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Dwarves are downright OP.
Gondor is downright useless.
Dwarves don't have the best heavy infantry in the game (that prize goes to Imladris), but they DO have grapeshot on catapults (best used against trolls), extremely powerful crossbowmen (if Dwarves of Erebor), uber-heavy pikemen, and you don't need cavalry when you have infantry that powerful.
Their infantry is also spammable (even moreso as the Dwarves of Erebor) and their starting position is the best in the entire game. In fact, their elites are spammable because there are SO MANY OF THEM. In fact, Dwarves "elites" are barely better than Dwarven "stock infantry;" and that's because their stock infantry is blatantly OP.
The Dwarves of Erebor are blatantly OP.
The Dwarves of Ered Luin are a very powerful faction whose recruitment is hampered by the fact that everywhere apart from their capital is a village or worse (Erebor doesn't have this problem), until they take Carn Dum.
The Dwarves of Khazad-Dum are buggy (but playable!) and have one heck of a problem in the early game, being unable to recruit and sieged by full-stacks - also their roster is literally a smaller Dwarves of Erebor roster, but without all the shiny elites and with only one axethrower unit as new.
Gondor has war on literally all borders, having to defend a minimum of three areas at once right from Turn 2 - and rushing Mordor brings out the spam-script of Olog-Hai. Defending against Harad properly is nigh on impossible.
And Gondor's units are pretty atrocious.
Difficult? Go for Gondor.
Can units be even more OP then Glorfindel? Using him and only 4 cav units I've killed tons of armies with less then 100 casualties against 2k-3k+ armies.
That is true, and the prize for most OP units does indeed go to Rivendell *mutters* Smiths of Eregion are literally unbeatable *mutters* - shield & effective against armor is not a good thing, as well as a total of 40 def.
However, the Dwarves have grapeshot, an AMAZING starting position (steamroll Rhun to the south and take the extremely useful Misty Mountains in the West), and some of the best early-tier units in the game, as well as a powerhouse of an economy.
Rivendell is indeed a more powerful faction, but its starting position is weaker. By no means it's weak, but the Dwarves have a better one. And the Dwarves have grapeshot, which will one-hit-kill anything - including Glorfindel, if you can hit him.
Turtle in the Black Gate + Minas Morgul for 50 turns until the Barracks event. Your starting units are AWFUL (Orc Band? 1 attack, 1 def, 1 charge?) and it's only when you can get Uruks that you can actually do some conquering. Harad will keep Gondor occupied.
Also note that 1) you get the scripted autospams, so if Minas Morgul is attacked you'll recieve six units of decently heavy infantry and 2) Nazgul respawn, so send the Witch-King out wherever you like :P
exactly, because your units suck
Turtle in Minas Morgul + The Black Gate with the autospam of decent infantry until you can actually get good units - Uruks in particular.
Keep in mind that Gondor will at one point be occupied on several fronts, more if Umbar also joins in (though not sure if they do more then blockade) and Enedwaith also wants a piece of them.
Personally, when it comes to evil faction, I think Dol Goldur (SoM) has the best starting position and reasonably well trained orcs at start of game.
Dol Guldur? Best Starting position? Yes, they've got expansion in all directions and no threats to the south, but Dol Guldur can't sustain a whole economy - it makes a pathetic amount of money.
Also, are you using DaC 0.5.2 or DaC v1?
must've had a lot of changes
:P
Half of the time they don't even take the rebel settlements next to them - but that was 0.5.2.