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descr_geography_new.db
descr_geography_new.txt
To fix pikes you need to disable their secondary weapon.
To fix 2-handed units you need to give them the same animation as Janissary Heavy Infantry. As far as I'm aware the following units need the animation change;
Dismounted English Knights
Dismounted Noble Knights
Dismounted Portugese Knights
Free Company Men-At-Arms
Gallogaich
Gallogaich Mercs
Woodsmen
Croat Axemen
Tabardariyya
Mutatawwi'a
Billmen
Bill Militia
Heavy Billmen
Heavy Bill Militia
Norse Axemen
Varangian Guard
Berdiche Axemen
I haven't done any of this for years. I'm going off my old notes from many years ago.
This'll help a lot. The video @Mekkermann's answer was about disabling secondary weapons. Looks not so hard to do it. Thanks both of you
Even pikes with 1 atk and 1 def can deal insane amounts of damage if the pike is long enough and their formation dense enough.
So you'll want to adjust their melee attack and defence accordingly.
I haven't tried myself yet but I have watched the video at the first comment. They won the 1vs1 against plate/shield infantry but not so fast but you can be true against low armored targets.
That said, their melee atk and def are quite high in DaC to compensate for their issues.
Hey Gigantus, sorry for the OOT here but I really need your help.
So I have been using your bare geomod, playing it off from your file etc. I came to a halt when I need to modify the export_unit MID GAME, then it doesn't want to load the save.
Any ideas?