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Αναφορά προβλήματος μετάφρασης
hope they do this for rome I and rome II!
wahhaa?! but it shows 32 bit in the task manager
so thought thats why the game isnt using all of our specs.
Total War : Arena was 32bit as well, came in 2015.
really? i htought it was ok. but single player is the best for me.
Arena was dead since Steam days, they moved it to wargaming for the hope that, all world of tanks/ planes/ warships will join them as well, since the game was plain-dead.
Guess what, they didn't. And I can't blame them, Arena had still plenty of flaws after so many years of development. Mainly, the atrocious matchmaking killed their game. Second, for a free-to-play game, had close to 0 cosmetics. They only sold some premium units, which people complained that 1. either they were UNDERpowered, compared to the next in the same tier, or 2. they were OVERpowered (ex Triarii).
I loved Arena and I played like a madman. But the game had serious issues regarding matchmaking, and player base as a whole. I was tired of playing with people that couldn't score 1 000 points or rout at least 3 units. Not that I wanted for "competitive" matchmaking, but you were queued literally with every idiot possible.
And that's why Arena is dead, everybody had their fill of this stupid matchmaking. And EVEN IF people wanted to support Arena, all you could have bought in the game was premium (extra currency), convert currency, some premium units but they were quite expensive, and generals, but I guess everybody bought them with free xp.
Uhm....no. Arena while on Steam saw a healthy playerbase alongside plenty of updates from time to time. All CA had to do was build further on what they had.
Instead, they signed with Wargaming and subsequently had to rebuild the game to suit Wargamings monetisation schemes and that is what f*cked it up.
Yes the premium units werent strong but they werent designed to be strong but to fill a gap in the roster. Germanic Archers with Ceasar decimated because of their range even against same tier slingers.
There was plenty of customization in the form of dyes that were then removed, alongside many other things, most notably skills when they moved to Wargaming.
Matchmaking during Steamdays was fine. At start there were issues of t7 units in a t4 brawl but they could still be killed relatively easy. During EU evenings there were plenty of battles with good tierbanding with plenty of players in the tier 8-10 bracket for multiple battles on that tier at the same time.
I know, I got 2500 battles on the steamversion. I didnt even get to 50 on the Wargaming version because it was just a massive step back for no good reason. The game was dead the moment they announced Wargaming as a partner.
If the game was "fine" on Steam, they wouldn't have moved to wargaming platform in the first place.
I had 2500 battles on the steam version and less than 50 in the WG version. I know which one I preferred and which one had more chance for succes.
As with the decisions they took throughout the development of Arena, none had. Game was flawed from the start, and 4 years in development and they couldn't bring themselves to fix the game properly and make it decently-enjoyable.
Probably partnering with Wargaming was a way to "you fix the game for us, you have more XP in the F2P-industry". As sholes or not, pay2win or not, they are in bussiness for a decade now and enjoying great succes. That's why CA chose them.
Anyway, I think we went too far on this thread talking about Arena in Medieval Forums, especially on this thread.
They could've released two years ago if they didnt rebuild the game from scratch to suit Wargamings monetization.