
Yeah, a few years ago (from the disk version of the game) the launchers from the mod all worked fine and dandy.

I truly will! Cavalry charges should do the trick (or at least they do, gotta find it out :steamhappy:)
Gigantus Mar 20, 2019 @ 10:56pm 
I think he has one of those 'Monday morning' versions where none of the more common launch methods work. And that wasn't a joke, I mention it in my extended guide at TWC: http://www.twcenter.net/forums/showthread.php?745692
Right at the bottom, 'Alternate Launch Option'
Last edited by Gigantus; Mar 20, 2019 @ 11:01pm
Inardesco Mar 21, 2019 @ 12:39am 
Originally posted by Zephyr:


I truly will! Cavalry charges should do the trick (or at least they do, gotta find it out :steamhappy:)

I doubt, they take catapult shots to the face and survive.

There is a rebalance for ogre kingdoms on Twcenter
Last edited by Inardesco; Mar 21, 2019 @ 12:40am
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Mar 18, 2019 @ 6:48am
Posts: 10