Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Stainless Steel 6.4 Crash
My campaign crashes to desktop at turn 62 after the rebels finish their turn, any idea how i can fix this?
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Showing 1-11 of 11 comments
Otori Clan Apr 3, 2019 @ 1:45pm 
Search on google for Stainless Steel 6.4 Crash and you come upp with a lot of information
Gigantus Apr 3, 2019 @ 7:04pm 
Load your latest save, move the odd character differently, try again.
Kryptec Viper Apr 4, 2019 @ 2:46am 
i tried changing some stuff and killing some characters but the campaign always crashes after the rebel turn ends
Inardesco Apr 4, 2019 @ 3:28am 
And what does the system.log say about that. Last 5 lines usually indicate crash
Kryptec Viper Apr 9, 2019 @ 2:17pm 
here is what it says

23:53:25.708 [system.rpt] [always] CPU: SSE2
23:53:25.709 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
23:53:25.756 [system.io] [always] mounted pack packs/data_0.pack
23:53:25.816 [system.io] [always] mounted pack packs/data_1.pack
23:53:25.823 [system.io] [always] mounted pack packs/data_2.pack
23:53:25.929 [system.io] [always] mounted pack packs/data_3.pack
23:53:26.009 [system.io] [always] mounted pack packs/data_4.pack
23:53:26.012 [system.io] [always] mounted pack packs/localized.pack
00:04:41.281 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

Gigantus Apr 9, 2019 @ 6:14pm 
needs to be set to trace in the CFG file.
Kryptec Viper Apr 10, 2019 @ 4:20am 
how can i set it to trace?
Gigantus Apr 10, 2019 @ 5:40am 
Open the CFG file in the SS6.3 folder with Notepad and look for 'error', replace with 'trace'. The entry is similar to this:
[log] to=mods/SS6.3/system.log.txt level=* error
The log will be pretty big so copy only the last 20 lines
Kryptec Viper Apr 10, 2019 @ 10:39am 
here is the code

20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
20:38:06.364 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.364 [game.script.counter] [trace] counter <bishop_count> = 12
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.364 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.364 [game.script.counter] [trace] counter <bishop_count> = 11
20:38:06.364 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.365 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.365 [game.script.counter] [trace] counter <bishop_count> = 10
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
20:38:06.365 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.365 [game.script.counter] [trace] counter <bishop_count> = 9
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
20:38:06.365 [game.script.trigger] [trace] Trigger <Swordsmiths_HorseBreeders_Woodsmens_Governor_Attribute_Command> fired
20:38:06.365 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.365 [game.script.counter] [trace] counter <bishop_count> = 8
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.366 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.366 [game.script.counter] [trace] counter <bishop_count> = 7
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.366 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.366 [game.script.counter] [trace] counter <bishop_count> = 6
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.366 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.366 [game.script.counter] [trace] counter <bishop_count> = 5
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.366 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.367 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.367 [game.script.counter] [trace] counter <bishop_count> = 4
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.367 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.367 [game.script.counter] [trace] counter <bishop_count> = 3
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.367 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.367 [game.script.counter] [trace] counter <bishop_count> = 2
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.367 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
20:38:06.368 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.368 [game.script.counter] [trace] counter <bishop_count> = 1
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.368 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
20:38:06.368 [game.script.counter] [trace] counter <bishop_count> = 0
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
20:38:06.368 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
20:38:13.548 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
20:38:13.548 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
20:38:19.770 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Gigantus Apr 10, 2019 @ 8:21pm 
There is a seven second delay before the BIK lines start and another 6 before the crash message. An eternity where the log is concerned - I am assuming the crash repeats even when reloading the last save?
Have you tried moving characters differently?

By the looks of it it ends with the processing of a script (Church Titles) that repeats itself several times followed by several triggers which I have no clue where they come from as I cannot trace them in the SS files (EDA, EDCT, faction standing, descr_advice or otherwise)
I am afraid I have to pass on this one, you might have more luck in it's forum: http://www.twcenter.net/forums/forumdisplay.php?314-Stainless-Steel
Kryptec Viper Apr 11, 2019 @ 3:20pm 
iv tried moving some characters and killing some but the crash always happens before my turn and after the rebel's turn

but thanks for your help
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Date Posted: Apr 3, 2019 @ 10:46am
Posts: 11