Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

(TESTW) Anyone know how to change the turn Daedra appear on?
(The Elder Scrolls Total War mod)
The idea of the Daedra arriving at turn 150 or so seems rather unappealing. I'd rather feel the Daedric onslaught sooner. Anyone know where I can change the turn numbers they appear?
Originally posted by Gigantus:
Script - it involves detailed spawning.

Simply open the campaign_script file with Notepad and search for I_TurnNumber followed by a value close enough to the 150 followed by a 'spawn' section of the faction that represents the Daedra. Reduce number, save, start new campaign.
If the radar map restriction doesn't disappear after your edit then you messed up, so make a back up copy before editing.
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Red Spot Apr 9, 2021 @ 3:35am 
In the campaign script or the events-file.
The author of this thread has indicated that this post answers the original topic.
Gigantus Apr 9, 2021 @ 5:09am 
Script - it involves detailed spawning.

Simply open the campaign_script file with Notepad and search for I_TurnNumber followed by a value close enough to the 150 followed by a 'spawn' section of the faction that represents the Daedra. Reduce number, save, start new campaign.
If the radar map restriction doesn't disappear after your edit then you messed up, so make a back up copy before editing.
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Date Posted: Apr 9, 2021 @ 2:49am
Posts: 2