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* One of your ports got blockaded
* Someone you're trading with got a port blockaded
* Blockaded port get's free access again
* You're being sieged and thus lose all trade from that settlement
* A trading partner's settlement got sieged thus losing all trade from settlement
* There's a plague in one of your settlements, effectively cutting of trade due to containment
* There's a rebel blocking your roads
* Devestation build up/cleaning
* You've lost an army
* You've recruited units (These are rercuited at the end of the turn but the upkeep costs are detracted at the start of the turn)
* You're on Crusade/Jihad (Crusading/Jihadi armies have free upkeep for the duration of the crusade)
And that's all from the top of my head. There's probably a couple of ways more but listing them would be squeezing my brain out.
Thank you, thats quite abit of stuff I didnt know. Im used to the more simplified economy of Empire and Attila where its more obvious.
Don't forget, Inardescro, he might have possibly changed the tax levels on his settlements, or if he has auto-management of the settlement turned on, then whichever policy he's set the settlement to might have changed the tax level.
Do people actually play on auto management? Thats half the fun of the game gone.
But there's really no need to gift yourself money. Building an economy is quite easy if you don't queue a million buildings and units and simply don't spend money you don't have.
Don't get me wrong, I used to ~add_money 2902929292 for a long time. Then I told myself to apply the same method of constructing and recruiting that is existent in Empire. If you don't have the money, you can't construct/recruit. That helped me to effectively create economies that aren't bogged down by triple the military upkeep than actual income.