Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Aslan Akbey May 22, 2021 @ 3:51pm
Stainless steel unlockable units and buildings?
I am new to this mod and have a few questions. Can someone explain to me how I can unlock naffatuns, sipahis and hashashim as the turks? And what do libraries and universities do in this game? I also heard that SS punishes dread while rewarding chivalry, what are the specifics?
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Showing 1-4 of 4 comments
Heresy May 22, 2021 @ 7:11pm 
Um Dread is equally viable as chivalry for the fear factor. Its much easier to route whole armies with a high dread general I think so anyways.

Libraries and Universities give your generals perks if they are in that particular settlement such as "well educated" etc that have benefits.

Alot of units are either gated by history and events or larger castles such as fortresses and citadels.

Look here for reference on all the units and what you need to make them available. As in what time period or buildings you need.

https://www.stainless-steel-mod.com/Turkey/Turkey.html
Last edited by Heresy; May 22, 2021 @ 7:12pm
Aslan Akbey May 23, 2021 @ 8:24am 
Originally posted by Heresy:
Um Dread is equally viable as chivalry for the fear factor. Its much easier to route whole armies with a high dread general I think so anyways.

Libraries and Universities give your generals perks if they are in that particular settlement such as "well educated" etc that have benefits.

Alot of units are either gated by history and events or larger castles such as fortresses and citadels.

Look here for reference on all the units and what you need to make them available. As in what time period or buildings you need.

https://www.stainless-steel-mod.com/Turkey/Turkey.html

Normally turks have naffatuns in the base game, but in this page I don't see them, it is shown under the mongols.
Ol' Knife Ears <3 May 24, 2021 @ 4:23pm 
Make sure which era you're playing under before consulting units, Early Era vs. Late Era. The game is defaulted to Early, IIRC.

As for the chivalry / dread question, the answer is a resounding YES. Dread WAS nerfed, but in the interest of balance. Vanilla dread was way too effective on a general, so its effects on morale has been substantially reduced. In order to cause a mass rout early, you will need at least 7+ skulls of dread to do so consistently. Just remember, enemy generals in SS tend to have better traits and stats than their vanilla counterparts, which also reduces the effectiveness of the dread stat. All in all the two stats are very much in balance with one another, whereas in vanilla dread was way too effective.

Schools / universities help your family members become better administrators and make available unique ancillaries. Libraries have some good ancillaries as well, but their primary function is to train better diplomats. Diplos trained in a library city will have a high chance at acquiring the linguistic trait, as well as many others.

Also the school + library combo will add another tick of pop growth to cities, with both being reasonably priced. Very important for your capitals and trade centers.
Aslan Akbey May 25, 2021 @ 9:07pm 
Originally posted by Ol' Knife Ears <3:
Make sure which era you're playing under before consulting units, Early Era vs. Late Era. The game is defaulted to Early, IIRC.

As for the chivalry / dread question, the answer is a resounding YES. Dread WAS nerfed, but in the interest of balance. Vanilla dread was way too effective on a general, so its effects on morale has been substantially reduced. In order to cause a mass rout early, you will need at least 7+ skulls of dread to do so consistently. Just remember, enemy generals in SS tend to have better traits and stats than their vanilla counterparts, which also reduces the effectiveness of the dread stat. All in all the two stats are very much in balance with one another, whereas in vanilla dread was way too effective.

Schools / universities help your family members become better administrators and make available unique ancillaries. Libraries have some good ancillaries as well, but their primary function is to train better diplomats. Diplos trained in a library city will have a high chance at acquiring the linguistic trait, as well as many others.

Also the school + library combo will add another tick of pop growth to cities, with both being reasonably priced. Very important for your capitals and trade centers.

But how do both building school and library effect pop growth? Secondly, does upgrading inns enable you to train better spies and assassins? Finally, when I put racing track from yearly races to daily races a horse symbol pops up next to my city name, what does it signify? Thx so much for the reply btw, can I occasionally ask you questions if I have any? I am fairly new to the mod :(
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Date Posted: May 22, 2021 @ 3:51pm
Posts: 4