Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Pinguinuz Jan 13, 2022 @ 1:41pm
Stainless Steel best submods
Looking for your recommendation on the best Stainless Steel 6.4 submods.

Thank you in advance for your replies and I hope you'll have a fantastic day!
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Showing 1-5 of 5 comments
IngwerOrang Jan 18, 2022 @ 2:20pm 
Originally posted by Gigantus:
Titanium and SSHIP: https://www.twcenter.net/forums/forumdisplay.php?653-Sub-mods
is there an alternative link for SSHIP 0,98? Mega always stops because i meet the quota and the Google Drive link someone posted on twcenter is dead.
Gigantus Jan 18, 2022 @ 6:46pm 
Do ask in the mod's forum - they might now about a work around.
Originally posted by IngwerOrang:
Originally posted by Gigantus:
Titanium and SSHIP: https://www.twcenter.net/forums/forumdisplay.php?653-Sub-mods
is there an alternative link for SSHIP 0,98? Mega always stops because i meet the quota and the Google Drive link someone posted on twcenter is dead.

Not that I know but you can or have to wait 6 hours, then it allows you to finish the download. Dont shut off your pc ... .
Ol' Knife Ears <3 Jan 20, 2022 @ 5:48pm 
Originally posted by Gigantus:
Titanium and SSHIP: https://www.twcenter.net/forums/forumdisplay.php?653-Sub-mods

I'm giving SSHIP a very thorough look. Give it to me straight, what's your judgment on the mod vs. standard SS?

A few questions:
-More settlements. SS added cities of its own. The number of cities I see on SSHIPs map raise concerns about settlement clutter. The modders want a more accurate and detailed map, but does that actually WORK in practice?

-Supply and Morale. SSHIP has its own supply/morale system. I'm guessing this overrides all of Byg's Grim Reality system?

-Recruitment. As far as I've experienced, one of SS's best balancing factors is its limitation on recruitment, which made a player essentially "make do" with a varied hodge-podge army (until the very, very late game where you could slam out professional units like they're going out of style). How elegantly done is SSHIP's recruitment system in comparison?

-Turns. Seems that SSHIP harkens back to Rome 1's turn system. 2 turns = 1 year, and family members age accurately. Vids on the internet are sparse when trying to figure this out.

-Finally, challenge. I'm a Salty Spitoon kinda guy. I love fighting tooth and claw to scratch out and protect my precious little kingdom from all sides. How ruff'n tuff is it?
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Date Posted: Jan 13, 2022 @ 1:41pm
Posts: 5