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You really shouldn't be having a trouble. Specially not with cannons. If they brought too many siege engines send the entire army forward. chances are they are not going to be able to withstand it. As soon as you close the distance those ballistas are useless.
You can also go the other way around and gl for a ranged build with 4 to 5 siege engines, good archerd and strong infantry and cavalry. In that case you just sit on the hill and watch them die horribly. My preference was 2 catapults+ 2 trebuchets or eventually 3 bombards+ 2 trebuchets. Just give that a try. See how skitmishing with that plays out.
If they got somewhat bugged and are spamming sieges (we're talking 10 pieces per amy, hire some light cavalry and disable them whist the army marches on loose formation.
Keep the general away. Sometimes they can get lucky shots.
It shouldn't be a problem, really.
Flaming has a greater effect on their morale, at the trade of accuracy and speed* (iirc) but you'll want to use regular shots and use flaming to cause routing once they are wavering.
I'd recommend going straight for catapults. Ballistas are much inferior.
After lines have met you'll want to target archers or troops routing. If you can march them into a flank with some defender troop, then you can shoot straight into the enemy and not worry too much. Catapults have a much better firing arch altogether. So they perform better if you need to shoot their archers, for example.
They're neat in multiplayer sieges for sniping enemy artillery inside walls and having a cheap anti infantry artillery piece that doesn't missfire into your own troops like a catapult or trebuchet.
This gets brought up from time to time but so far no one has been able to provide a source that they actually said this.
Except no.
What Medieval 2 had for years was its moddability, which primarily is the campaign map. Atilla, Rome II and Warhammer may not have campaign moddability but do have a lot of other places.
Modders for Atilla, Rome Ii and WH can implement new mechanics, with supporting UI and loads of other stuff that simply cant be done in Medieval 2.
As for mobile version of Rome 1, thats done by Feral Interactive, the same company that handles their mac/linux releases and until tablets get to a point of 2,5ghz cpu or higher, Med 2 isnt gonna happen for them.
Medieval 2 had its glory days, but compared to modern titles, misses a lot of quality of life.
Also are good to take a few towers.
Totally agree, it makes no sense some guys with knifes can fight that long