Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

carlc Mar 26, 2021 @ 6:12pm
Crusade request
So in my game, my first try at M2, I got the event where the Pope invites me to the Crusade. So, a few questions, please:

—am I correct in seeing this as just an event that I could blow off if I wanted? I mean, I know the Pope will like me less, but I think it would be okay. Plus, France just declared war on me, so I really don’t feel like sending an army.

—but if I did, how do I do it? The initial event said I had 10 turns, but there is no way to get an army down to Egypt in 10 turns even if I had it sitting in port right now. The event said something along the lines of announcing or selecting the army for the crusade. Is there a method for this? A way to tell the Pope that “hey, this army is going.”

—lastly, other than just getting a foothold in the Middle East, is there some other reason why I might want to do this? Like, is this the only Crusade that will happen?
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Showing 1-14 of 14 comments
Gigantus Mar 26, 2021 @ 7:10pm 
You need an army with at least 10 units lead by a named character (general). That will make the 'join crusade' button available in general's info pic. You can have as many armies join as you can muster.
The 10 turns are related up to when you can join, it does not count towards reaching the crusade goal.
Advantages on joining: you get paid money for each unit that joins when the crusade has finished. Upkeep is greatly reduce (afaik). The pope will think you are it.
Disadvantages: stuff like your France situation, although the pope may tell them to stop harassing you when you join the crusade on pain of excommunication. Obviously only applies to catholic opponents. Getting your armies back to the motherland (holding crusade settlements is a pain in the butt, caused by an overwhelming religion presence and loads of pissed of neighbours).
There will be more crusades, you can even request your own if you have sufficient favour with the pope.
HazardHawk Mar 26, 2021 @ 7:12pm 
Most times the first called crusade fails because no one joins. There will be multiple crusades and you can even ask one to be called later with an experienced priest. However, keep in mind, if your reputation with the pope falls too low you can be excommunicated and then all catholic factions can declare war on you for a free province or few without the pope getting upset.

As for distance, your army moves super long when crusading, especially on the ocean.
Last edited by HazardHawk; Mar 26, 2021 @ 7:12pm
Gigantus Mar 26, 2021 @ 7:16pm 
You only need a 'priest' to call a jihad - with that (high piety) priest. For a crusade you need pope favour for him to agree to your choice of a target from his suggestion list.

Forgot a tip: never take siege weapons on a crusade. It reduces your movement distances which will fall under the required distance which in turn will start desertion. Fro that reason also never sail around the Iberian peninsula - you need to move a considerable distance TOWARD your target every single turn until you are fairly close to it.
Last edited by Gigantus; Mar 26, 2021 @ 7:50pm
Vlad Dracul Mar 26, 2021 @ 9:26pm 
Originally posted by Gigantus:
You need an army with at least 10 units lead by a named character (general).
One small correction, you need 8 units (with the general included) in order to join a Crusade.
(Obviously Gigantus wanted to say 8, but he got distracted by number 10 which represents the deadline)
After you join the Crusade, you can recruit more troops on your way to the target.
Also, can join the Crusade with more armies, but only inside those 10 turns period.

One last thing Carl, if you're new to the game I recommend you to read this[www.twcenter.net] and this[www.twcenter.net].
My posts are long but full with useful information for new players.
Gigantus Mar 27, 2021 @ 11:30am 
8 instead of 10 -thanks for correcting that. Been a while since I have been on a crusade :p
Inardesco Mar 27, 2021 @ 1:23pm 
Just 4 piety needed for jihad
EnemigoDeLaMafia Mar 27, 2021 @ 3:12pm 
The relationship with the pope will indeed drop but only a bit. However if you mantain a downward trend with the pope relationships this can result in obligatory missions or excommunication.

The best way to deal with the pope is to install a diplomat in Rome and be very generous with the bribes , uh, I mean "contributions" to his cause.

2) you'll need a general commanding an army with 8 regiments. Once he joins the timer stops. You also get access to special crusader mercenaries that are pretty good and cheap (crusader armies have a lot less upkeep). Making a full 20 stack out of the initial 8 is very common.

After the stack is designated a crusading army, the timer stops. The stack gets increased movement points. However the one caveat is that the stack needs to be moving towards the target every turn otherwise troops will leave the cause.

3) eventually there will be more crusades too. They are relatively random. If you get your relationship with the pope high enough, you can "suggest" the crusade target. It comes in quite handy.

Crusading will yield retinues, + chivalry traits, give an experience boost to all units in the stack, better relationships with the pope, etc. There are special knight guilds that also are more likely to appear with crusading.

I usually do like to keep a stronghold in the middle east to spice the game a bit more. Usually I'll start a new family branch with whoever took the city, etc. But it can be a bit tricky. mantaining a heavy presence there can result in a net loss due to corruption and such. So you'll want your economy to be able to sustain it. Otherwise you can always give the city to the pope via the diplomat at rome.

Holding jerusalem gives a 15% public order boost to all cities you own.




Vlad Dracul Mar 27, 2021 @ 4:46pm 
Originally posted by Disciple.:
The best way to deal with the pope is to install a diplomat in Rome and be very generous with the bribes , uh, I mean "contributions" to his cause.

With all due respect Disciple, I think we should teach new players how to take florins from the AI factions rather than to give gold to them.
Giving money to AI as bribe to increase relations-level is counterproductive and it makes the game harder, therefore is recommended for experienced players that are lookin’ for new challenges while playin’ M2TW.
For new and inexperienced players the giving-strategy could represent one more reason of frustration and an obstacle in the path to enjoy the game.

After all, the reality is that in this game the allies (and btw, the Papal States should always be your allies, even if you play as a muslim faction. Especially if you play as a muslim faction) are not actually allies, but rather neutral factions good for nothing except using them in order to increase your reputation and cash-milking.
And you can very well raise the relations-level while gettin’ paid for it, by taking gold from AI and not giving those unworthy factions your hard-earned monetary resources.

My approach might be unusual and unorthodox, but it functions better for new players, even on the maximum level of difficulty.

P.S.: After a successful Crusade, no matter what the target is, all your settlements get a +15% (or +20%, can't remember correctly) public order boost, which will diminish and eventually disappear over time.
Last edited by Vlad Dracul; Mar 27, 2021 @ 4:51pm
EnemigoDeLaMafia Mar 28, 2021 @ 7:53am 
Originally posted by Vlad Dracul:
Originally posted by Disciple.:
The best way to deal with the pope is to install a diplomat in Rome and be very generous with the bribes , uh, I mean "contributions" to his cause.

With all due respect Disciple, I think we should teach new players how to take florins from the AI factions rather than to give gold to them.
Giving money to AI as bribe to increase relations-level is counterproductive and it makes the game harder, therefore is recommended for experienced players that are lookin’ for new challenges while playin’ M2TW.
For new and inexperienced players the giving-strategy could represent one more reason of frustration and an obstacle in the path to enjoy the game.

After all, the reality is that in this game the allies (and btw, the Papal States should always be your allies, even if you play as a muslim faction. Especially if you play as a muslim faction) are not actually allies, but rather neutral factions good for nothing except using them in order to increase your reputation and cash-milking.
And you can very well raise the relations-level while gettin’ paid for it, by taking gold from AI and not giving those unworthy factions your hard-earned monetary resources.

My approach might be unusual and unorthodox, but it functions better for new players, even on the maximum level of difficulty.

P.S.: After a successful Crusade, no matter what the target is, all your settlements get a +15% (or +20%, can't remember correctly) public order boost, which will diminish and eventually disappear over time.


It's not that I disagree with the premise at all. I actually don't like funding betraying AI's. However with the pope it's a bit different, as he can really meddle in the player's business and there are only so few ways to get his approval.

In that sense, sparing a few florins a turn can be the difference between eliminating a faction or having to wait, risking excommunication, or god forbid a crusade against the player. And all the costs that are associated with public order, extra armies, etc.

AFAIK building big churches, sucessful crusading and voting for the elected pope do raise relationships, but the first one is very iffy, the second one ties down resources, and the third one involves some luck.

I do agree that given the choice between funding or not funding AI's, I rather not fund them. But the pope plays a big role, in my view, and hence the recommendation.
HazardHawk Mar 28, 2021 @ 4:58pm 
Just to note, the easiest way in the world to stay on the pope's good side is to maintain maximum number of priests to have the maximum number promoted to cardinals raising their rank killing heretics, and then getting your priest elected as pope.
EnemigoDeLaMafia Mar 28, 2021 @ 5:27pm 
Originally posted by HazardHawk:
Just to note, the easiest way in the world to stay on the pope's good side is to maintain maximum number of priests to have the maximum number promoted to cardinals raising their rank killing heretics, and then getting your priest elected as pope.

To add to this comment, to win a papal election a big amount of cardinals will be needed. They become cardinals at around 7 or 8 piety IIRC. And I'd say you'll need 8 to 10 considering that other factions at war will not vote for you. Eliminating factions is always useful.

In my experience, heretics don't appear that often, and they might turn the priest into another heretic if unlucky.

Sending them to lands of another religion is the most efficient way. There are many traits that are gained by converting popularions, and this messes up with the other religion public order. Like a passive way of warfare.

Keeping a priest with any important army seems to raise the generals' piety*, Although I couldn't confirm it. But this is also handy for dealing with any heretics or witches that might appear.

Mass training priests with a same governor will give him religious traits, which at first yield + piety and later yield piety + chivalry. Useful for chivalrous governors and to avoid death by inquisitors.


Vlad Dracul Mar 28, 2021 @ 8:53pm 
Actually, in order for a priest to become a cardinal only 5 piety is needed.

It's true that the overcheating AI doesn't miss any chance to sabotage the human player, I remember that in one game the AI deliberately didn’t pick one of my high lvl priests in the Council of Cardinals, despite that he was 8/10, but accepted a 6/10 from another faction. And my relations with the Papal States were better than anybody else’s (not that it would matter, but just sayin').
To get one of my guys there, I had to make room using high skills assassins, and only when there were like 5 empty seats and absolutely no other eligible priest from other factions, only then my guys were promoted.

And in order to win the Papal elections the minimum number of votes you need is 5.
However, to make absolutely sure your guy wins, 7 votes out of those 13 are required.
That's why in my topics from twcenter I previously linked in one of my post above, I advice new players about alliances (who are good allies and what factions you better avoid), about how to use diplomacy in order to have good relations-level with other factions (while gettin' paid for that) and how to use spies and assassins to prevent the priests from rival factions to make it to the Council. All that knowledge pays off in the long run.

I feel like I gotta share this story with you:
In my english long campaign on vh/vh at one point there was a very interesting battle for the Papal Seat, with political implications (ofc).
Sicily had 4 cardinals, Poland also 4, England had 3 while Denmark and Venice had 1 each.
With Sicily I was in neutral relations (literally and figuratively speakin’, the relations-level was at Reasonable which is the neutral point), Denmark and Venice were my allies, but Poland (who also was allied with Venice) started to dislike me more and more after I conquered the former Reich settlements from central Europe (Prague and Magdeburg more precisely, it’s no secret they want those since they had Breslau already) and invaded those provinces without attacking.

Now, I couldn’t attack ‘em either because that would’ve cost me the alliance with Venice (for those who actually read my long posts from twcenter - remember when I said to learn how to provoke a war without you bein’ the aggressor in order for alliances to stick?) and the Pope was old and on the verge of dyin’, so...

The coming elections would’ve look like this:
Sicily – 4
Poland – 4
England – 3 +1 from Denmark = 4

Decisive vote – Venice, with whom I had Perfect relations.

I refrained myself from attackin’ those pesky polaks before the elections (although was quite annoying to follow their full-flag armies with my armies, just in case they decided to siege something), and despite the fact that I had the fewest cardinals from the Preferati-factions, I managed to win with 5-4-4.
5 bein’ the minimum number of votes (if we talk ‘bout a full College of Cardinals, no empty spots) with which someone can win the Papal Elections.

Funny enough that after that, the poles did lose their heads and attacked me, so the venetians broke the alliance with them.
And after a few more years the next elections were won by me the same way, 5-4-4.
:-D

P.S.: One more detail 'bout the circumstances in which AI factions vote for you: Alliance is no. 1 criteria.
It's better to have an ally with whom you have bad relations than having Perfect relations with a neutral faction.
AI always votes for their allies.
And the second criteria is the relations-level ofc.
Which brings us back to the importance of diplomacy and how to manipulate it in your favor...
;-)
Last edited by Vlad Dracul; Mar 29, 2021 @ 11:24am
NekRon99 Mar 30, 2021 @ 8:49am 
When a crusade is called there are 10 turns for any christian faction currently not excommunicated to join. The crusade will last until either the objective has been taken or the last crusading general dies. A new crusade has to wait a minimum of 10 turns since the last crusade ended to begin. You are not obligated to join unless the pope specifically requests your faction leader to join, and even then failure usually is a hit on your popularity with the pope which others have shown you how to fix. If you get in good with the pope (ally, high popularity), you can steer the crusades in the direction you want with your target requests. In this fashion, you can control a large part of the game with tactical thinking. Don't wait for someone else to request a crusade, otherwise you lose that decisive edge. Also your crusade choices don't even have to be places you have a desire to go to, but instead send your competing rivals forces on a long march away from your lands freeing you up for some devilry locally. Crusades are a tool, best to keep that tool in YOUR toolbox.
Last edited by NekRon99; Mar 30, 2021 @ 8:51am
Vlad Dracul Mar 30, 2021 @ 12:17pm 
Originally posted by NekRon99:
When a crusade is called there are 10 turns for any christian faction currently not excommunicated to join. The crusade will last until either the objective has been taken or the last crusading general dies. A new crusade has to wait a minimum of 10 turns since the last crusade ended to begin. You are not obligated to join unless the pope specifically requests your faction leader to join, and even then failure usually is a hit on your popularity with the pope which others have shown you how to fix. If you get in good with the pope (ally, high popularity), you can steer the crusades in the direction you want with your target requests. In this fashion, you can control a large part of the game with tactical thinking. Don't wait for someone else to request a crusade, otherwise you lose that decisive edge. Also your crusade choices don't even have to be places you have a desire to go to, but instead send your competing rivals forces on a long march away from your lands freeing you up for some devilry locally. Crusades are a tool, best to keep that tool in YOUR toolbox.


Very well said, I'd like to add one more thing (which is implied in this statement, but not specifically mentioned): you can also use the crusade as a weapon vs. your excommunicated enemies. It's a very effective weapon.
But in order to do that, you need to have high relations-level with the Pope, otherwise he won't agree to your request.
You need 5 crosses of papal favor (the equivalent of Reasonable relations) in order to ask for a regular crusade and (I believe) 8 crosses (Outstanding relations) for a crusade vs. an excommed catholic nation.
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Date Posted: Mar 26, 2021 @ 6:12pm
Posts: 14