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23:53:25.708 [system.rpt] [always] CPU: SSE2
23:53:25.709 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
23:53:25.756 [system.io] [always] mounted pack packs/data_0.pack
23:53:25.816 [system.io] [always] mounted pack packs/data_1.pack
23:53:25.823 [system.io] [always] mounted pack packs/data_2.pack
23:53:25.929 [system.io] [always] mounted pack packs/data_3.pack
23:53:26.009 [system.io] [always] mounted pack packs/data_4.pack
23:53:26.012 [system.io] [always] mounted pack packs/localized.pack
00:04:41.281 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
20:38:06.364 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.364 [game.script.counter] [trace] counter <bishop_count> = 12
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.364 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.364 [game.script.counter] [trace] counter <bishop_count> = 11
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.365 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.365 [game.script.counter] [trace] counter <bishop_count> = 10
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
20:38:06.365 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.365 [game.script.counter] [trace] counter <bishop_count> = 9
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Swordsmiths_HorseBreeders_Woodsmens_Governor_Attribute_Command> fired
20:38:06.365 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.365 [game.script.counter] [trace] counter <bishop_count> = 8
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.366 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.366 [game.script.counter] [trace] counter <bishop_count> = 7
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.366 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.366 [game.script.counter] [trace] counter <bishop_count> = 6
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.366 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.366 [game.script.counter] [trace] counter <bishop_count> = 5
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.367 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.367 [game.script.counter] [trace] counter <bishop_count> = 4
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.367 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.367 [game.script.counter] [trace] counter <bishop_count> = 3
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.367 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.367 [game.script.counter] [trace] counter <bishop_count> = 2
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
20:38:06.368 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.368 [game.script.counter] [trace] counter <bishop_count> = 1
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.368 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.368 [game.script.counter] [trace] counter <bishop_count> = 0
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
20:38:13.548 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
20:38:13.548 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
20:38:19.770 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Have you tried moving characters differently?
By the looks of it it ends with the processing of a script (Church Titles) that repeats itself several times followed by several triggers which I have no clue where they come from as I cannot trace them in the SS files (EDA, EDCT, faction standing, descr_advice or otherwise)
I am afraid I have to pass on this one, you might have more luck in it's forum: http://www.twcenter.net/forums/forumdisplay.php?314-Stainless-Steel
but thanks for your help