Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll try not to be too verbose in summarizing my experience with Stainless Steel, but if I had to sum it up in a single statement: it took Medieval 2 and fixed it. Vanilla Medieval always struck me as a bit...unfinished when I played it. After installing Stainless Steel, the game finally felt complete. All of the little additions and fixes will suck a player into its universe; it's very rare that a MOD understands the importance of immersion in a game like Medieval.
Stainless can be customized in so many ways: aside from having two different eras of the grand campaign (Early and Late), there are lots of optional modes that help increase the overall challenge while attempting to implement a more immersive system of army and empire management.
Options like Byg's Grim Reality are a mixed bag for me. I LOVE the idea of what it does, but due to Medieval's limited mechanics, it had to be implemented in a very, very janky manner. As of now, I play with Byg's 2.0 always on: this adds a supply / morale system to your armies, forcing you to think about your campaigns before venturing out. It isn't particularly complex or limiting, but it adds a very immersive (and fair) layer of challenge on the player. Makes me wish newer TWs had taken Byg's Grim Reality and implemented it in their newer entries, but...well, we know how competence and CA go together like oil and water.
If you are looking for what I feel is the TRUE Stainless Steel experience, turn on Real Recruitment and Limited Activities.
-In short, RR limits your ability to mass OP units by imposing high refresh rates on them, forcing you to diversify your armies with both professional and militia units, much like a real army of the times.
-Limited Activities requires a family member / general to be present in a settlement to manage it manually. For a long while I hated this mechanic, but after turning it on I found it added a HUGE LAYER of planning to the management phase of the game. Since your count of family members is soft-capped, you won't have a governor in every single city at all times. This forces you to utilize your generals as both army leaders AND paper-pushers to keep the empire running efficiently.
In the end it is up to you which modifications you wish to use. My only advisement is to keep "Permanent Arrows" turned off, unless you like killing your framerate in battle. Give it a try if you think your rig can handle it.
There are also more factions, like the Khwarazmians and Teutonic order that are nice additions.
First, the added music is inferior to the vanilla games soundtrack, Id like my amen back
please
balance changes are unwanted and bad (to sum it up, heavily armored foot soldiers and cavalry already dominated the vanilla game, was there really a need to make them even more op ? )
Also, most of the focus was on western factions
You do know you can change the music its not hard?.
And more love has actually gone into the Eastern factions so i have no clue what you on about.
Learning to mod the game is really wear its at , I have re-skinned nearly every faction and used models from other mods i have re-balanced all the stats and even re-wrote scripts.
If you wish to balance the game learn how to do it , It really isnt that hard.
If you want to change the music of the game then have a look here: https://www.twcenter.net/forums/showthread.php?801425