Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Kvltist Oct 24, 2017 @ 12:28pm
How to see your income?
Having played the game for so long I guess I should know but I never managed to figure out how to see how much I will earn next turn. The predicted Expedenture/income is always off by several thousands, and the projected treasury total is seperate from the expidenture/income for some reason but is also almost always wrong.

I always just have to guess and hope I will have a certain number of money next turn. And the income seem to jump around so much all the time. Can go from earning 7000 to loosing 500 in a turn. Can somebody explain please?
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Showing 1-13 of 13 comments
Inardesco Oct 24, 2017 @ 12:43pm 
If you place buildings/units into the queue then they will be bought as your turn starts. This means, that if you've got buildings and/or units queued up for 5k worth, with a projected income of 7k. Then you "start" the turn with 2k becuase those 5k worths of buildings/units are being constructed/recruited when you start the turn.
Kvltist Oct 24, 2017 @ 12:48pm 
Originally posted by Inardesco:
If you place buildings/units into the queue then they will be bought as your turn starts. This means, that if you've got buildings and/or units queued up for 5k worth, with a projected income of 7k. Then you "start" the turn with 2k becuase those 5k worths of buildings/units are being constructed/recruited when you start the turn.
That makes sense, but it still doesnt feel like the income is correct. It might just be me tough.
Inardesco Oct 24, 2017 @ 12:52pm 
There are various things that can lower or increase your income during an end turn;
* One of your ports got blockaded
* Someone you're trading with got a port blockaded
* Blockaded port get's free access again
* You're being sieged and thus lose all trade from that settlement
* A trading partner's settlement got sieged thus losing all trade from settlement
* There's a plague in one of your settlements, effectively cutting of trade due to containment
* There's a rebel blocking your roads
* Devestation build up/cleaning
* You've lost an army
* You've recruited units (These are rercuited at the end of the turn but the upkeep costs are detracted at the start of the turn)
* You're on Crusade/Jihad (Crusading/Jihadi armies have free upkeep for the duration of the crusade)

And that's all from the top of my head. There's probably a couple of ways more but listing them would be squeezing my brain out.
Last edited by Inardesco; Oct 24, 2017 @ 12:52pm
Kvltist Oct 24, 2017 @ 12:56pm 
Originally posted by Inardesco:
There are various things that can lower or increase your income during an end turn;
* One of your ports got blockaded
* Someone you're trading with got a port blockaded
* Blockaded port get's free access again
* You're being sieged and thus lose all trade from that settlement
* A trading partner's settlement got sieged thus losing all trade from settlement
* There's a plague in one of your settlements, effectively cutting of trade due to containment
* There's a rebel blocking your roads
* Devestation build up/cleaning
* You've lost an army
* You've recruited units (These are rercuited at the end of the turn but the upkeep costs are detracted at the start of the turn)
* You're on Crusade/Jihad (Crusading/Jihadi armies have free upkeep for the duration of the crusade)

And that's all from the top of my head. There's probably a couple of ways more but listing them would be squeezing my brain out.

Thank you, thats quite abit of stuff I didnt know. Im used to the more simplified economy of Empire and Attila where its more obvious.
EoNightcore Oct 24, 2017 @ 6:47pm 
Originally posted by Inardesco:
There are various things that can lower or increase your income during an end turn;
* One of your ports got blockaded
* Someone you're trading with got a port blockaded
* Blockaded port get's free access again
* You're being sieged and thus lose all trade from that settlement
* A trading partner's settlement got sieged thus losing all trade from settlement
* There's a plague in one of your settlements, effectively cutting of trade due to containment
* There's a rebel blocking your roads
* Devestation build up/cleaning
* You've lost an army
* You've recruited units (These are rercuited at the end of the turn but the upkeep costs are detracted at the start of the turn)
* You're on Crusade/Jihad (Crusading/Jihadi armies have free upkeep for the duration of the crusade)

Don't forget, Inardescro, he might have possibly changed the tax levels on his settlements, or if he has auto-management of the settlement turned on, then whichever policy he's set the settlement to might have changed the tax level.
Last edited by EoNightcore; Oct 24, 2017 @ 6:47pm
Inardesco Oct 24, 2017 @ 11:27pm 
Tax levels are shown when you change them but yeah, with auto-management then the AI might switch things around without your knowing.
Kvltist Oct 25, 2017 @ 5:34am 
Originally posted by EoNightcore:
Originally posted by Inardesco:
There are various things that can lower or increase your income during an end turn;
* One of your ports got blockaded
* Someone you're trading with got a port blockaded
* Blockaded port get's free access again
* You're being sieged and thus lose all trade from that settlement
* A trading partner's settlement got sieged thus losing all trade from settlement
* There's a plague in one of your settlements, effectively cutting of trade due to containment
* There's a rebel blocking your roads
* Devestation build up/cleaning
* You've lost an army
* You've recruited units (These are rercuited at the end of the turn but the upkeep costs are detracted at the start of the turn)
* You're on Crusade/Jihad (Crusading/Jihadi armies have free upkeep for the duration of the crusade)

Don't forget, Inardescro, he might have possibly changed the tax levels on his settlements, or if he has auto-management of the settlement turned on, then whichever policy he's set the settlement to might have changed the tax level.

Do people actually play on auto management? Thats half the fun of the game gone.
jmsand1 Oct 26, 2017 @ 7:48pm 
Does "~ add_money 40000" still work?
Inardesco Oct 26, 2017 @ 11:28pm 
It does.

But there's really no need to gift yourself money. Building an economy is quite easy if you don't queue a million buildings and units and simply don't spend money you don't have.

Don't get me wrong, I used to ~add_money 2902929292 for a long time. Then I told myself to apply the same method of constructing and recruiting that is existent in Empire. If you don't have the money, you can't construct/recruit. That helped me to effectively create economies that aren't bogged down by triple the military upkeep than actual income.
Last edited by Inardesco; Oct 26, 2017 @ 11:30pm
Originally posted by Inardesco:
Don't get me wrong, I used to ~add_money 2902929292 for a long time.
You probably did, considering you would need to use it over 72000 times to get that number, if I math correctly >.>
Inardesco Oct 28, 2017 @ 6:19am 
Well, 40k is the max you can get regardless of the number you add. It's just that 202902020 is easier to quickly type than 40000 imo.
martin77 Oct 28, 2017 @ 7:39am 
do buildings cost upkeep per turn?
Inardesco Oct 28, 2017 @ 7:55am 
No, buildings can lower the income of a settlement but don't cost upkeep.
Last edited by Inardesco; Oct 28, 2017 @ 7:55am
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Date Posted: Oct 24, 2017 @ 12:28pm
Posts: 13