Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Wolfe1924 Mar 30, 2021 @ 8:01am
disbanding units
so sometimes to boost a population of a city etc i will recruit mercenaries and disaband them i did this alot on rome total war and been doing it for years on medieval 2 however i noticed the population doesnt rise when disbanding units? is this a bug or has it always been like this i assumed it would raise population so i never actually checked it til now
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Showing 1-15 of 17 comments
HazardHawk Mar 30, 2021 @ 8:11am 
No, it doesnt add to population. Always been that way.
Wolfe1924 Mar 30, 2021 @ 8:50am 
Originally posted by HazardHawk:
No, it doesnt add to population. Always been that way.

OOF lol well at least i know now haha i assumed that carried over guess not
Mile pro Libertate Mar 30, 2021 @ 10:57am 
Makes sense: time for the little mercs to go back to their homes :D
Red Spot Mar 30, 2021 @ 11:10am 
Originally posted by Mile pro Libertate:
Makes sense: time for the little mercs to go back to their homes :D

Those you can actually retrain now :)
Gigantus Apr 3, 2021 @ 3:45am 
There is a setting where disbanded units get added back into the recruit pool, provided the unit can be recruited in that settlement.
Wolfe1924 Apr 3, 2021 @ 12:36pm 
Originally posted by Gigantus:
There is a setting where disbanded units get added back into the recruit pool, provided the unit can be recruited in that settlement.

is it in the options? or somewhere else maybe i'll check it out
Red Spot Apr 3, 2021 @ 1:57pm 
Originally posted by Wolfe1924:
Originally posted by Gigantus:
There is a setting where disbanded units get added back into the recruit pool, provided the unit can be recruited in that settlement.

is it in the options? or somewhere else maybe i'll check it out

It is on by default. If you disband units where there is a pool for said units they are added back to said pool. I sometimes have exploited this to raise the pool limit.


Say you have a pool of 3 knights and a queue of 3 units, but wish to build an army with 6 knights but dun like paying upkeep while the pool replenishes.
You add 3 militia to the queue and add the 3 knights to the queue (they would build a turn later), but the pool will replenish at that moment. Next turn you could build a new knight again while still having 3 in the queue. Add 3 more militia, move the knights to the end of the queue. Eventually you can build 6 high upkeep knights in 2 turns and have an army of militia to support them.
Do that with high level units and you can build full armies of high level units in a few turns from a single castle.
Wolfe1924 Apr 3, 2021 @ 2:03pm 
Originally posted by Red Spot:
Originally posted by Wolfe1924:

is it in the options? or somewhere else maybe i'll check it out

It is on by default. If you disband units where there is a pool for said units they are added back to said pool. I sometimes have exploited this to raise the pool limit.


Say you have a pool of 3 knights and a queue of 3 units, but wish to build an army with 6 knights but dun like paying upkeep while the pool replenishes.
You add 3 militia to the queue and add the 3 knights to the queue (they would build a turn later), but the pool will replenish at that moment. Next turn you could build a new knight again while still having 3 in the queue. Add 3 more militia, move the knights to the end of the queue. Eventually you can build 6 high upkeep knights in 2 turns and have an army of militia to support them.
Do that with high level units and you can build full armies of high level units in a few turns from a single castle.

im trying to say on rome total war for example i would disband anyone anything anywhere and it would add there pop to city pop cap like 120 peasents would add 120 38 mercs of some sort would add 38 in medevil 2 i did a autosaved and disbanded about 5 different units and the population didnt budge at all
Red Spot Apr 3, 2021 @ 2:08pm 
This is not Rome and these games do not work the same as Rome has no recruitment pools.
M2 does not use population for recruitment.
Gigantus Apr 3, 2021 @ 6:38pm 
Originally posted by Red Spot:
It is on by default. If you disband units where there is a pool for said units they are added back to said pool. I sometimes have exploited this to raise the pool limit.
Correct: it's in descr_campaign_db = <add_disband_no_caps bool="true"/>
Last edited by Gigantus; Apr 3, 2021 @ 6:38pm
heres johnny3112 Apr 4, 2021 @ 5:11pm 
Anybody find a mod or anything that makes it so that population is reduced when soldiers are recruited?

Would make fighting campaigns against other factions a lot more interesting and sacking/exterminating cities a lot more impacting.

Gigantus I saw you posting on the TWCenter posts years ago about this - ever find a mod that added this functionality from Rome back in?
Gigantus Apr 4, 2021 @ 9:49pm 
You won't find any as the required script would have a stupendous number of monitors that will significantly slow down turn end times.
Apart from that it stymies the AI's settlement development as the AI's priority is keeping an army. Meaning that a faction at war simply won't develop. I had a campaign in RTW where I battled wave after wave of gauls for 40 turns before I eventually started taking their towns. Not one of them had developed even one level because their pop level was utterly depleted from constant recruiting.
Red Spot Apr 5, 2021 @ 1:58am 
Originally posted by Gigantus:
I had a campaign in RTW where I battled wave after wave of gauls for 40 turns before I eventually started taking their towns. Not one of them had developed even one level because their pop level was utterly depleted from constant recruiting.

It is THE reason I loved it when I found out M2 did not do that any more.
Gigantus Apr 5, 2021 @ 4:31am 
Well, I didn't mind the ever lasting campaign and battles, it's just that it was pretty much a foregone conclusion once you had overcome the initial wave as the AI wasn't able to recruit any advanced units, nor had anything left in the settlements other then sub par militia.

Bit of an anti climax if after all those battles in turn 60 you are standing in front of a village that hasn't even got a wall. And again and again.
Red Spot Apr 5, 2021 @ 5:14am 
Oh, I loved the Julii campaign cause I rather fought the barbs than Carthage or the Greek and their relatively static armies. But as you said, it ended up in disappointment after the 5th or 6th conquered village.
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Date Posted: Mar 30, 2021 @ 8:01am
Posts: 17