Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Question about third age reforged.
hi there,

I am one of those players that really like custom battles, not mutliplayer, but custom battles (ai instead of players). And rencently downloaded third age reforged. It would be perfect if it wouldn't be for the battle ai.. I don't know what to say, i am not a muliplayer profesional but the ai in sieges for example just sends 1 or 2 units on the wall and wait. They just stand there. Also for some weird reasons the ai decides to retreat their whole army while they have the upper hand. They litterally push their army in the wrong direction. Of course when i mean retreat i didn't mean that they all rout but they back up their army.

So my question, is there an ai mod for or that is compatible with third age reforged that enhances the battle ai ?

Thanks in advance.
< >
Showing 1-15 of 17 comments
Inardesco Apr 23, 2018 @ 12:44pm 
It's called; putting the AI on Very Hard.

Next to that, I doubt they put much emphasis on the battle Ai considering it's a multiplayer focused mod.

As for battleAi's that are out there...

http://www.twcenter.net/forums/showthread.php?453503-ReallyBadAI-Battle-System-v5-7-Released!
StardewSkyline Apr 23, 2018 @ 12:54pm 
Yeah, well putting ai on very hard doesn't seem to work out. In land battles, the moment the enemy army start seeing my army they pull back their army until they decide to come back.. and the cycle continues forever.

And is this even compatible with third age reforged ? It does say that this ai will use hero ability in third age. But note that third age and third age reforged aren't the same thing. It only seems to integrate with third age... that's a shame.
Inardesco Apr 23, 2018 @ 1:29pm 
Considering the Reforged team build the mod on TATW vanilla without touching the AI because they made a multiplayer mod, why shouldn't it work???
StardewSkyline Apr 24, 2018 @ 3:21am 
Originally posted by Inardesco:
Considering the Reforged team build the mod on TATW vanilla without touching the AI because they made a multiplayer mod, why shouldn't it work???

Downloaded and installed it. I can definitely say it doesn't work.. such a shame.
Inardesco Apr 24, 2018 @ 7:11am 
Are you sure you correctly installed?

I haven't tested that ai mod yet so I can't say much about it working or not.

I also don't know if theres a different combat ai for skirmish battles and the campaign, as I assume the mod is build for the campaign ai.

Otherwise, jump on that forum and question around.
StardewSkyline Apr 24, 2018 @ 8:03am 
Originally posted by Inardesco:
Are you sure you correctly installed?

I haven't tested that ai mod yet so I can't say much about it working or not.

I also don't know if theres a different combat ai for skirmish battles and the campaign, as I assume the mod is build for the campaign ai.

Otherwise, jump on that forum and question around.

On the mod page it says you have to install it on the parent folder of your mods or as it is called the mod folder. So I opened the installer and directed the installer to the mods folder, launched the game and when I play a siege on minas tirith, my 2 AI ally armies just starts stacking themselves on very small portion of the city which makes the game lag and leaves the opportunity for the attackers to capture the city. In the meantime half of the enemy army starts going away from the city until they decide to come back some time later in the battle. I also have noticed that the attacking AI army tends to drops their siege towers.

I might go in the forums but as third age reforged does have new folder, replaces faction , etc .... I don't think it's compatible with third age reforged.

Thanks for the help anyways.
Inardesco Apr 24, 2018 @ 9:07am 
You do have to realise that custom battlemaps are something else entirely.

So I suggest you test it with normal battlemaps before you start making judgements on whether or not the AI mod works.
StardewSkyline Apr 24, 2018 @ 10:34am 
Originally posted by Inardesco:
You do have to realise that custom battlemaps are something else entirely.

So I suggest you test it with normal battlemaps before you start making judgements on whether or not the AI mod works.

See that's a big problem.. land battles works fine. Even with the normal vanila AI. Only problem is third age reforged's main feature are a huge variety and diverse custom cities and battlemaps.

Every problem i have encounter were in these custom maps.

So if an AI mod fixes something that was already fine for me then I guess i might as well stick to the vanill AI.
Inardesco Apr 24, 2018 @ 10:50am 
The AI isnt coded for their battlemaps because....its a multiplayer focussed mod.

If you want to play on custom maps, play those on DaC or MOS or even any other singleplayer focussed mod for TATW.

That guarantees the AI is capeable of fighting on the map.
StardewSkyline Apr 25, 2018 @ 2:56am 
Originally posted by Inardesco:
The AI isnt coded for their battlemaps because....its a multiplayer focussed mod.

If you want to play on custom maps, play those on DaC or MOS or even any other singleplayer focussed mod for TATW.

That guarantees the AI is capeable of fighting on the map.

That sounds neat. Though i couldn't play with AI. Also do those mods support custom battle ? And do i actually need to buy the kingdoms dlc as third age reforged worked perfectly for me without having the it.
Inardesco Apr 25, 2018 @ 3:51am 
Kingsdoms is a must in order to have a working TATW3.2 on which Reforged is installed....
StardewSkyline Apr 25, 2018 @ 4:07am 
Originally posted by Inardesco:
Kingsdoms is a must in order to have a working TATW3.2 on which Reforged is installed....

Well i'll have to buy it i guess..

But why does the mod need a dlc anyway ? And what did kingdoms added ?
Inardesco Apr 25, 2018 @ 4:13am 
It's simple. The version of the game.
StardewSkyline Apr 25, 2018 @ 4:15am 
Originally posted by Inardesco:
It's simple. The version of the game.

What do you mean ?

Did you mean that kingdoms is a newer version of the game ?
Inardesco Apr 25, 2018 @ 5:24am 
The kingdoms dlc uses a different version of the game because there are new features.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Apr 23, 2018 @ 5:11am
Posts: 17