Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Anybody know how to get rid of the minimap in Replays
(Keyword: Replays)

I know you can get rid of a majority of the UI through settings, but there's no option to get rid of the minimap. Is there perhaps a way to yeet it via the in-game files? I heard there's a way to get rid of the banners in that way, but I can't find anything for the minimap.
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Trying to capture some cinematic battles here, but that minimap is huge and takes up a good chunk of the screen (Not to mention it looks ugly)
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There's gotta be a way to do it since there are youtube videos using Medieval 2 as a basis
Last edited by the_moon_wolfy; May 8, 2022 @ 8:12pm
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Gigantus May 8, 2022 @ 8:21pm 
You have to remove (hide) the UI before recording. Not sure if there is a shortcut but you certainly can specify that setting. You will then have only a minimalist UI - I am assuming that this also removes the mini map, but I am not sure as I never use that feature.
the_moon_wolfy May 8, 2022 @ 8:34pm 
Originally posted by Gigantus:
You have to remove (hide) the UI before recording. Not sure if there is a shortcut but you certainly can specify that setting. You will then have only a minimalist UI - I am assuming that this also removes the mini map, but I am not sure as I never use that feature.
Yeah I know, you can get rid of a majority of the UI through settings, but there's no option to get rid of the minimap that persists during a replay. I am well aware of the "minimalist UI" effect you're refering to, but all of that is completely irrelevant regarding the UI present in a Battle Replay, as I've tried it already. It only really effects LIVE battles, not replays
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If you need screenshots or a video, do let me know
Last edited by the_moon_wolfy; May 8, 2022 @ 8:44pm
Gigantus May 8, 2022 @ 11:38pm 
No, not needed, it was an assumption of mine. Unfortunately the 'hide UI' (all of it) button doesn't work, only in a script.

It's defined as a hidden button in data\text\descr_shortcut:
hide_gui SCROLL_LOCK hidden

So technically pressing scroll lock should do the trick, but it doesn't work with a keyboard, you need a script to execute that function when the scroll lock button is pressed:
declare_counter ui_showing monitor_event ShortcutTriggered ShortcutTriggered object_manager hide_gui wait 0.1 if I_CompareCounter ui_showing = 0 hide_ui disable_movie_view set_counter ui_showing 2 end_if if I_CompareCounter ui_showing = 1 show_ui set_counter ui_showing 0 end_if if I_CompareCounter ui_showing = 2 set_counter ui_showing 1 end_if end_monitor

Credit for the script goes to someone else. For more on the descr_shortcut stuff check my guide here: https://www.twcenter.net/forums/showthread.php?635725

Incorporating that script into a replay will work - but I have no idea how you could do that.
Last edited by Gigantus; May 8, 2022 @ 11:40pm
the_moon_wolfy May 9, 2022 @ 12:40am 
Originally posted by Gigantus:
No, not needed, it was an assumption of mine. Unfortunately the 'hide UI' (all of it) button doesn't work, only in a script.

It's defined as a hidden button in data\text\descr_shortcut:
hide_gui SCROLL_LOCK hidden

So technically pressing scroll lock should do the trick, but it doesn't work with a keyboard, you need a script to execute that function when the scroll lock button is pressed:
declare_counter ui_showing monitor_event ShortcutTriggered ShortcutTriggered object_manager hide_gui wait 0.1 if I_CompareCounter ui_showing = 0 hide_ui disable_movie_view set_counter ui_showing 2 end_if if I_CompareCounter ui_showing = 1 show_ui set_counter ui_showing 0 end_if if I_CompareCounter ui_showing = 2 set_counter ui_showing 1 end_if end_monitor

Credit for the script goes to someone else. For more on the descr_shortcut stuff check my guide here: https://www.twcenter.net/forums/showthread.php?635725

Incorporating that script into a replay will work - but I have no idea how you could do that.
Sounds like a long-lost technique if that's the case. If I could speak to the content-creators who made those old Medieval 2 based Cinematic battles, this would probably be a lot more coherent for my pea-brain. Unfortunately, most of those channels are defunct
Gigantus May 9, 2022 @ 9:12pm 
Note: so far I have only seen that script working on the strategic map, there are however scripts that run during a battle (custom Battle AIs, eg the one from Germanicu5 or SkyNet). Again that would only work for battle initiated on the strategic map.

The guys working on the AI at TWCenter might have an idea if it is possible to integrate such a script: https://www.twcenter.net/forums/forumdisplay.php?2147-The-AI-Workshop

That said - it doesn't really help with your replay problem, does it?

The Cinematic Editor gets started with it's own CFG settings and as far as memory serves I have never seen a UI in those videos. It would be surprising actually as you have a 'free' to observe and record something that has already happened.

This link might get you on your way: https://www.twcenter.net/forums/showthread.php?250294-Modding-M2TW-Cinematic-Editor
Last edited by Gigantus; May 9, 2022 @ 9:21pm
the_moon_wolfy May 10, 2022 @ 12:20am 
Originally posted by Gigantus:
Note: so far I have only seen that script working on the strategic map, there are however scripts that run during a battle (custom Battle AIs, eg the one from Germanicu5 or SkyNet). Again that would only work for battle initiated on the strategic map.

The guys working on the AI at TWCenter might have an idea if it is possible to integrate such a script: https://www.twcenter.net/forums/forumdisplay.php?2147-The-AI-Workshop

That said - it doesn't really help with your replay problem, does it?

The Cinematic Editor gets started with it's own CFG settings and as far as memory serves I have never seen a UI in those videos. It would be surprising actually as you have a 'free' to observe and record something that has already happened.

This link might get you on your way: https://www.twcenter.net/forums/showthread.php?250294-Modding-M2TW-Cinematic-Editor
Jesus Christ...
I watched some of those tutorials & that seems like a tedious nightmare to work with.
I think I might have to hang-the-towel if that method is really the only known way
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I appreciate the help all the same. Definitely have a newfound appreciation & respect for the people who made those old Medieval 2 Cinematics
Last edited by the_moon_wolfy; May 10, 2022 @ 12:21am
Gigantus May 10, 2022 @ 2:18am 
I once gave it a shot myself a couple of years ago - you can get amazing clips, but unless you are familiar with the whole procedure it can be very frustrating.
Looking for that awesome moment you remember from the battle and then creating a good clip from it can be taxing (lack of non expletive adjectives here).
But if memory serves once you have the right CFG set up things do look up. My first clip started about 3 feet under ground....
Last edited by Gigantus; May 10, 2022 @ 2:19am
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Date Posted: May 8, 2022 @ 8:11pm
Posts: 7