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And the attack angle relative to the defender plays a huge role as well.
What I meant was, the buff is still pretty significant, isn't it? Iirc, don't AI get like up to +8 morale buff on VH?
In Rome they get +4 attack and defense on hard and +8 attack and defense on hardest and on the campaign map they get armies and family members out of thin air. It cheats super hard.
Thats rubbish. If I go into custom battle, very hard, and pit 2 peasants against each other the winner will always be the one that kills the enemy captain first.
Family members come from adoptions, available to the player, only difference is that the AI always accepts them and they never get armies out of thin air.
If they get +8 attack and defence then peasants would easily beat sergeant speamen, which they dont.
Why do you think the first script to help the AI was a bankruptcy script?
Cuz the AI goes bankrupt real easy and then grinds to a halt.
The AI armies "appearing' out of thin air is nothing more than AI losing an army and suddenly all their settlements go into recruitment overdrive because money is available.
The AI in rome gets armies out of thin air 1000000%. No ♥♥♥♥♥♥♥ way they get them all legitimatly. I've literlly seen isolated armies in my territory 3 regions away from their homeland in my line of sight and never leaving it, consisting of 1 unit of spear warband get a general the next turn with 10 non mercenary units on top of it. This is a recurring thing too.
Love this game but cant help be frustrated at the fact that killing armies really doesnt do anything. As you've said, the AI pulls money out its ass and instantly materializes a new doomstack to replace it. I would say that the AI regicides itself doing this, but it often doesnt bother to send a general with them, meaning you get literally nothing from spending ages killing a huge army.
It doesnt pull money out of its ass.
If you destroy an army thats worth 3k in upkeep thats 3k of extra income for the AI to spend.
The AI being the AI tends to focus troops more than buildings and vanilla having a 1 turn recruitment for pretty much everything and you should easily see why and how they get a new army really quickly.
In the Britannia campaign, for example, when factions are really being pressed hard, and they're near extinction, they get massive influx of money, extra units, and sometimes, depending on the map situation, they even get regions added to their ownership and instant, special stacks that come with unique units, such as returning Crusaders.
Granted, in Med 2 base it doesn't have the same scripts, but still, the AI gets massive cash influxes.