Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Kill7X Sep 23, 2020 @ 6:55pm
LAA still works right?
Fired up TATW for the first time on this computer (I've off and on played since 2015). I did the LAA step but still get crashes in turn cycling as though I hadn't done it. LAA still works for this game right? Nothing was updated to stop that anymore?
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Inardesco Sep 24, 2020 @ 3:00pm 
If you are on Mac/linux than it is useless to use because Feral Interactive has made that version 64bit.

Likewise, if you do not have more than 2gb of RAM then LAA will not do a lot either.

Next to that, if it's an end turn crash then use the toggle_fow to see which faction crashes the game (toggle_fow slows it down so you can see it better)

Sometimes, having the toggle_fow will fix the issue. If it doesn't. Check to see if that faction is besieging a settlement. Mostly, it is a Mordor that causes these issues attacking a Cair Andros or a Osgiliath.

The issue of the crash is that some settlements get free troops upon being attacked. When those troops rout during the battle, the game crashes. As in, those troops aren't properly deleted by the script. This is fixed in the latest DaC 4,5 after someone found it either by accident or looking really hard into the problem.

The way to fix this for TATW 3.2 is to move the besieging army away using ~show_cursorstat (for the new location) and ~move_character "charactername" "show_cursorstat coordinates".

So, you should get something like ~show_cursorstat [enter] 231,482
Then ~move_character "Problemarmy" 231,482 [enter]

It will then move an army away from the settlement.

Keep in mind, that if you do this for an enemy army attacking you, they will still attack the next turn, I don't know why this is but that is what I have experienced using it to remove armies from my land.

Should this not fix the issue.

Then teleport one of your armies over to that location, again using the ~show_cursorstat and ~move_character and beat the problem army and then move the army back. To speed it up you could use the ~auto_win attacker [enter] and just autoresolve it with a unit of militia.

With this method you will need to go to war with the problem faction in order to fix it.
M E G A D E T H Sep 25, 2020 @ 7:43pm 
Wait, is LAA a thing for Medieval 2? I ask because

https://www.pcgamingwiki.com/wiki/Medieval_II:_Total_War

doesn't mention anything of the sort. pcgamingwiki is usually good for fixes and optimizations.

also Rome 1 TW doesn't mention LAA either which im pretty sure i didn't use in my playthrough years ago. only used d3d8.dll to fix the low fps issue which it does mention.
Inardesco Sep 26, 2020 @ 12:02am 
Both Med 2band Rome 1 are 32bit programs and mods like DaC push the limit of the engine and frequently go over the 2gb RAM limit assigned to 32bit programs.

When that happens, the game simply crashes because it has run out if useable RAM, even if you have more available.

LAA tells the game it can use more than 2gb of RAM which solves a lot of, primarily, post-battle crashes.
M E G A D E T H Sep 26, 2020 @ 6:22am 
ahh .. i see i see. i take it LAA doesn't give you a performance boost if you are running within 2GB and the game is stable.
Yes helped me a lot.
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Date Posted: Sep 23, 2020 @ 6:55pm
Posts: 5